Player Matchup

Sobek
Sobek
DarkSlayer9205
Sobek
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 6L
1,575 Elo+
Party 3
Nemesis
Nemesis
MR HOMEL3SS
Nemesis
Level 155
God Stats
5W - 3L
1,525 SR
Queue Stats
37W - 33L
1,568 Elo+
Party 3
Zhong Kui
Zhong Kui
OnlyTroolpick89
Zhong Kui
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,624 Elo+
Solo
Danzaburou
Danzaburou
TotomanOG
Danzaburou
Level 18
God Stats
16W - 10L
1,648 SR
Queue Stats
26W - 19L
1,527 Elo+
Solo
Ra
Ra
TurdleShmeat
Ra
Level 27
God Stats
6W - 2L
1,852 SR
Queue Stats
208W - 184L
1,528 Elo+
Solo
Team Averages
Level 44
1,605 SR
1,564 Elo+

VS

Team Averages
Level 17
1,546 SR
1,641 Elo+
Thoth
Thoth
CatalystsBurner
Thoth
Level 25
God Stats
2W - 2L
1,544 SR
Queue Stats
82W - 21L
1,875 Elo+
Party 2
Bellona
Bellona
RizeLion117
Bellona
Level 4
God Stats
4W - 1L
1,739 SR
Queue Stats
7W - 9L
1,655 Elo+
Party 1
Sylvanus
Sylvanus
dareapa12
Sylvanus
Level 29
God Stats
4W - 4L
1,522 SR
Queue Stats
29W - 38L
1,431 Elo+
Solo
Neith
Neith
notbLazTuN
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 15L
1,889 Elo+
Party 2
Pele
Pele
xXDareSlayerXx
Pele
Level 26
God Stats
27W - 36L
1,424 SR
Queue Stats
42W - 53L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
3,079
616
695
4,478
1,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
MR HOMEL3SS
Nemesis
7
2 / 2 / 2
4,313
863
2,081
3,128
778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
OnlyTroolpick89
Zhong Kui
7
3 / 0 / 1
4,008
802
1,925
2,593
1,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
TotomanOG
Danzaburou
4
0 / 2 / 0
2,959
592
1,349
3,582
777
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

2
0 / 2 / 0
2,699
540
82
1,187
299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
6 / 1 / 0
4,730
946
4,166
2,179
481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
RizeLion117
Bellona
5
0 / 2 / 0
3,312
662
1,298
3,068
1,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
dareapa12
Sylvanus
6
0 / 0 / 2
3,423
685
1,839
1,736
568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Neith
5
0 / 0 / 1
3,285
657
1,324
3,393
638
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 3 / 0
3,320
664
1,149
3,780
768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
5
Kills
6
6
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
1
0
6
L
0
0
0
0
L
Nemesis
MR HOMEL3SS
Nemesis
2
2
2
1.5
L
Zhong Kui
OnlyTroolpick89
Zhong Kui
3
0
1
3.5
W
Bellona
RizeLion117
Bellona
0
2
0
0
L
Danzaburou
TotomanOG
Danzaburou
0
2
0
0
L
0
2
0
0
W
Sylvanus
dareapa12
Sylvanus
0
0
2
1
W
Neith
0
0
1
0.5
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,132
Damage
9,776
14,968
Taken
14,156
4,724
Mitigated
3,786
4,964
Healing
4,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,166
311
0
500
2,179
481
138
218
1,961
18,837
0
L
695
67
265
1,914
4,478
1,452
0
2,071
2,347
5,109
0
L
Nemesis
MR HOMEL3SS
Nemesis
2,081
982
0
49
3,128
778
0
608
2,442
0
18,047
L
Zhong Kui
OnlyTroolpick89
Zhong Kui
1,925
364
0
1,771
2,593
1,418
0
0
2,593
12,863
0
W
Bellona
RizeLion117
Bellona
1,298
310
0
816
3,068
1,331
0
1,511
1,557
0
9,890
L
Danzaburou
TotomanOG
Danzaburou
1,349
679
0
915
3,582
777
0
1,765
1,743
0
9,767
L
82
82
0
50
1,187
299
0
851
238
3,185
0
W
Sylvanus
dareapa12
Sylvanus
1,839
933
176
708
1,736
568
0
248
1,488
8,968
2,584
W
Neith
1,324
510
0
1,889
3,393
638
0
311
3,082
0
14,714
W
1,149
550
0
195
3,780
768
0
414
3,366
0
13,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,058
Gold Earned
18,070
102
Minions Killed
138
0
Camps Cleared
0
468,732
Distance Traveled
510,798
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
4,730
946
35
7
0
97,018
2
L
Sobek
3,079
616
8
2
0
104,632
0
L
Nemesis
4,313
863
44
9
0
114,049
0
L
Zhong Kui
4,008
802
25
5
0
102,384
3
W
Bellona
3,312
662
19
4
0
112,470
0
L
Danzaburou
2,959
592
19
4
0
111,169
0
L
Ra
2,699
540
6
1
0
36,498
0
W
Sylvanus
3,423
685
27
5
0
103,099
2
W
Neith
3,285
657
27
5
0
88,645
2
W
Pele
3,320
664
30
6
0
109,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role