Player Matchup

Hel
Hel
 
Hel
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
Hariador
Rama
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 109L
1,445 Elo+
Party 3
Ymir
Ymir
Rae Despair
Ymir
Level 137
God Stats
5W - 1L
1,634 SR
Queue Stats
327W - 325L
1,591 Elo+
Party 4
Amaterasu
Amaterasu
Silent Ibiza
Amaterasu
Level 138
God Stats
4W - 3L
1,718 SR
Queue Stats
197W - 221L
1,463 Elo+
Party 4
Chiron
Chiron
YanaChang
Chiron
Level 128
God Stats
5W - 1L
1,500 SR
Queue Stats
139W - 125L
1,692 Elo+
Party 3
Team Averages
Level 123
1,571 SR
1,538 Elo+

VS

Team Averages
Level 131
1,556 SR
1,503 Elo+
Ullr
Ullr
CreamAndScream
Ullr
Level 148
God Stats
0W - 1L
1,208 SR
Queue Stats
82W - 86L
1,509 Elo+
Party 1
Neith
Neith
DPI2high
Neith
Level 125
God Stats
1W - 2L
1,593 SR
Queue Stats
49W - 50L
1,507 Elo+
Party 2
Hel
Hel
jakemontoya
Hel
Level 158
God Stats
2W - 2L
1,660 SR
Queue Stats
82W - 85L
1,524 Elo+
Party 1
Bacchus
Bacchus
livwire
Bacchus
Level 84
God Stats
1W - 1L
1,748 SR
Queue Stats
10W - 15L
1,468 Elo+
Solo
Khepri
Khepri
nikthepartyhardy
Khepri
Level 141
God Stats
2W - 3L
1,572 SR
Queue Stats
52W - 52L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
4 / 3 / 16
11,353
710
14,187
14,433
6,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
18
2 / 6 / 13
10,873
680
13,286
16,498
6,911
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
3 / 2 / 15
11,686
730
8,788
23,441
19,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Silent Ibiza
Amaterasu
18
6 / 5 / 13
11,372
711
14,151
28,141
16,082
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
YanaChang
Chiron
20
9 / 3 / 12
12,524
783
38,190
23,074
11,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 7
10,850
678
16,300
16,158
6,137
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
DPI2high
Neith
18
5 / 4 / 10
11,061
691
25,831
17,370
7,956
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 3 / 12
11,618
726
23,189
18,998
8,686
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
livwire
Bacchus
15
2 / 8 / 4
9,683
605
11,468
20,696
30,881
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
1 / 4 / 14
10,524
658
13,812
23,610
29,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
65
24
Kills
18
19
Deaths
24
69
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
3
16
4
L
5
5
7
1.7
L
Neith
DPI2high
Neith
5
4
10
2.5
W
Rama
2
6
13
1.42
W
3
2
15
5.25
W
Amaterasu
Silent Ibiza
Amaterasu
6
5
13
2.5
W
Chiron
YanaChang
Chiron
9
3
12
5
L
5
3
12
3.67
L
Bacchus
livwire
Bacchus
2
8
4
0.5
L
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,602
Damage
90,600
105,587
Taken
96,832
60,920
Mitigated
83,363
52,657
Healing
43,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
14,187
530
12,400
6,677
14,433
6,870
521
6,647
7,786
25,526
0
L
16,300
8,168
227
2,008
16,158
6,137
1,984
4,829
10,939
0
29,510
L
Neith
DPI2high
Neith
25,831
11,137
1,843
4,318
17,370
7,956
1,669
3,330
13,670
0
49,175
W
Rama
13,286
7,909
436
2,370
16,498
6,911
1,664
7,924
8,574
0
31,264
W
8,788
408
1,513
7,715
23,441
19,065
482
10,252
13,189
17,421
0
W
Amaterasu
Silent Ibiza
Amaterasu
14,151
4,704
640
7,427
28,141
16,082
1,076
12,114
16,027
374
22,763
W
Chiron
YanaChang
Chiron
38,190
13,058
5,087
8,392
23,074
11,992
2,992
11,532
11,542
0
66,074
L
23,189
1,680
16,147
9,441
18,998
8,686
1,238
4,828
13,587
41,112
0
L
Bacchus
livwire
Bacchus
11,468
941
1,359
818
20,696
30,881
66
4,951
15,289
17,987
0
L
13,812
928
1,394
5,932
23,610
29,703
74
5,156
17,783
23,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,808
Gold Earned
53,736
139
Minions Killed
139
0
Camps Cleared
0
1,344,789
Distance Traveled
1,419,403
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,353
710
24
2
0
274,859
0
L
Ullr
10,850
678
32
2
0
253,112
0
L
Neith
11,061
691
51
3
0
268,168
1
W
Rama
10,873
680
41
3
0
258,120
0
W
Ymir
11,686
730
14
1
0
251,246
0
W
Amaterasu
11,372
711
13
1
0
284,924
0
W
Chiron
12,524
783
47
3
0
275,640
2
L
Hel
11,618
726
40
3
0
321,346
0
L
Bacchus
9,683
605
11
1
0
254,916
0
L
Khepri
10,524
658
5
0
0
321,861
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role