Player Matchup

Geb
Geb
Ali-A-WINS
Geb
Level 119
God Stats
2W - 1L
1,261 SR
Queue Stats
208W - 175L
1,502 Elo+
Party 2
Hel
Hel
Aureus24
Hel
Level 122
God Stats
2W - 3L
1,393 SR
Queue Stats
123W - 129L
1,505 Elo+
Party 3
Charybdis
Charybdis
ColdShocker1
Charybdis
Level 125
God Stats
7W - 3L
1,683 SR
Queue Stats
314W - 273L
1,559 Elo+
Party 2
Bacchus
Bacchus
Psycho_-_Ken
Bacchus
Level 153
God Stats
2W - 0L
1,782 SR
Queue Stats
154W - 156L
1,603 Elo+
Party 3
Mercury
Mercury
okaykid
Mercury
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 198L
1,522 Elo+
Party 2
Team Averages
Level 120
1,524 SR
1,538 Elo+

VS

Team Averages
Level 104
1,574 SR
1,536 Elo+
Thanatos
Thanatos
DarkingBankai
Thanatos
Level 68
God Stats
8W - 27L
1,275 SR
Queue Stats
460W - 425L
1,489 Elo+
Party 1
Scylla
Scylla
Dread__MARLEY__
Scylla
Level 107
God Stats
3W - 8L
1,389 SR
Queue Stats
844W - 744L
1,569 Elo+
Solo
Chiron
Chiron
IamSpoiledMilk
Chiron
Level 127
God Stats
3W - 2L
1,654 SR
Queue Stats
347W - 316L
1,568 Elo+
Party 1
Pele
Pele
MustyOrangeJuice
Pele
Level 126
God Stats
3W - 2L
1,996 SR
Queue Stats
538W - 505L
1,519 Elo+
Party 1
Cerberus
Cerberus
imthecentral
Cerberus
Level 92
God Stats
5W - 12L
1,554 SR
Queue Stats
219W - 200L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 3
8,741
514
8,310
13,996
12,725
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
8 / 1 / 4
10,986
646
11,104
11,024
4,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
ColdShocker1
Charybdis
14
3 / 4 / 3
8,530
502
10,077
12,745
3,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bacchus
Psycho_-_Ken
Bacchus
14
2 / 0 / 8
8,761
515
4,206
7,944
6,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
okaykid
Mercury
15
5 / 1 / 4
9,411
554
5,878
9,928
3,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DarkingBankai
Thanatos
8
0 / 3 / 0
6,234
367
1,309
5,393
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 5 / 1
7,533
443
3,772
8,750
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 3 / 0
9,282
546
7,691
12,471
3,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 4 / 0
8,515
501
9,698
14,109
10,528
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
imthecentral
Cerberus
12
1 / 3 / 3
7,705
453
8,103
15,001
7,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
18
Kills
9
9
Deaths
18
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
W
8
1
4
10
W
Charybdis
ColdShocker1
Charybdis
3
4
3
1.13
L
Thanatos
DarkingBankai
Thanatos
0
3
0
0
L
1
5
1
0.3
L
4
3
0
1.33
L
3
4
0
0.75
W
Bacchus
Psycho_-_Ken
Bacchus
2
0
8
6
L
Cerberus
imthecentral
Cerberus
1
3
3
0.83
W
Mercury
okaykid
Mercury
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,575
Damage
30,573
55,637
Taken
55,724
31,338
Mitigated
27,332
24,511
Healing
20,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,310
1,213
0
4,431
13,996
12,725
0
554
13,442
53,382
0
W
11,104
749
1,168
6,786
11,024
4,026
1,101
6,155
4,869
82,559
0
W
Charybdis
ColdShocker1
Charybdis
10,077
5,359
0
5,624
12,745
3,830
1,568
3,201
9,544
0
57,455
L
Thanatos
DarkingBankai
Thanatos
1,309
366
0
4,094
5,393
1,924
0
981
4,354
0
26,133
L
3,772
444
0
1,194
8,750
2,947
0
3,789
4,699
44,070
0
L
7,691
3,709
509
5,198
12,471
3,983
586
1,345
11,126
0
71,451
L
9,698
3,759
0
4,068
14,109
10,528
0
8,885
5,186
0
57,665
W
Bacchus
Psycho_-_Ken
Bacchus
4,206
84
0
1,864
7,944
6,779
328
1,723
6,221
29,472
0
L
Cerberus
imthecentral
Cerberus
8,103
524
1,612
4,148
15,001
7,950
328
8,016
6,739
30,003
0
W
Mercury
okaykid
Mercury
5,878
3,234
0
4,638
9,928
3,978
0
242
9,686
0
59,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,429
Gold Earned
39,269
490
Minions Killed
439
0
Camps Cleared
0
1,651,679
Distance Traveled
1,393,403
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,741
514
106
6
0
322,037
0
W
Hel
10,986
646
161
9
0
351,470
3
W
Charybdis
8,530
502
91
5
0
248,450
2
L
Thanatos
6,234
367
56
3
0
200,882
1
L
Scylla
7,533
443
84
5
0
305,973
6
L
Chiron
9,282
546
134
8
0
307,543
0
L
Pele
8,515
501
111
7
0
300,189
1
W
Bacchus
8,761
515
38
2
0
328,718
9
L
Cerberus
7,705
453
54
3
0
278,816
2
W
Mercury
9,411
554
94
6
0
401,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role