Player Matchup

Ullr
Ullr
BLAZEXBOAR420
Ullr
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 145L
1,377 Elo+
Solo
Ganesha
Ganesha
WaywardZer0
Ganesha
Level 66
God Stats
2W - 2L
1,546 SR
Queue Stats
81W - 70L
1,352 Elo+
Party 1
Merlin
Merlin
newo786
Merlin
Level 45
God Stats
3W - 2L
1,464 SR
Queue Stats
23W - 19L
1,414 Elo+
Party 1
Team Averages
Level 88
1,503 SR
1,381 Elo+

VS

Team Averages
Level 90
1,485 SR
1,441 Elo+
Chaac
Chaac
Biggerboom9
Chaac
Level 104
God Stats
65W - 57L
1,456 SR
Queue Stats
1,919W - 2,238L
1,407 Elo+
Solo
Nu Wa
Nu Wa
Mortemacy
Nu Wa
Level 90
God Stats
8W - 17L
1,499 SR
Queue Stats
203W - 243L
1,453 Elo+
Solo
Hun Batz
Hun Batz
Warmech1914
Hun Batz
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
267W - 295L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 11
12,960
617
13,909
25,960
10,653
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
WaywardZer0
Ganesha
15
0 / 2 / 12
11,962
570
8,405
20,787
25,565
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
newo786
Merlin
18
12 / 6 / 1
15,796
752
19,777
19,410
7,524
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 1
14,547
693
21,157
25,484
26,271
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nu Wa
Mortemacy
Nu Wa
18
7 / 4 / 8
14,588
695
22,772
13,723
3,758
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Warmech1914
Hun Batz
17
2 / 6 / 8
13,284
633
14,932
19,303
10,014
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
33
13
Kills
16
16
Deaths
13
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
8
11
0.81
L
7
3
1
2.5
L
Nu Wa
Mortemacy
Nu Wa
7
4
8
2.75
L
Hun Batz
Warmech1914
Hun Batz
2
6
8
1
W
Ganesha
WaywardZer0
Ganesha
0
2
12
3
W
Merlin
newo786
Merlin
12
6
1
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,091
Damage
58,861
66,157
Taken
58,510
43,742
Mitigated
40,043
6,762
Healing
15,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,909
4,005
0
1,337
25,960
10,653
1,722
9,397
16,563
0
70,076
L
21,157
2,192
431
9,902
25,484
26,271
425
11,038
14,446
0
52,965
L
Nu Wa
Mortemacy
Nu Wa
22,772
6,781
103
3,929
13,723
3,758
893
7,333
6,390
72,925
0
L
Hun Batz
Warmech1914
Hun Batz
14,932
2,090
0
1,478
19,303
10,014
1,078
10,652
8,651
0
61,181
W
Ganesha
WaywardZer0
Ganesha
8,405
752
344
1,412
20,787
25,565
288
6,475
14,312
30,117
0
W
Merlin
newo786
Merlin
19,777
1,205
1,084
2,585
19,410
7,524
1,086
7,284
12,126
75,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,718
Gold Earned
42,419
263
Minions Killed
249
4
Camps Cleared
12
1,076,641
Distance Traveled
1,095,421
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,960
617
146
7
3
354,884
3
L
Chaac
14,547
693
62
3
3
351,347
1
L
Nu Wa
14,588
695
107
5
3
375,765
2
L
Hun Batz
13,284
633
80
4
6
368,309
3
W
Ganesha
11,962
570
3
0
0
388,489
1
W
Merlin
15,796
752
114
5
1
333,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role