Player Matchup

Fenrir
Fenrir
DixonBut
Fenrir
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 6L
1,780 Elo+
Party 1
Cthulhu
Cthulhu
Juanchis21
Cthulhu
Level 27
God Stats
2W - 2L
1,893 SR
Queue Stats
100W - 73L
1,725 Elo+
Solo
Medusa
Medusa
ReformedLokiMain
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 11L
1,746 Elo+
Party 1
Thor
Thor
SergiozDJ
Thor
Level 27
God Stats
4W - 3L
1,839 SR
Queue Stats
55W - 56L
1,651 Elo+
Solo
Hera
Hera
Tridas
Hera
Level 9
God Stats
4W - 7L
1,640 SR
Queue Stats
92W - 56L
1,607 Elo+
Solo
Team Averages
Level 20
1,675 SR
1,702 Elo+

VS

Team Averages
Level 23
1,635 SR
1,663 Elo+
Agni
Agni
Bonnnnor
Agni
Level 24
God Stats
3W - 2L
1,752 SR
Queue Stats
63W - 54L
1,609 Elo+
Party 2
Gilgamesh
Gilgamesh
Caniidae
Gilgamesh
Level 14
God Stats
12W - 8L
1,589 SR
Queue Stats
48W - 40L
1,698 Elo+
Solo
Cabrakan
Cabrakan
CthuwuStan
Cabrakan
Level 29
God Stats
2W - 1L
1,496 SR
Queue Stats
114W - 46L
1,772 Elo+
Solo
Ares
Ares
LilWilsonz312
Ares
Level 29
God Stats
1W - 0L
1,779 SR
Queue Stats
53W - 48L
1,608 Elo+
Solo
Izanami
Izanami
cleanbong420
Izanami
Level 18
God Stats
2W - 4L
1,559 SR
Queue Stats
30W - 26L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DixonBut
Fenrir
15
2 / 6 / 6
8,947
447
5,020
12,045
7,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Juanchis21
Cthulhu
18
3 / 3 / 1
11,052
553
20,130
23,065
23,373
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 6 / 6
10,238
512
15,451
15,036
5,028
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
17
7 / 5 / 3
10,784
539
11,986
18,758
8,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hera
Tridas
Hera
12
0 / 2 / 0
8,408
420
2,659
5,705
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
6 / 3 / 1
11,262
563
8,753
12,265
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Caniidae
Gilgamesh
19
7 / 2 / 2
11,781
589
11,619
15,124
9,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
CthuwuStan
Cabrakan
18
2 / 1 / 6
11,505
575
18,202
20,042
16,500
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
3 / 4 / 13
10,891
545
10,302
18,701
18,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
cleanbong420
Izanami
17
4 / 5 / 9
10,770
539
9,041
14,980
5,725
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
53
15
Kills
22
22
Deaths
15
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Agni
6
3
1
2.17
W
Gilgamesh
Caniidae
Gilgamesh
7
2
2
4
W
Cabrakan
CthuwuStan
Cabrakan
2
1
6
5
L
Fenrir
DixonBut
Fenrir
2
6
6
0.83
L
Cthulhu
Juanchis21
Cthulhu
3
3
1
1.17
W
3
4
13
2.38
L
3
6
6
1
L
Thor
7
5
3
1.7
L
Hera
Tridas
Hera
0
2
0
0
W
Izanami
cleanbong420
Izanami
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,246
Damage
57,917
74,609
Taken
81,112
46,681
Mitigated
54,632
14,129
Healing
30,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
8,753
943
0
3,304
12,265
4,610
1,431
2,724
9,541
71,609
0
W
Gilgamesh
Caniidae
Gilgamesh
11,619
5,113
0
5,069
15,124
9,280
1,862
3,638
11,102
0
95,200
W
Cabrakan
CthuwuStan
Cabrakan
18,202
2,406
0
12,400
20,042
16,500
305
11,486
7,553
87,282
0
L
Fenrir
DixonBut
Fenrir
5,020
1,379
0
813
12,045
7,292
159
5,641
6,404
0
19,378
L
Cthulhu
Juanchis21
Cthulhu
20,130
2,337
363
5,557
23,065
23,373
0
13,173
9,892
77,978
0
W
10,302
493
0
4,378
18,701
18,517
534
2,094
16,558
29,331
0
L
15,451
6,360
0
1,552
15,036
5,028
597
6,898
8,138
0
87,329
L
Thor
11,986
2,142
0
4,770
18,758
8,905
0
8,389
10,369
0
67,851
L
Hera
Tridas
Hera
2,659
616
0
1,074
5,705
2,083
635
3,156
2,549
48,777
0
W
Izanami
cleanbong420
Izanami
9,041
5,669
0
4,890
14,980
5,725
2,560
1,363
13,569
0
86,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,429
Gold Earned
56,209
543
Minions Killed
582
0
Camps Cleared
0
1,751,363
Distance Traveled
1,939,119
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,262
563
122
6
0
383,717
1
W
Gilgamesh
11,781
589
143
7
0
443,336
5
W
Cabrakan
11,505
575
153
8
0
365,768
3
L
Fenrir
8,947
447
25
1
0
344,825
2
L
Cthulhu
11,052
553
156
8
0
400,080
3
W
Ares
10,891
545
31
2
0
392,123
3
L
Medusa
10,238
512
150
8
0
362,120
1
L
Thor
10,784
539
105
5
0
391,866
10
L
Hera
8,408
420
107
5
0
252,472
3
W
Izanami
10,770
539
133
7
0
354,175
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role