Player Matchup

Yemoja
Yemoja
Darkwonderbread
Yemoja
Level 20
God Stats
3W - 1L
1,745 SR
Queue Stats
5W - 2L
1,594 Elo+
Party 1
Chaac
Chaac
HER0BLUE
Chaac
Level 97
God Stats
3W - 0L
1,598 SR
Queue Stats
8W - 7L
1,594 Elo+
Party 1
Janus
Janus
KRANK3D
Janus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,579 Elo+
Party 1
Mercury
Mercury
Stokeleyy
Mercury
Level 147
God Stats
54W - 22L
1,830 SR
Queue Stats
353W - 323L
1,626 Elo+
Party 1
Artemis
Artemis
TheEvolvedOne
Artemis
Level 125
God Stats
1W - 0L
1,770 SR
Queue Stats
11W - 5L
1,640 Elo+
Party 1
Team Averages
Level 95
1,689 SR
1,607 Elo+

VS

Team Averages
Level 84
1,630 SR
1,586 Elo+
Sol
Sol
Ga-ymer
Sol
Level 128
God Stats
4W - 2L
1,612 SR
Queue Stats
316W - 285L
1,580 Elo+
Party 2
Rama
Rama
MerlinorTroll
Rama
Level 45
God Stats
20W - 21L
1,614 SR
Queue Stats
125W - 83L
1,664 Elo+
Party 2
King Arthur
King Arthur
SPITE_CULTT
King Arthur
Level 14
God Stats
0W - 3L
1,857 SR
Queue Stats
25W - 24L
1,591 Elo+
Party 3
Sylvanus
Sylvanus
Speedy_2119
Sylvanus
Level 145
God Stats
7W - 2L
1,522 SR
Queue Stats
220W - 203L
1,519 Elo+
Party 2
Bakasura
Bakasura
nooooooou
Bakasura
Level 89
God Stats
1W - 1L
1,546 SR
Queue Stats
40W - 37L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 18
12,650
527
7,315
18,499
13,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chaac
HER0BLUE
Chaac
19
4 / 7 / 8
13,008
542
18,196
29,481
14,214
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
KRANK3D
Janus
20
5 / 5 / 11
13,035
543
15,699
19,300
7,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Stokeleyy
Mercury
20
13 / 3 / 7
14,583
608
19,409
22,638
9,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
17
4 / 9 / 7
11,621
484
13,255
22,519
7,291
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
19
8 / 7 / 7
13,055
544
27,984
24,694
11,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

2
0 / 0 / 0
6,734
281
0
0
0
King Arthur
SPITE_CULTT
King Arthur
19
7 / 6 / 2
13,269
553
12,335
22,575
18,349
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sylvanus
Speedy_2119
Sylvanus
17
3 / 8 / 12
11,781
491
20,185
24,968
18,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
nooooooou
Bakasura
20
9 / 6 / 11
13,601
567
19,381
24,510
11,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
59
27
Kills
27
27
Deaths
27
51
Assists
32
Player
Kills
Deaths
Assists
KDA
W
1
3
18
3.33
L
Sol
8
7
7
1.64
W
Chaac
HER0BLUE
Chaac
4
7
8
1.14
W
Janus
KRANK3D
Janus
5
5
11
2.1
L
0
0
0
0
L
King Arthur
SPITE_CULTT
King Arthur
7
6
2
1.33
L
Sylvanus
Speedy_2119
Sylvanus
3
8
12
1.13
W
Mercury
Stokeleyy
Mercury
13
3
7
5.5
W
Artemis
4
9
7
0.83
L
Bakasura
nooooooou
Bakasura
9
6
11
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,874
Damage
79,885
112,437
Taken
96,747
52,097
Mitigated
59,798
44,503
Healing
29,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,315
2,863
14,396
6,695
18,499
13,915
1,165
10,294
7,582
22,323
0
L
Sol
27,984
6,842
69
9,547
24,694
11,220
485
6,593
18,101
83,269
8,235
W
Chaac
HER0BLUE
Chaac
18,196
4,689
621
10,110
29,481
14,214
2,171
10,118
18,418
0
75,275
W
Janus
KRANK3D
Janus
15,699
691
912
3,245
19,300
7,004
1,647
8,777
10,483
86,252
0
L
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
SPITE_CULTT
King Arthur
12,335
2,325
0
3,614
22,575
18,349
0
5,058
17,517
0
66,719
L
Sylvanus
Speedy_2119
Sylvanus
20,185
7,650
2,064
8,075
24,968
18,348
615
5,002
19,966
61,883
12,523
W
Mercury
Stokeleyy
Mercury
19,409
11,023
0
3,357
22,638
9,673
2,291
6,183
15,895
0
130,516
W
Artemis
13,255
7,771
551
4,616
22,519
7,291
2,815
11,612
10,253
0
80,686
L
Bakasura
nooooooou
Bakasura
19,381
14,119
0
6,158
24,510
11,881
385
6,361
18,149
0
93,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,897
Gold Earned
58,440
546
Minions Killed
509
0
Camps Cleared
0
2,340,039
Distance Traveled
1,714,433
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,650
527
15
1
0
460,117
3
L
Sol
13,055
544
132
6
0
408,222
2
W
Chaac
13,008
542
137
6
0
432,464
3
W
Janus
13,035
543
113
5
0
461,663
2
L
Rama
6,734
281
0
0
0
0
0
L
King Arthur
13,269
553
124
5
0
431,607
3
L
Sylvanus
11,781
491
113
5
0
374,932
4
W
Mercury
14,583
608
160
7
0
612,050
4
W
Artemis
11,621
484
121
5
0
373,745
4
L
Bakasura
13,601
567
140
6
0
499,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role