Player Matchup

Chaac
Chaac
CosmoKitten
Chaac
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,375 Elo+
Party 2
Fenrir
Fenrir
InkedUpLucifer
Fenrir
Level 3
God Stats
2W - 3L
1,715 SR
Queue Stats
2W - 6L
1,715 Elo+
Party 2
Chang'e
Chang'e
PresidentCrees
Chang'e
Level 8
God Stats
2W - 1L
1,292 SR
Queue Stats
2W - 6L
1,375 Elo+
Party 2
Cernunnos
Cernunnos
TheRican16
Cernunnos
Level 12
God Stats
2W - 2L
1,347 SR
Queue Stats
2W - 7L
1,375 Elo+
Party 2
Amaterasu
Amaterasu
otgdonut
Amaterasu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,409 Elo+
Solo
Team Averages
Level 15
1,471 SR
1,450 Elo+

VS

Team Averages
Level 18
1,505 SR
1,443 Elo+
Bakasura
Bakasura
 
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Ammowagon
Olorun
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 35L
1,451 Elo+
Solo
Anhur
Anhur
Kroek22
Anhur
Level 5
God Stats
2W - 1L
1,520 SR
Queue Stats
4W - 2L
1,408 Elo+
Solo
King Arthur
King Arthur
loki3805
King Arthur
Level 25
God Stats
50W - 47L
1,515 SR
Queue Stats
108W - 106L
1,469 Elo+
Party 1
Ymir
Ymir
unguided101
Ymir
Level 8
God Stats
2W - 0L
1,488 SR
Queue Stats
40W - 31L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
8,823
441
10,664
16,660
13,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 9 / 2
8,380
419
4,609
17,123
6,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 13 / 2
7,721
386
8,198
14,146
3,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cernunnos
TheRican16
Cernunnos
14
5 / 10 / 0
9,416
471
12,055
16,206
5,967
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
otgdonut
Amaterasu
12
2 / 5 / 2
8,036
402
7,608
18,690
8,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
12 / 3 / 10
12,486
624
15,803
21,767
9,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
Ammowagon
Olorun
16
7 / 3 / 14
11,270
564
13,003
12,569
5,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Kroek22
Anhur
16
9 / 4 / 7
10,871
544
12,795
15,392
5,662
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
loki3805
King Arthur
17
8 / 0 / 5
11,401
570
8,546
14,188
9,062
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 1 / 17
10,974
549
8,723
11,422
10,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
94
10
Kills
41
42
Deaths
11
8
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
12
3
10
5.67
W
Olorun
Ammowagon
Olorun
7
3
14
4.67
L
2
5
2
0.6
L
0
9
2
0.11
W
Anhur
Kroek22
Anhur
9
4
7
3.13
L
1
13
2
0.15
L
Cernunnos
TheRican16
Cernunnos
5
10
0
0.5
W
King Arthur
loki3805
King Arthur
8
0
5
10.5
L
Amaterasu
otgdonut
Amaterasu
2
5
2
0.6
W
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,134
Damage
58,870
82,825
Taken
75,338
38,476
Mitigated
40,130
18,046
Healing
33,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
15,803
11,247
0
12,700
21,767
9,402
814
2,872
18,630
0
90,623
W
Olorun
Ammowagon
Olorun
13,003
6,731
1,656
7,528
12,569
5,715
5,615
1,396
11,143
50,934
0
L
10,664
1,420
0
3,488
16,660
13,829
1,061
4,714
11,357
827
41,281
L
4,609
758
0
4,978
17,123
6,686
0
2,416
14,247
0
50,831
W
Anhur
Kroek22
Anhur
12,795
6,668
0
2,274
15,392
5,662
1,882
1,271
14,061
0
62,611
L
8,198
1,223
2,097
1,989
14,146
3,728
261
4,884
8,983
30,936
0
L
Cernunnos
TheRican16
Cernunnos
12,055
5,842
0
178
16,206
5,967
551
4,795
11,286
0
50,594
W
King Arthur
loki3805
King Arthur
8,546
1,096
0
5,383
14,188
9,062
263
1,596
12,488
0
70,453
L
Amaterasu
otgdonut
Amaterasu
7,608
2,187
0
5,316
18,690
8,266
116
4,917
12,645
0
32,204
W
8,723
1,306
0
3,562
11,422
10,289
818
1,262
10,034
33,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,376
Gold Earned
57,002
322
Minions Killed
495
0
Camps Cleared
0
1,625,373
Distance Traveled
1,829,416
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,486
624
146
7
0
398,745
4
W
Olorun
11,270
564
90
5
0
341,320
0
L
Chaac
8,823
441
47
2
0
334,794
0
L
Fenrir
8,380
419
88
4
0
323,414
0
W
Anhur
10,871
544
113
6
0
333,934
0
L
Chang'e
7,721
386
53
3
0
305,123
1
L
Cernunnos
9,416
471
84
4
0
275,663
0
W
King Arthur
11,401
570
109
5
0
417,483
0
L
Amaterasu
8,036
402
50
3
0
386,379
6
W
Ymir
10,974
549
37
2
0
337,934
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role