Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Legends277
Sobek
Level 84
God Stats
9W - 6L
1,684 SR
Queue Stats
107W - 146L
1,427 Elo+
Party 1
Anubis
Anubis
TheChickenKilla
Anubis
Level 104
God Stats
14W - 10L
1,641 SR
Queue Stats
216W - 220L
1,423 Elo+
Party 1
Team Averages
Level 91
1,608 SR
1,450 Elo+

VS

Team Averages
Level 79
1,547 SR
1,407 Elo+
Ra
Ra
DaBabaQSauce
Ra
Level 124
God Stats
29W - 28L
1,551 SR
Queue Stats
338W - 264L
1,530 Elo+
Party 2
Cthulhu
Cthulhu
TFL Sweet
Cthulhu
Level 105
God Stats
32W - 11L
1,717 SR
Queue Stats
495W - 406L
1,500 Elo+
Party 2
Neith
Neith
matefendre
Neith
Level 7
God Stats
1W - 2L
1,374 SR
Queue Stats
2W - 5L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 4 / 6
10,052
670
9,909
10,413
4,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
13
0 / 1 / 12
9,825
655
5,982
14,959
16,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
7 / 2 / 5
10,775
718
13,765
10,275
5,409
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
9,193
613
7,784
8,807
3,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
TFL Sweet
Cthulhu
12
3 / 4 / 4
9,725
648
11,821
16,121
12,860
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
12
1 / 6 / 4
8,803
587
8,000
10,017
2,773
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
12
Kills
7
7
Deaths
12
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
4
6
2
L
3
2
2
2
W
Sobek
0
1
12
6
L
Cthulhu
TFL Sweet
Cthulhu
3
4
4
1.25
W
7
2
5
4.75
L
Neith
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,656
Damage
27,605
35,647
Taken
34,945
25,909
Mitigated
19,165
13,521
Healing
10,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,909
3,381
0
757
10,413
4,400
1,172
5,518
4,895
0
23,595
L
7,784
157
2,481
4,165
8,807
3,532
0
5,699
3,108
38,330
0
W
Sobek
5,982
732
0
7,051
14,959
16,100
0
7,269
7,690
18,621
0
L
Cthulhu
TFL Sweet
Cthulhu
11,821
1,124
420
2,833
16,121
12,860
0
8,737
7,384
23,198
0
W
13,765
219
0
5,713
10,275
5,409
571
7,361
2,914
48,797
0
L
Neith
8,000
3,905
0
628
10,017
2,773
0
5,864
4,153
0
18,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,652
Gold Earned
27,721
139
Minions Killed
122
6
Camps Cleared
6
770,079
Distance Traveled
742,612
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,052
670
31
2
3
259,413
2
L
Ra
9,193
613
64
4
6
281,703
3
W
Sobek
9,825
655
17
1
0
288,438
3
L
Cthulhu
9,725
648
25
2
0
242,549
2
W
Anubis
10,775
718
91
6
3
222,228
2
L
Neith
8,803
587
33
2
0
218,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role