Player Matchup

King Arthur
King Arthur
Fafnir12
King Arthur
Level 27
God Stats
12W - 4L
1,930 SR
Queue Stats
364W - 319L
1,682 Elo+
Solo
Yemoja
Yemoja
GodlyAxis
Yemoja
Level 25
God Stats
3W - 1L
1,800 SR
Queue Stats
5W - 4L
1,780 Elo+
Party 1
Nemesis
Nemesis
Jinkingu
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,674 Elo+
Party 1
Artemis
Artemis
Makyko
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 29L
1,517 Elo+
Party 1
Anhur
Anhur
PrepareForWar
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 34L
1,640 Elo+
Solo
Team Averages
Level 18
1,646 SR
1,658 Elo+

VS

Team Averages
Level 14
1,525 SR
1,553 Elo+
Susano
Susano
RipYourHealthBar
Susano
Level 12
God Stats
0W - 2L
1,327 SR
Queue Stats
16W - 10L
1,678 Elo+
Solo
Cthulhu
Cthulhu
SteroidPrince
Cthulhu
Level 9
God Stats
5W - 5L
1,500 SR
Queue Stats
9W - 11L
1,461 Elo+
Party 2
Olorun
Olorun
WildPheonix
Olorun
Level 8
God Stats
3W - 2L
1,741 SR
Queue Stats
7W - 5L
1,461 Elo+
Party 2
Geb
Geb
bluebird27
Geb
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 78L
1,570 Elo+
Solo
Danzaburou
Danzaburou
godsUri
Danzaburou
Level 16
God Stats
2W - 1L
1,556 SR
Queue Stats
8W - 6L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fafnir12
King Arthur
17
8 / 1 / 5
10,760
633
14,115
17,844
12,583
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
GodlyAxis
Yemoja
11
2 / 3 / 3
7,669
451
7,179
6,897
3,844
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Jinkingu
Nemesis
11
1 / 7 / 1
8,153
480
3,417
10,650
3,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Artemis
Makyko
Artemis
12
3 / 6 / 5
8,186
482
5,388
9,743
2,820
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
8 / 1 / 1
11,180
658
13,241
14,296
5,445
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 6
9,576
563
13,894
13,931
5,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
13
1 / 5 / 0
7,896
464
2,559
12,238
9,486
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
12
0 / 7 / 1
7,176
422
2,647
12,188
2,240
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 4 / 4
8,280
487
7,504
14,509
13,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
godsUri
Danzaburou
14
4 / 4 / 6
9,080
534
7,110
12,168
4,279
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
35
22
Kills
18
18
Deaths
22
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Fafnir12
King Arthur
8
1
5
10.5
W
Yemoja
GodlyAxis
Yemoja
2
3
3
1.17
W
Nemesis
Jinkingu
Nemesis
1
7
1
0.21
W
Artemis
Makyko
Artemis
3
6
5
0.92
W
8
1
1
8.5
L
8
2
6
5.5
L
Cthulhu
1
5
0
0.2
L
Olorun
0
7
1
0.07
L
5
4
4
1.75
L
Danzaburou
godsUri
Danzaburou
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,340
Damage
33,714
59,430
Taken
65,034
28,643
Mitigated
35,234
21,833
Healing
12,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Fafnir12
King Arthur
14,115
1,309
0
8,498
17,844
12,583
0
4,417
13,427
0
73,483
W
Yemoja
GodlyAxis
Yemoja
7,179
706
917
625
6,897
3,844
440
1,930
4,967
30,722
0
W
Nemesis
Jinkingu
Nemesis
3,417
1,636
0
1,908
10,650
3,951
0
588
10,062
0
41,337
W
Artemis
Makyko
Artemis
5,388
2,568
0
1,624
9,743
2,820
260
1,551
8,192
0
27,580
W
13,241
7,759
0
8,261
14,296
5,445
979
4,224
10,072
0
109,418
L
13,894
3,245
0
3,947
13,931
5,540
0
1,069
12,862
0
62,925
L
Cthulhu
2,559
182
278
2,377
12,238
9,486
555
0
12,238
32,549
0
L
Olorun
2,647
1,584
82
2,652
12,188
2,240
407
622
11,566
35,716
0
L
7,504
942
0
120
14,509
13,689
0
2,502
12,007
32,108
0
L
Danzaburou
godsUri
Danzaburou
7,110
4,576
0
2,855
12,168
4,279
1,424
3,165
9,003
0
46,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,948
Gold Earned
42,008
464
Minions Killed
326
0
Camps Cleared
0
1,577,947
Distance Traveled
1,574,804
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,760
633
142
8
0
348,792
0
W
Yemoja
7,669
451
44
3
0
265,002
0
W
Nemesis
8,153
480
53
3
0
324,591
0
W
Artemis
8,186
482
56
3
0
299,402
1
W
Anhur
11,180
658
169
10
0
340,160
5
L
Susano
9,576
563
99
6
0
383,807
4
L
Cthulhu
7,896
464
41
2
0
270,629
1
L
Olorun
7,176
422
66
4
0
300,489
4
L
Geb
8,280
487
40
2
0
331,830
4
L
Danzaburou
9,080
534
80
5
0
288,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role