Player Matchup

Yemoja
Yemoja
BeeboBoots
Yemoja
Level 8
God Stats
1W - 0L
1,723 SR
Queue Stats
11W - 13L
1,484 Elo+
Solo
Chaac
Chaac
CheezusCrust
Chaac
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,523 Elo+
Party 2
Agni
Agni
Eukalyptos
Agni
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,737 Elo+
Party 2
Hou Yi
Hou Yi
UpcastVirus
Hou Yi
Level 26
God Stats
12W - 7L
1,629 SR
Queue Stats
69W - 67L
1,499 Elo+
Party 2
Mercury
Mercury
Warrnus
Mercury
Level 26
God Stats
5W - 5L
1,708 SR
Queue Stats
65W - 72L
1,475 Elo+
Party 2
Team Averages
Level 20
1,612 SR
1,544 Elo+

VS

Team Averages
Level 22
1,479 SR
1,448 Elo+
Charybdis
Charybdis
 
Charybdis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Inigo Montoya40
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,446 Elo+
Party 3
Hades
Hades
Slowyata96
Hades
Level 13
God Stats
1W - 2L
1,397 SR
Queue Stats
31W - 38L
1,462 Elo+
Party 3
Ao Kuang
Ao Kuang
ѕкιттℓє
Ao Kuang
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BeeboBoots
Yemoja
11
1 / 4 / 9
7,420
495
4,956
12,656
11,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 2 / 3
8,086
539
5,977
11,758
9,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
6 / 2 / 6
8,634
576
7,969
6,204
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
14
7 / 1 / 2
8,305
554
10,035
12,140
4,017
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Warrnus
Mercury
15
6 / 2 / 4
8,979
599
5,231
7,991
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
1 / 2 / 2
7,714
514
7,778
12,386
3,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
 
Skadi
11
0 / 5 / 0
6,960
464
4,090
6,525
1,958
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
10
0 / 6 / 1
6,023
402
3,592
8,862
6,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hades
11
5 / 8 / 1
7,785
519
9,087
11,607
5,604
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
13
5 / 4 / 2
8,205
547
6,450
12,525
4,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
25
Kills
11
11
Deaths
25
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
2
2
1
L
Skadi
 
Skadi
0
5
0
0
W
Yemoja
BeeboBoots
Yemoja
1
4
9
1.38
W
5
2
3
3.25
W
6
2
6
4.5
L
Sylvanus
0
6
1
0.08
L
Hades
5
8
1
0.69
W
Hou Yi
7
1
2
8
W
Mercury
Warrnus
Mercury
6
2
4
4
L
Ao Kuang
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,168
Damage
30,997
50,749
Taken
51,905
30,227
Mitigated
21,580
16,276
Healing
12,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,778
3,899
0
7,295
12,386
3,631
0
769
11,609
0
57,080
L
Skadi
 
Skadi
4,090
1,856
0
90
6,525
1,958
1,152
1,214
4,793
0
34,421
W
Yemoja
BeeboBoots
Yemoja
4,956
1,430
1,343
2,074
12,656
11,454
131
6,728
5,928
27,457
0
W
5,977
1,652
0
3,478
11,758
9,207
902
3,201
8,557
3,803
33,751
W
7,969
925
0
1,264
6,204
2,202
1,885
3,587
2,617
36,923
0
L
Sylvanus
3,592
1,136
326
1,081
8,862
6,225
0
2,626
6,145
19,111
0
L
Hades
9,087
1,249
0
1,381
11,607
5,604
0
6,221
4,988
30,540
0
W
Hou Yi
10,035
5,455
0
6,640
12,140
4,017
0
2,830
9,310
0
45,382
W
Mercury
Warrnus
Mercury
5,231
2,993
0
1,477
7,991
3,347
2,800
2,783
5,208
0
53,219
L
Ao Kuang
6,450
2,084
0
2,251
12,525
4,162
0
2,189
10,112
36,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,424
Gold Earned
36,687
374
Minions Killed
318
0
Camps Cleared
0
1,420,389
Distance Traveled
1,246,477
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,714
514
103
7
0
254,093
7
L
Skadi
6,960
464
74
5
0
217,513
0
W
Yemoja
7,420
495
44
3
0
237,798
3
W
Chaac
8,086
539
64
4
0
285,621
0
W
Agni
8,634
576
86
6
0
295,324
1
L
Sylvanus
6,023
402
31
2
0
230,967
0
L
Hades
7,785
519
55
4
0
241,901
1
W
Hou Yi
8,305
554
84
6
0
254,538
2
W
Mercury
8,979
599
96
6
0
347,108
6
L
Ao Kuang
8,205
547
55
4
0
302,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role