Player Matchup

Sol
Sol
HeartPiercer
Sol
Level 149
God Stats
20W - 10L
1,661 SR
Queue Stats
456W - 480L
1,548 Elo+
Solo
Danzaburou
Danzaburou
ProximitYonEDGE
Danzaburou
Level 36
God Stats
9W - 12L
1,581 SR
Queue Stats
13W - 17L
1,424 Elo+
Party 3
Nu Wa
Nu Wa
TannerCheese953
Nu Wa
Level 156
God Stats
3W - 1L
1,613 SR
Queue Stats
26W - 44L
1,388 Elo+
Party 3
Bastet
Bastet
ThiccboiT
Bastet
Level 103
God Stats
7W - 3L
1,618 SR
Queue Stats
24W - 30L
1,394 Elo+
Party 3
Terra
Terra
platulead1
Terra
Level 127
God Stats
1W - 1L
1,653 SR
Queue Stats
22W - 35L
1,362 Elo+
Party 3
Team Averages
Level 114
1,625 SR
1,423 Elo+

VS

Team Averages
Level 65
1,509 SR
1,454 Elo+
Neith
Neith
BillyBlazes9943
Neith
Level 33
God Stats
3W - 7L
1,466 SR
Queue Stats
67W - 93L
1,435 Elo+
Party 1
Olorun
Olorun
ChimeraBullets
Olorun
Level 69
God Stats
12W - 9L
1,514 SR
Queue Stats
56W - 47L
1,476 Elo+
Party 2
Geb
Geb
Deece Mode
Geb
Level 122
God Stats
6W - 5L
1,369 SR
Queue Stats
169W - 183L
1,463 Elo+
Party 1
Zeus
Zeus
Guwopp69
Zeus
Level 60
God Stats
99W - 93L
1,602 SR
Queue Stats
161W - 188L
1,432 Elo+
Party 1
Bellona
Bellona
Warzinna
Bellona
Level 39
God Stats
12W - 5L
1,596 SR
Queue Stats
48W - 43L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
7,577
758
6,008
7,003
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
ProximitYonEDGE
Danzaburou
13
3 / 1 / 3
8,135
814
4,388
5,700
2,045
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
4 / 1 / 5
8,684
868
11,778
4,991
1,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
ThiccboiT
Bastet
12
2 / 1 / 4
7,284
728
8,165
6,820
2,393
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Terra
13
1 / 0 / 7
7,555
756
3,368
7,137
6,497
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,433
643
3,359
6,472
2,065
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 3 / 1
6,484
648
3,377
8,850
3,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 1 / 1
6,741
674
7,581
13,194
11,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
14
1 / 1 / 1
7,022
702
4,834
4,193
1,345
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Warzinna
Bellona
11
0 / 5 / 1
5,832
583
5,420
10,095
5,257
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
11
Kills
5
5
Deaths
11
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
1
3
1
0.5
L
2
1
1
2.5
L
Zeus
1
1
1
1.5
W
1
2
3
1.25
W
Danzaburou
ProximitYonEDGE
Danzaburou
3
1
3
4.5
W
4
1
5
6.5
W
Bastet
ThiccboiT
Bastet
2
1
4
4
L
Bellona
Warzinna
Bellona
0
5
1
0.1
W
Terra
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,707
Damage
24,571
31,651
Taken
42,804
15,951
Mitigated
23,012
8,623
Healing
7,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,359
824
0
289
6,472
2,065
524
2,969
3,316
0
13,685
L
3,377
1,234
57
2,252
8,850
3,226
54
4,485
4,189
19,086
1,255
L
7,581
532
0
3,928
13,194
11,119
0
5,292
7,670
19,924
0
L
Zeus
4,834
297
0
0
4,193
1,345
68
2,501
1,596
28,114
0
W
6,008
1,543
0
2,126
7,003
3,133
896
2,804
4,064
28,855
2,644
W
Danzaburou
ProximitYonEDGE
Danzaburou
4,388
1,728
0
1,163
5,700
2,045
781
2,867
2,703
0
13,734
W
11,778
3,264
0
623
4,991
1,883
445
2,707
2,026
48,367
0
W
Bastet
ThiccboiT
Bastet
8,165
2,287
0
90
6,820
2,393
0
2,928
3,673
0
13,020
L
Bellona
Warzinna
Bellona
5,420
574
0
730
10,095
5,257
0
4,817
5,133
0
14,101
W
Terra
3,368
278
1,453
3,168
7,137
6,497
0
3,407
3,473
7,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,235
Gold Earned
32,512
227
Minions Killed
196
9
Camps Cleared
6
1,037,900
Distance Traveled
931,450
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,433
643
25
3
0
184,671
0
L
Olorun
6,484
648
53
5
2
167,760
0
L
Geb
6,741
674
24
2
1
207,565
2
L
Zeus
7,022
702
70
7
2
178,342
0
W
Sol
7,577
758
77
8
7
184,379
0
W
Danzaburou
8,135
814
29
3
1
207,939
0
W
Nu Wa
8,684
868
103
10
0
213,044
1
W
Bastet
7,284
728
9
1
1
222,302
2
L
Bellona
5,832
583
24
2
1
193,112
2
W
Terra
7,555
756
9
1
0
210,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role