Player Matchup

Chiron
Chiron
 
Chiron
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Homaldipancia
Merlin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 68L
1,531 Elo+
Solo
Sol
Sol
Murzage
Sol
Level 69
God Stats
7W - 3L
1,691 SR
Queue Stats
239W - 252L
1,547 Elo+
Solo
Ganesha
Ganesha
Zhulbong
Ganesha
Level 45
God Stats
3W - 0L
1,509 SR
Queue Stats
47W - 40L
1,396 Elo+
Solo
Cernunnos
Cernunnos
Zymm
Cernunnos
Level 89
God Stats
5W - 1L
1,500 SR
Queue Stats
367W - 358L
1,578 Elo+
Solo
Team Averages
Level 80
1,540 SR
1,510 Elo+

VS

Team Averages
Level 110
1,546 SR
1,482 Elo+
Sun Wukong
Sun Wukong
Borkinator
Sun Wukong
Level 120
God Stats
6W - 5L
1,491 SR
Queue Stats
647W - 642L
1,555 Elo+
Party 1
Mercury
Mercury
Druxir
Mercury
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
127W - 121L
1,514 Elo+
Party 1
Rama
Rama
amy97amy
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,410 Elo+
Solo
Jing Wei
Jing Wei
marilynnmanson
Jing Wei
Level 124
God Stats
0W - 3L
1,318 SR
Queue Stats
120W - 146L
1,296 Elo+
Solo
Fafnir
Fafnir
thornando
Fafnir
Level 141
God Stats
5W - 2L
1,923 SR
Queue Stats
131W - 116L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
4 / 2 / 11
9,286
774
13,821
10,343
5,249
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 2 / 11
9,754
813
13,124
10,797
6,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
17
8 / 2 / 8
10,214
851
13,126
12,105
5,652
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
Zhulbong
Ganesha
17
0 / 0 / 19
9,739
812
5,304
11,004
9,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Zymm
Cernunnos
16
3 / 2 / 13
9,694
808
13,944
14,942
7,660
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Borkinator
Sun Wukong
15
1 / 3 / 7
7,899
658
10,445
19,181
20,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
Druxir
Mercury
17
6 / 3 / 1
9,283
774
11,339
10,761
5,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rama
10
0 / 5 / 1
6,793
566
3,291
8,721
3,048
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
9
0 / 8 / 0
6,481
540
2,861
11,704
4,704
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
thornando
Fafnir
16
1 / 3 / 6
9,019
752
12,763
17,416
17,261
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
23
21
Kills
8
8
Deaths
22
62
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
2
11
4.75
L
Sun Wukong
Borkinator
Sun Wukong
1
3
7
1.5
L
Mercury
Druxir
Mercury
6
3
1
2.17
W
6
2
11
5.75
W
Sol
8
2
8
6
W
Ganesha
Zhulbong
Ganesha
0
0
19
9.5
W
Cernunnos
Zymm
Cernunnos
3
2
13
4.75
L
Rama
0
5
1
0.1
L
Jing Wei
0
8
0
0
L
Fafnir
thornando
Fafnir
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,319
Damage
40,699
59,191
Taken
67,783
34,306
Mitigated
51,149
23,705
Healing
19,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
13,821
2,891
2,914
2,073
10,343
5,249
1,222
1,924
8,080
0
26,599
L
Sun Wukong
Borkinator
Sun Wukong
10,445
715
1,307
4,901
19,181
20,824
75
11,282
7,899
0
17,112
L
Mercury
Druxir
Mercury
11,339
1,513
700
1,056
10,761
5,312
0
5,819
4,942
0
23,827
W
13,124
685
2,850
2,618
10,797
6,010
663
1,567
9,011
30,420
0
W
Sol
13,126
440
645
3,187
12,105
5,652
529
2,208
9,523
23,211
0
W
Ganesha
Zhulbong
Ganesha
5,304
506
3,144
2,361
11,004
9,735
523
3,788
6,941
14,230
0
W
Cernunnos
Zymm
Cernunnos
13,944
6,751
1,600
2,313
14,942
7,660
2,076
3,150
11,270
0
27,686
L
Rama
3,291
2,548
0
690
8,721
3,048
0
3,359
5,362
0
8,379
L
Jing Wei
2,861
1,071
557
649
11,704
4,704
211
5,804
5,900
0
7,784
L
Fafnir
thornando
Fafnir
12,763
1,727
3,371
6,170
17,416
17,261
130
5,290
12,126
23,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,687
Gold Earned
39,475
128
Minions Killed
93
0
Camps Cleared
0
1,239,387
Distance Traveled
1,045,074
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,286
774
31
3
0
251,885
0
L
Sun Wukong
7,899
658
13
1
0
244,198
1
L
Mercury
9,283
774
21
2
0
282,044
0
W
Merlin
9,754
813
38
3
0
240,208
0
W
Sol
10,214
851
25
2
0
269,041
3
W
Ganesha
9,739
812
0
0
0
274,191
0
W
Cernunnos
9,694
808
34
3
0
204,062
0
L
Rama
6,793
566
24
2
0
118,830
0
L
Jing Wei
6,481
540
12
1
0
160,478
1
L
Fafnir
9,019
752
23
2
0
239,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role