Player Matchup

Ymir
Ymir
Juakito
Ymir
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 3
The Morrigan
The Morrigan
Trelo2004
The Morrigan
Level 88
God Stats
2W - 3L
1,555 SR
Queue Stats
251W - 255L
1,464 Elo+
Party 3
Apollo
Apollo
agjobu
Apollo
Level 68
God Stats
23W - 24L
1,456 SR
Queue Stats
69W - 84L
1,430 Elo+
Party 3
Anubis
Anubis
itsmatigamerpro
Anubis
Level 64
God Stats
0W - 3L
1,151 SR
Queue Stats
139W - 152L
1,464 Elo+
Party 3
Hercules
Hercules
pumped_by_chino
Hercules
Level 86
God Stats
19W - 20L
1,552 SR
Queue Stats
298W - 300L
1,494 Elo+
Party 3
Team Averages
Level 62
1,443 SR
1,470 Elo+

VS

Team Averages
Level 58
1,549 SR
1,498 Elo+
Nike
Nike
BrenoBroz
Nike
Level 58
God Stats
10W - 10L
1,513 SR
Queue Stats
69W - 86L
1,359 Elo+
Party 2
He Bo
He Bo
Tu_Mama914
He Bo
Level 39
God Stats
10W - 5L
1,822 SR
Queue Stats
280W - 267L
1,584 Elo+
Party 1
Tyr
Tyr
eSportsBaby
Tyr
Level 69
God Stats
5W - 4L
1,458 SR
Queue Stats
106W - 76L
1,667 Elo+
Party 1
Izanami
Izanami
yVolcoM
Izanami
Level 18
God Stats
2W - 5L
1,187 SR
Queue Stats
16W - 25L
1,332 Elo+
Party 2
Nemesis
Nemesis
zkl_valensotin45
Nemesis
Level 108
God Stats
2W - 0L
1,764 SR
Queue Stats
95W - 90L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Juakito
Ymir
8
0 / 3 / 1
5,735
410
954
5,727
3,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
Trelo2004
The Morrigan
10
0 / 2 / 0
6,054
432
1,921
6,745
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
agjobu
Apollo
11
2 / 4 / 0
7,089
506
4,127
8,169
2,477
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 3 / 0
6,574
470
2,503
10,621
5,189
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
12
1 / 2 / 0
7,489
535
8,333
12,090
11,158
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
0 / 1 / 5
7,019
501
8,840
9,287
6,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

He Bo
12
2 / 0 / 9
7,138
510
9,447
5,383
1,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
5 / 0 / 5
7,521
537
4,036
8,334
6,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
yVolcoM
Izanami
11
2 / 2 / 5
6,662
476
3,090
7,137
1,825
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 0 / 4
7,567
541
4,781
6,777
3,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
3
Kills
14
14
Deaths
3
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nike
0
1
5
2.5
L
Ymir
Juakito
Ymir
0
3
1
0.17
L
The Morrigan
Trelo2004
The Morrigan
0
2
0
0
W
He Bo
2
0
9
6.5
L
Apollo
agjobu
Apollo
2
4
0
0.5
W
5
0
5
7.5
L
0
3
0
0
L
Hercules
1
2
0
0.5
W
Izanami
yVolcoM
Izanami
2
2
5
2.25
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,838
Damage
30,194
43,352
Taken
36,918
25,137
Mitigated
19,929
15,560
Healing
10,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
8,840
1,349
0
2,521
9,287
6,738
76
1,047
7,704
0
42,862
L
Ymir
Juakito
Ymir
954
202
0
586
5,727
3,960
0
857
4,777
7,792
0
L
The Morrigan
Trelo2004
The Morrigan
1,921
360
0
892
6,745
2,353
0
3,364
3,328
23,979
0
W
He Bo
9,447
265
0
1,769
5,383
1,910
558
1,737
3,550
47,996
0
L
Apollo
agjobu
Apollo
4,127
2,621
0
2,648
8,169
2,477
744
1,592
6,530
0
46,447
W
4,036
295
0
3,576
8,334
6,216
0
939
7,285
0
23,004
L
2,503
132
0
5,065
10,621
5,189
0
2,474
8,056
42,464
0
L
Hercules
8,333
2,377
0
6,369
12,090
11,158
0
1,322
9,824
0
47,316
W
Izanami
yVolcoM
Izanami
3,090
2,268
0
1,718
7,137
1,825
307
147
6,990
0
36,815
W
4,781
1,441
0
1,353
6,777
3,240
79
1,336
5,335
0
41,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,941
Gold Earned
35,907
371
Minions Killed
362
0
Camps Cleared
0
1,344,948
Distance Traveled
1,403,952
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,019
501
90
6
0
255,121
2
L
Ymir
5,735
410
13
1
0
258,607
0
L
The Morrigan
6,054
432
68
5
0
277,138
4
W
He Bo
7,138
510
88
6
0
277,929
5
L
Apollo
7,089
506
85
6
0
266,939
1
W
Tyr
7,521
537
31
2
0
307,313
1
L
Anubis
6,574
470
89
6
0
251,821
0
L
Hercules
7,489
535
116
8
0
290,443
5
W
Izanami
6,662
476
69
5
0
248,146
3
W
Nemesis
7,567
541
84
6
0
315,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role