Player Matchup

Zeus
Zeus
 
Zeus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DenghisJohnson
Cerberus
Level 104
God Stats
10W - 8L
1,738 SR
Queue Stats
124W - 126L
1,483 Elo+
Party 2
Osiris
Osiris
Fookie Bookie X
Osiris
Level 80
God Stats
3W - 3L
1,218 SR
Queue Stats
121W - 136L
1,442 Elo+
Party 2
Nu Wa
Nu Wa
MiisterMajestyy
Nu Wa
Level 143
God Stats
76W - 65L
1,542 SR
Queue Stats
1,261W - 1,261L
1,480 Elo+
Party 1
Arachne
Arachne
heavenlyhadouken
Arachne
Level 120
God Stats
8W - 16L
1,356 SR
Queue Stats
539W - 530L
1,480 Elo+
Party 1
Team Averages
Level 114
1,471 SR
1,477 Elo+

VS

Team Averages
Level 98
1,530 SR
1,496 Elo+
Izanami
Izanami
 
Izanami
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BarackMoboma
Hel
Level 87
God Stats
69W - 40L
1,623 SR
Queue Stats
111W - 90L
1,539 Elo+
Solo
Olorun
Olorun
GertrudisGaming
Olorun
Level 62
God Stats
49W - 74L
1,460 SR
Queue Stats
136W - 153L
1,511 Elo+
Solo
Fenrir
Fenrir
LuseSkroo
Fenrir
Level 105
God Stats
1W - 3L
1,536 SR
Queue Stats
420W - 427L
1,482 Elo+
Party 3
Ymir
Ymir
deathpwny323
Ymir
Level 102
God Stats
2W - 5L
1,528 SR
Queue Stats
196W - 239L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
4 / 1 / 5
7,944
1,135
9,556
3,962
2,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
13
3 / 0 / 8
7,567
1,081
5,423
7,588
6,867
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 0 / 8
7,355
1,051
3,643
7,604
5,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 0 / 9
7,878
1,125
9,921
2,149
746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 0 / 4
7,089
1,013
4,272
5,636
1,993
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

373

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 4 / 0
6,676
954
8,915
7,116
1,758
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 0
6,639
948
5,445
8,510
2,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
0 / 1 / 0
6,423
918
4,436
7,685
2,445
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
LuseSkroo
Fenrir
12
0 / 3 / 0
6,189
884
2,947
6,343
2,068
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 0
6,735
962
2,063
7,188
6,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
1
13
Kills
1
1
Deaths
13
34
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
1
5
6.5
L
Izanami
 
Izanami
0
4
0
0
L
1
3
0
0.33
W
Cerberus
3
0
8
7
W
2
0
8
6
L
0
1
0
0
L
Fenrir
LuseSkroo
Fenrir
0
3
0
0
W
2
0
9
6.5
L
0
2
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,815
Damage
23,806
26,939
Taken
36,842
16,866
Mitigated
15,359
7,981
Healing
6,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
9,556
838
175
354
3,962
2,030
0
1,710
2,252
23,583
0
L
Izanami
 
Izanami
8,915
4,221
0
0
7,116
1,758
0
5,425
1,509
0
37,277
L
5,445
0
1,247
2,041
8,510
2,789
0
6,750
1,580
12,687
0
W
Cerberus
5,423
805
0
1,828
7,588
6,867
0
3,239
4,349
13,117
0
W
3,643
969
0
3,128
7,604
5,230
0
3,326
4,278
0
6,518
L
4,436
1,866
219
1,772
7,685
2,445
0
4,183
3,333
27,888
0
L
Fenrir
LuseSkroo
Fenrir
2,947
537
0
0
6,343
2,068
0
4,054
2,163
0
6,677
W
9,921
4,517
458
248
2,149
746
0
991
1,158
31,678
0
L
2,063
71
0
970
7,188
6,299
0
4,488
2,577
6,899
0
W
4,272
3,249
0
1,790
5,636
1,993
0
2,678
2,958
0
12,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,833
Gold Earned
32,662
150
Minions Killed
153
6
Camps Cleared
4
670,107
Distance Traveled
548,015
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,944
1,135
33
5
0
118,450
1
L
Izanami
6,676
954
65
9
2
102,801
0
L
Hel
6,639
948
10
1
0
126,143
0
W
Cerberus
7,567
1,081
29
4
2
133,339
0
W
Osiris
7,355
1,051
12
2
0
144,593
0
L
Olorun
6,423
918
57
8
0
114,344
1
L
Fenrir
6,189
884
7
1
2
106,595
0
W
Nu Wa
7,878
1,125
51
7
1
130,294
1
L
Ymir
6,735
962
14
2
0
98,132
0
W
Arachne
7,089
1,013
25
4
3
143,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role