Player Matchup

Hera
Hera
Cassamere
Hera
Level 107
God Stats
4W - 5L
1,503 SR
Queue Stats
250W - 233L
1,522 Elo+
Solo
Thanatos
Thanatos
Lil JuneBug97
Thanatos
Level 108
God Stats
3W - 3L
1,378 SR
Queue Stats
189W - 180L
1,544 Elo+
Party 3
Athena
Athena
Magnus3770
Athena
Level 101
God Stats
7W - 2L
1,692 SR
Queue Stats
235W - 208L
1,493 Elo+
Party 2
Artemis
Artemis
deathyboi009
Artemis
Level 69
God Stats
16W - 7L
1,720 SR
Queue Stats
238W - 211L
1,501 Elo+
Party 2
Sun Wukong
Sun Wukong
xJiggy97
Sun Wukong
Level 83
God Stats
9W - 2L
1,752 SR
Queue Stats
71W - 55L
1,565 Elo+
Party 3
Team Averages
Level 94
1,609 SR
1,525 Elo+

VS

Team Averages
Level 139
1,450 SR
1,495 Elo+
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
BrMk DenisTreze
Camazotz
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
491W - 542L
1,422 Elo+
Party 1
Chaac
Chaac
BrMkMiNeIrO
Chaac
Level 160
God Stats
1W - 3L
1,375 SR
Queue Stats
378W - 393L
1,496 Elo+
Party 1
Guan Yu
Guan Yu
JefAO
Guan Yu
Level 158
God Stats
7W - 14L
1,373 SR
Queue Stats
692W - 644L
1,479 Elo+
Party 1
Zeus
Zeus
YoungBk_
Zeus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
7 / 3 / 6
10,266
570
16,621
9,781
3,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Lil JuneBug97
Thanatos
17
7 / 2 / 4
10,387
577
11,815
14,143
5,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Athena
Magnus3770
Athena
15
5 / 3 / 12
9,328
518
8,418
18,465
17,497
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
deathyboi009
Artemis
15
5 / 5 / 5
9,032
502
11,280
15,345
5,474
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
xJiggy97
Sun Wukong
16
0 / 1 / 1
9,304
517
7,938
10,603
8,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 5 / 3
9,269
515
12,658
14,841
5,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Camazotz
16
1 / 1 / 0
9,242
513
6,434
13,379
8,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
7 / 5 / 2
10,030
557
14,709
18,238
10,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
JefAO
Guan Yu
13
2 / 5 / 7
9,164
509
5,877
19,595
21,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
12
1 / 8 / 0
7,606
423
5,137
12,750
4,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
26
24
Kills
14
14
Deaths
24
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
3
0.9
L
Camazotz
1
1
0
1
L
7
5
2
1.6
W
Hera
7
3
6
3.33
L
Guan Yu
JefAO
Guan Yu
2
5
7
1.1
W
Thanatos
Lil JuneBug97
Thanatos
7
2
4
4.5
W
Athena
Magnus3770
Athena
5
3
12
3.67
L
Zeus
1
8
0
0.13
W
Artemis
deathyboi009
Artemis
5
5
5
1.5
W
Sun Wukong
xJiggy97
Sun Wukong
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,072
Damage
44,815
68,337
Taken
78,803
40,731
Mitigated
51,903
24,872
Healing
25,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,658
3,153
0
6,652
14,841
5,696
934
4,877
9,823
62,259
9,131
L
Camazotz
6,434
986
0
7,368
13,379
8,582
0
0
12,283
0
54,199
L
14,709
2,671
0
3,860
18,238
10,821
0
7,133
10,846
0
78,588
W
Hera
16,621
4,765
141
1,624
9,781
3,255
370
2,985
6,796
69,518
0
L
Guan Yu
JefAO
Guan Yu
5,877
786
667
4,496
19,595
21,924
0
8,267
11,106
0
27,662
W
Thanatos
Lil JuneBug97
Thanatos
11,815
2,722
0
11,306
14,143
5,572
244
2,501
11,642
0
71,911
W
Athena
Magnus3770
Athena
8,418
2,717
313
3,103
18,465
17,497
458
5,227
13,238
20,700
0
L
Zeus
5,137
769
0
2,097
12,750
4,880
0
3,984
8,514
43,522
0
W
Artemis
deathyboi009
Artemis
11,280
5,681
0
4,545
15,345
5,474
884
6,068
9,277
0
54,521
W
Sun Wukong
xJiggy97
Sun Wukong
7,938
1,419
274
3,566
10,603
8,933
90
130
9,332
0
64,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,317
Gold Earned
45,311
468
Minions Killed
458
0
Camps Cleared
0
1,673,397
Distance Traveled
1,646,667
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,269
515
100
6
0
316,307
4
L
Camazotz
9,242
513
116
6
0
332,545
1
L
Chaac
10,030
557
126
7
0
373,404
7
W
Hera
10,266
570
122
7
0
379,121
4
L
Guan Yu
9,164
509
41
2
0
351,040
7
W
Thanatos
10,387
577
114
6
0
361,516
5
W
Athena
9,328
518
29
2
0
342,389
1
L
Zeus
7,606
423
75
4
0
273,371
4
W
Artemis
9,032
502
94
5
0
308,033
3
W
Sun Wukong
9,304
517
109
6
0
282,338
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role