Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Adrianyt45
Horus
Level 25
God Stats
5W - 4L
1,275 SR
Queue Stats
90W - 111L
1,324 Elo+
Party 1
Chaac
Chaac
Domin8or33cx
Chaac
Level 29
God Stats
31W - 19L
1,657 SR
Queue Stats
137W - 176L
1,371 Elo+
Party 3
Sylvanus
Sylvanus
LoveMeSumDDs
Sylvanus
Level 55
God Stats
2W - 6L
1,500 SR
Queue Stats
171W - 196L
1,426 Elo+
Party 3
Hachiman
Hachiman
THEOFFICAILTOE
Hachiman
Level 62
God Stats
7W - 10L
1,293 SR
Queue Stats
469W - 537L
1,364 Elo+
Party 1
Team Averages
Level 65
1,445 SR
1,397 Elo+

VS

Team Averages
Level 88
1,544 SR
1,389 Elo+
Pele
Pele
P4OBLEM
Pele
Level 90
God Stats
2W - 3L
1,503 SR
Queue Stats
16W - 20L
1,407 Elo+
Solo
Cthulhu
Cthulhu
The mythh hh
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 33L
1,273 Elo+
Solo
Izanami
Izanami
n0nsense22
Izanami
Level 114
God Stats
42W - 37L
1,518 SR
Queue Stats
396W - 405L
1,439 Elo+
Party 2
Yemoja
Yemoja
plague8787
Yemoja
Level 105
God Stats
33W - 28L
1,499 SR
Queue Stats
275W - 270L
1,436 Elo+
Party 2
Sol
Sol
rabidzombie666
Sol
Level 69
God Stats
16W - 19L
1,700 SR
Queue Stats
87W - 109L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 1 / 1
6,038
549
2,886
6,651
2,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
8
2 / 2 / 2
4,953
450
2,837
7,503
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
3 / 0 / 1
6,315
574
3,983
5,308
2,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sylvanus
LoveMeSumDDs
Sylvanus
10
2 / 0 / 2
6,058
551
2,999
3,374
1,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
8
1 / 1 / 2
4,920
447
3,250
4,169
998
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
P4OBLEM
Pele
7
1 / 4 / 0
4,750
432
1,868
5,729
1,343
Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
The mythh hh
Cthulhu
6
0 / 5 / 1
4,487
408
514
4,994
1,634
Izanami
n0nsense22
Izanami
9
3 / 0 / 0
5,561
506
4,819
5,984
1,464
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Yemoja
plague8787
Yemoja
8
0 / 0 / 1
5,203
473
2,320
3,231
1,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,765
433
1,792
5,020
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
11
Kills
4
4
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
1
3.5
W
Horus
2
2
2
1.5
W
3
0
1
3.5
W
Sylvanus
LoveMeSumDDs
Sylvanus
2
0
2
3
L
Pele
P4OBLEM
Pele
1
4
0
0.25
W
Hachiman
1
1
2
2
L
Cthulhu
The mythh hh
Cthulhu
0
5
1
0.1
L
Izanami
n0nsense22
Izanami
3
0
0
3
L
Yemoja
plague8787
Yemoja
0
0
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,955
Damage
11,313
27,005
Taken
24,958
10,116
Mitigated
6,916
13,749
Healing
6,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,886
652
0
2,814
6,651
2,874
0
528
6,123
0
28,929
W
Horus
2,837
1,696
971
3,301
7,503
2,302
99
1,280
6,223
0
11,723
W
3,983
981
0
2,722
5,308
2,368
726
287
5,021
0
33,064
W
Sylvanus
LoveMeSumDDs
Sylvanus
2,999
1,196
0
2,056
3,374
1,574
404
1,522
1,852
22,180
5,428
L
Pele
P4OBLEM
Pele
1,868
463
0
485
5,729
1,343
0
0
5,729
0
17,624
W
Hachiman
3,250
1,692
365
1,520
4,169
998
316
1,009
3,160
0
19,347
L
Cthulhu
The mythh hh
Cthulhu
514
211
0
0
4,994
1,634
0
780
4,214
7,279
0
L
Izanami
n0nsense22
Izanami
4,819
3,160
0
1,525
5,984
1,464
821
243
5,741
0
33,614
L
Yemoja
plague8787
Yemoja
2,320
419
1,229
2,048
3,231
1,362
249
52
3,179
13,924
0
L
1,792
120
0
1,600
5,020
1,113
0
1,487
3,533
19,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,284
Gold Earned
24,766
257
Minions Killed
174
0
Camps Cleared
0
995,616
Distance Traveled
913,939
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,038
549
59
5
0
227,932
1
W
Horus
4,953
450
24
2
0
211,715
0
W
Chaac
6,315
574
75
7
0
201,869
2
W
Sylvanus
6,058
551
57
5
0
171,974
1
L
Pele
4,750
432
28
3
0
200,557
3
W
Hachiman
4,920
447
42
4
0
182,126
0
L
Cthulhu
4,487
408
20
2
0
161,716
1
L
Izanami
5,561
506
62
6
0
182,548
2
L
Yemoja
5,203
473
25
2
0
181,602
3
L
Sol
4,765
433
39
4
0
187,516
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role