Player Matchup

Gilgamesh
Gilgamesh
Diamond I
T Quarantin0
Gilgamesh
Diamond I
Level 159
God Stats
29W - 18L
1,644 SR
Queue Stats
770W - 228L
2,498 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,644 SR
2,498 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 49
1,570 SR
1,846 MMR
Sol
Sol
Platinum II
MostDarken
Sol
Platinum II
Level 49
God Stats
9W - 9L
1,570 SR
Queue Stats
55W - 63L
1,846 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
T Quarantin0
Gilgamesh
18
3 / 2 / 0
11,210
801
10,805
16,738
14,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KaliAnubisSkadiZhong KuiBellona

VS

Bans
HadesBakasuraAh Muzen CabSetUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 0
11,092
792
10,410
13,457
12,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
3
Kills
2
2
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Gilgamesh
T Quarantin0
Gilgamesh
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,805
Damage
10,410
16,738
Taken
13,457
14,649
Mitigated
12,183
3,903
Healing
5,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,410
3,819
0
5,502
13,457
12,183
899
358
13,099
63,005
5,590
W
Gilgamesh
T Quarantin0
Gilgamesh
10,805
4,620
0
3,903
16,738
14,649
1,454
9,645
7,093
153
79,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,210
Gold Earned
11,092
150
Minions Killed
150
8
Camps Cleared
5
294,201
Distance Traveled
249,775
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,092
792
150
11
5
249,775
1
W
Gilgamesh
11,210
801
150
11
8
294,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role