Player Matchup

Gilgamesh
Gilgamesh
HopedLoki
Gilgamesh
Level 103
God Stats
10W - 10L
1,524 SR
Queue Stats
97W - 99L
1,551 Elo+
Party 1
Mercury
Mercury
ParchedScarab27
Mercury
Level 105
God Stats
3W - 1L
1,630 SR
Queue Stats
133W - 136L
1,533 Elo+
Party 1
Kuzenbo
Kuzenbo
Rivten77
Kuzenbo
Level 129
God Stats
8W - 3L
1,650 SR
Queue Stats
170W - 175L
1,525 Elo+
Party 1
Olorun
Olorun
Royala2099
Olorun
Level 40
God Stats
20W - 5L
1,846 SR
Queue Stats
194W - 173L
1,592 Elo+
Party 1
Hades
Hades
xINFAMOUSCESAx
Hades
Level 117
God Stats
29W - 25L
1,712 SR
Queue Stats
173W - 157L
1,560 Elo+
Party 1
Team Averages
Level 99
1,672 SR
1,552 Elo+

VS

Team Averages
Level 48
1,685 SR
1,712 Elo+
Anhur
Anhur
JDauty55
Anhur
Level 20
God Stats
2W - 1L
1,768 SR
Queue Stats
69W - 32L
1,744 Elo+
Party 2
Vulcan
Vulcan
JimLeader
Vulcan
Level 27
God Stats
7W - 12L
1,528 SR
Queue Stats
102W - 58L
1,727 Elo+
Party 2
Chang'e
Chang'e
PunyMountain122
Chang'e
Level 27
God Stats
6W - 4L
1,681 SR
Queue Stats
114W - 64L
1,743 Elo+
Party 2
Awilix
Awilix
sg4bomb
Awilix
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 16L
1,906 Elo+
Party 2
Jormungandr
Jormungandr
vindoobs
Jormungandr
Level 49
God Stats
5W - 4L
1,946 SR
Queue Stats
237W - 271L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HopedLoki
Gilgamesh
13
1 / 1 / 5
7,839
461
3,635
7,126
4,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 1 / 5
10,094
594
4,100
9,081
4,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Rivten77
Kuzenbo
16
1 / 2 / 1
9,676
569
6,620
9,350
7,581
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
Royala2099
Olorun
16
3 / 1 / 6
10,052
591
8,551
10,605
4,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 2 / 2
10,360
609
12,603
9,914
5,086
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JDauty55
Anhur
13
0 / 5 / 3
6,879
405
3,275
9,689
2,752
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
JimLeader
Vulcan
13
2 / 4 / 1
8,285
487
6,195
11,221
3,277
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 2 / 1
7,639
449
6,250
10,591
6,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Awilix
sg4bomb
Awilix
15
4 / 2 / 2
8,912
524
3,605
11,298
4,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
vindoobs
Jormungandr
15
0 / 2 / 1
8,679
511
6,340
10,518
7,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
15
Kills
7
7
Deaths
15
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
HopedLoki
Gilgamesh
1
1
5
3.5
L
Anhur
JDauty55
Anhur
0
5
3
0.3
L
Vulcan
JimLeader
Vulcan
2
4
1
0.63
W
4
1
5
6.5
L
1
2
1
0.75
W
Kuzenbo
Rivten77
Kuzenbo
1
2
1
0.75
W
Olorun
Royala2099
Olorun
3
1
6
6
L
Awilix
sg4bomb
Awilix
4
2
2
2.5
L
Jormungandr
vindoobs
Jormungandr
0
2
1
0.25
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,509
Damage
25,665
46,076
Taken
53,317
26,215
Mitigated
24,487
21,543
Healing
14,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
HopedLoki
Gilgamesh
3,635
647
107
1,850
7,126
4,526
428
2,827
4,299
0
21,348
L
Anhur
JDauty55
Anhur
3,275
1,037
0
1,533
9,689
2,752
0
3,411
6,278
0
44,322
L
Vulcan
JimLeader
Vulcan
6,195
1,487
0
3,068
11,221
3,277
135
8,411
2,810
49,006
0
W
4,100
1,349
0
2,478
9,081
4,517
0
2,523
6,558
0
80,004
L
6,250
438
2,747
4,192
10,591
6,489
0
4,786
5,805
40,108
0
W
Kuzenbo
Rivten77
Kuzenbo
6,620
3,449
0
4,336
9,350
7,581
543
6,304
3,046
61,970
0
W
Olorun
Royala2099
Olorun
8,551
4,694
393
6,829
10,605
4,505
2,136
2,768
7,837
71,057
11,513
L
Awilix
sg4bomb
Awilix
3,605
1,100
0
2,614
11,298
4,889
0
3,539
7,759
0
67,393
L
Jormungandr
vindoobs
Jormungandr
6,340
2,439
0
830
10,518
7,080
0
6,396
4,122
62,856
0
W
12,603
483
347
5,203
9,914
5,086
846
4,424
5,490
73,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,021
Gold Earned
40,394
574
Minions Killed
497
0
Camps Cleared
0
1,639,088
Distance Traveled
1,545,314
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,839
461
42
2
0
313,044
1
L
Anhur
6,879
405
92
5
0
300,149
4
L
Vulcan
8,285
487
84
5
0
324,622
9
W
Mercury
10,094
594
127
7
0
402,036
2
L
Chang'e
7,639
449
67
4
0
313,777
4
W
Kuzenbo
9,676
569
118
7
0
304,134
1
W
Olorun
10,052
591
135
8
0
314,178
2
L
Awilix
8,912
524
132
8
0
353,073
0
L
Jormungandr
8,679
511
122
7
0
253,693
5
W
Hades
10,360
609
152
9
0
305,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role