Player Matchup

Danzaburou
Danzaburou
DCSKZRockStar7F
Danzaburou
Level 47
God Stats
12W - 12L
1,357 SR
Queue Stats
245W - 289L
1,367 Elo+
Party 2
Scylla
Scylla
Luisharder1905
Scylla
Level 64
God Stats
18W - 40L
1,328 SR
Queue Stats
414W - 501L
1,374 Elo+
Party 2
Mercury
Mercury
TBNColin35
Mercury
Level 47
God Stats
33W - 38L
1,473 SR
Queue Stats
261W - 310L
1,418 Elo+
Solo
Chaac
Chaac
Truskeelz
Chaac
Level 160
God Stats
20W - 15L
1,612 SR
Queue Stats
369W - 368L
1,478 Elo+
Solo
Odin
Odin
WeissSchneeRWBY1
Odin
Level 110
God Stats
0W - 1L
1,506 SR
Queue Stats
86W - 108L
1,423 Elo+
Solo
Team Averages
Level 86
1,455 SR
1,412 Elo+

VS

Team Averages
Level 99
1,574 SR
1,515 Elo+
Da Ji
Da Ji
 
Da Ji
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
BlazeRuuner 8P
Fafnir
Level 103
God Stats
3W - 2L
1,497 SR
Queue Stats
84W - 99L
1,441 Elo+
Party 1
Guan Yu
Guan Yu
Davinicus
Guan Yu
Level 124
God Stats
28W - 9L
1,742 SR
Queue Stats
144W - 117L
1,620 Elo+
Party 1
Tiamat
Tiamat
KiyomiAkita25_
Tiamat
Level 48
God Stats
3W - 1L
1,630 SR
Queue Stats
17W - 19L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DCSKZRockStar7F
Danzaburou
15
4 / 5 / 3
10,253
488
7,497
12,796
4,580
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 7 / 2
8,884
423
10,469
15,214
3,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
TBNColin35
Mercury
14
2 / 10 / 1
8,792
419
6,760
19,122
5,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Truskeelz
Chaac
14
2 / 6 / 2
9,131
435
8,161
16,820
8,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 4 / 3
8,860
422
7,791
16,081
11,232
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
20
17 / 2 / 7
12,929
616
19,048
13,728
8,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
 
Hachiman
18
0 / 2 / 1
10,439
497
3,954
12,110
4,617
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 4 / 12
10,015
477
6,111
15,672
23,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
Davinicus
Guan Yu
20
11 / 1 / 14
12,805
610
22,783
18,645
27,995
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 4 / 11
11,106
529
11,119
15,295
11,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
77
13
Kills
32
32
Deaths
13
11
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
17
2
7
10.25
W
Hachiman
 
Hachiman
0
2
1
0.25
W
1
4
12
1.75
L
Danzaburou
DCSKZRockStar7F
Danzaburou
4
5
3
1.1
W
Guan Yu
Davinicus
Guan Yu
11
1
14
18
W
3
4
11
2.13
L
3
7
2
0.57
L
Mercury
TBNColin35
Mercury
2
10
1
0.25
L
Chaac
Truskeelz
Chaac
2
6
2
0.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,678
Damage
63,015
80,033
Taken
75,450
33,094
Mitigated
77,259
12,988
Healing
26,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
19,048
6,435
0
1,873
13,728
8,943
1,087
3,471
9,971
0
77,890
W
Hachiman
 
Hachiman
3,954
1,325
0
3,779
12,110
4,617
3,695
174
11,936
0
74,875
W
6,111
1,252
0
4,955
15,672
23,991
366
2,100
13,488
24,443
0
L
Danzaburou
DCSKZRockStar7F
Danzaburou
7,497
2,090
162
2,660
12,796
4,580
621
2,551
10,113
0
44,776
W
Guan Yu
Davinicus
Guan Yu
22,783
2,471
4,136
5,419
18,645
27,995
865
1,547
17,048
0
91,803
W
11,119
523
0
6,349
15,295
11,713
2,088
4,069
10,786
64,349
0
L
10,469
862
0
1,987
15,214
3,896
1,031
3,275
11,701
44,673
0
L
Mercury
TBNColin35
Mercury
6,760
3,190
0
1,152
19,122
5,245
17
4,186
14,704
0
60,096
L
Chaac
Truskeelz
Chaac
8,161
1,493
0
4,839
16,820
8,141
0
2,455
14,291
0
56,109
L
7,791
1,189
351
1,837
16,081
11,232
338
4,003
11,994
9,136
30,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,920
Gold Earned
57,294
415
Minions Killed
577
0
Camps Cleared
0
1,820,722
Distance Traveled
2,062,214
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,929
616
126
6
0
465,234
2
W
Hachiman
10,439
497
146
7
0
369,637
3
W
Fafnir
10,015
477
37
2
0
396,556
0
L
Danzaburou
10,253
488
79
4
0
352,762
1
W
Guan Yu
12,805
610
148
7
0
453,917
4
W
Tiamat
11,106
529
120
6
0
376,870
3
L
Scylla
8,884
423
77
4
0
327,900
8
L
Mercury
8,792
419
93
4
0
377,336
0
L
Chaac
9,131
435
99
5
0
363,458
1
L
Odin
8,860
422
67
3
0
399,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role