Player Matchup

Gilgamesh
Gilgamesh
Bakaking
Gilgamesh
Level 66
God Stats
1W - 2L
1,200 SR
Queue Stats
395W - 363L
1,582 Elo+
Party 1
Charybdis
Charybdis
Dalois
Charybdis
Level 47
God Stats
9W - 9L
1,615 SR
Queue Stats
63W - 53L
1,525 Elo+
Party 2
Sol
Sol
Elirich
Sol
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 51L
1,540 Elo+
Party 2
Freya
Freya
MattInTheHat5216
Freya
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
297W - 264L
1,554 Elo+
Party 1
Horus
Horus
Nerozard
Horus
Level 31
God Stats
3W - 2L
1,810 SR
Queue Stats
17W - 24L
1,343 Elo+
Party 2
Team Averages
Level 44
1,525 SR
1,509 Elo+

VS

Team Averages
Level 47
1,411 SR
1,469 Elo+
Arachne
Arachne
 
Arachne
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
HeroldOfHash
Raijin
Level 48
God Stats
0W - 3L
1,192 SR
Queue Stats
71W - 63L
1,499 Elo+
Party 3
Yemoja
Yemoja
JesusDrumm3r
Yemoja
Level 8
God Stats
0W - 2L
1,221 SR
Queue Stats
0W - 3L
1,169 Elo+
Party 3
Danzaburou
Danzaburou
nailords
Danzaburou
Level 96
God Stats
3W - 2L
1,641 SR
Queue Stats
13W - 12L
1,532 Elo+
Party 3
Ratatoskr
Ratatoskr
shmozhow
Ratatoskr
Level 44
God Stats
11W - 6L
1,500 SR
Queue Stats
303W - 246L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bakaking
Gilgamesh
12
3 / 3 / 2
7,013
584
6,315
8,088
4,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Dalois
Charybdis
11
4 / 2 / 5
6,450
538
7,148
6,029
2,044
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sol
11
6 / 2 / 3
6,981
582
4,311
4,524
1,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 0 / 4
7,453
621
4,650
8,477
2,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
Nerozard
Horus
10
4 / 0 / 6
6,749
562
5,124
9,095
6,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 3 / 2
6,310
526
4,346
7,615
2,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
8
0 / 5 / 0
5,004
417
3,608
5,941
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
9
0 / 5 / 1
5,347
446
2,740
8,141
5,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
nailords
Danzaburou
9
2 / 4 / 0
5,818
485
4,150
6,660
1,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
shmozhow
Ratatoskr
11
1 / 3 / 2
6,251
521
3,838
8,896
4,290
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
20
Kills
7
7
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
3
2
1.67
W
Gilgamesh
Bakaking
Gilgamesh
3
3
2
1.33
W
Charybdis
Dalois
Charybdis
4
2
5
3.25
W
Sol
6
2
3
3.75
L
Raijin
0
5
0
0
L
Yemoja
0
5
1
0.1
W
3
0
4
5
W
Horus
Nerozard
Horus
4
0
6
7
L
Danzaburou
nailords
Danzaburou
2
4
0
0.5
L
Ratatoskr
shmozhow
Ratatoskr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,548
Damage
18,682
36,213
Taken
37,253
18,172
Mitigated
15,233
16,490
Healing
7,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,346
3,142
0
1,232
7,615
2,426
0
4,212
3,403
0
22,034
W
Gilgamesh
Bakaking
Gilgamesh
6,315
2,631
0
2,971
8,088
4,996
0
890
7,118
0
35,704
W
Charybdis
Dalois
Charybdis
7,148
4,782
0
1,910
6,029
2,044
935
1,203
4,826
0
40,143
W
Sol
4,311
1,206
0
969
4,524
1,688
664
808
3,600
18,616
1,720
L
Raijin
3,608
783
0
410
5,941
1,814
0
2,593
3,348
15,827
0
L
Yemoja
2,740
775
424
591
8,141
5,081
101
0
8,141
10,922
0
W
4,650
1,891
0
6,310
8,477
2,715
0
1,562
6,735
41,508
0
W
Horus
Nerozard
Horus
5,124
2,496
879
3,451
9,095
6,729
299
1,675
7,376
0
14,177
L
Danzaburou
nailords
Danzaburou
4,150
1,886
0
1,529
6,660
1,622
0
499
6,161
0
33,538
L
Ratatoskr
shmozhow
Ratatoskr
3,838
916
0
3,410
8,896
4,290
0
1,491
7,405
0
33,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,646
Gold Earned
28,730
311
Minions Killed
228
0
Camps Cleared
0
1,110,765
Distance Traveled
1,067,717
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,310
526
43
4
0
251,578
3
W
Gilgamesh
7,013
584
64
5
0
221,952
5
W
Charybdis
6,450
538
79
7
0
189,656
1
W
Sol
6,981
582
55
5
0
233,685
1
L
Raijin
5,004
417
26
2
0
192,894
3
L
Yemoja
5,347
446
19
2
0
182,897
2
W
Freya
7,453
621
99
8
0
246,181
4
W
Horus
6,749
562
14
1
0
219,291
2
L
Danzaburou
5,818
485
65
5
0
203,165
2
L
Ratatoskr
6,251
521
75
6
0
237,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role