Player Matchup

Cthulhu
Cthulhu
DarthChungus831
Cthulhu
Level 7
God Stats
2W - 5L
1,430 SR
Queue Stats
5W - 15L
1,381 Elo+
Party 1
Fenrir
Fenrir
KingZemy
Fenrir
Level 29
God Stats
2W - 1L
1,691 SR
Queue Stats
72W - 59L
1,487 Elo+
Solo
Medusa
Medusa
Maklunkey
Medusa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,265 Elo+
Party 1
Khepri
Khepri
TangoEliminated
Khepri
Level 29
God Stats
42W - 22L
1,671 SR
Queue Stats
85W - 58L
1,585 Elo+
Solo
Anubis
Anubis
el SinaLoa13355
Anubis
Level 25
God Stats
19W - 17L
1,641 SR
Queue Stats
159W - 193L
1,445 Elo+
Solo
Team Averages
Level 20
1,587 SR
1,432 Elo+

VS

Team Averages
Level 25
1,574 SR
1,508 Elo+
Gilgamesh
Gilgamesh
Elwushu
Gilgamesh
Level 29
God Stats
3W - 0L
1,709 SR
Queue Stats
41W - 43L
1,405 Elo+
Solo
Camazotz
Camazotz
Gat0rh3ad2
Camazotz
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 104L
1,510 Elo+
Solo
Medusa
Medusa
MungDaalTrueForm
Medusa
Level 28
God Stats
4W - 3L
1,557 SR
Queue Stats
328W - 287L
1,540 Elo+
Solo
Vulcan
Vulcan
PewPewLEZGO
Vulcan
Level 26
God Stats
76W - 73L
1,602 SR
Queue Stats
118W - 113L
1,549 Elo+
Solo
Nemesis
Nemesis
SHADESKULL206
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,249
1,036
6,843
10,271
10,241
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
KingZemy
Fenrir
12
2 / 6 / 2
7,331
1,047
9,206
12,021
7,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Maklunkey
Medusa
12
1 / 4 / 1
7,153
1,022
4,681
9,537
3,705
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 1 / 4
7,702
1,100
4,312
12,095
12,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 0 / 0
4,520
646
0
0
0
Team 1 Tickets

241

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Elwushu
Gilgamesh
13
1 / 1 / 10
7,801
1,114
5,951
7,769
4,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
Gat0rh3ad2
Camazotz
13
4 / 1 / 6
8,011
1,144
6,674
7,037
2,375
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 2 / 6
7,793
1,113
11,515
5,738
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
15
5 / 0 / 7
8,995
1,285
10,451
2,473
984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
13
1 / 0 / 8
7,235
1,034
5,370
4,393
1,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
4
Kills
14
14
Deaths
4
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Gilgamesh
Elwushu
Gilgamesh
1
1
10
6
W
Camazotz
Gat0rh3ad2
Camazotz
4
1
6
7
L
Fenrir
KingZemy
Fenrir
2
6
2
0.5
L
Medusa
Maklunkey
Medusa
1
4
1
0.38
W
3
2
6
3
W
Vulcan
5
0
7
8.5
W
Nemesis
1
0
8
5
L
0
1
4
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,042
Damage
39,961
43,924
Taken
27,410
33,936
Mitigated
12,147
4,534
Healing
6,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,843
216
294
0
10,271
10,241
0
4,144
6,127
26,064
0
W
Gilgamesh
Elwushu
Gilgamesh
5,951
1,642
894
1,392
7,769
4,406
0
3,745
3,808
0
9,759
W
Camazotz
Gat0rh3ad2
Camazotz
6,674
1,350
0
2,318
7,037
2,375
0
4,249
2,662
0
16,131
L
Fenrir
KingZemy
Fenrir
9,206
2,970
456
2,333
12,021
7,106
0
1,293
10,728
0
14,132
L
Medusa
Maklunkey
Medusa
4,681
2,369
0
424
9,537
3,705
0
3,449
6,088
0
19,326
W
11,515
5,260
0
897
5,738
2,398
0
1,172
4,355
0
21,305
W
Vulcan
10,451
3,331
0
0
2,473
984
0
637
1,791
35,897
0
W
Nemesis
5,370
2,034
0
643
4,393
1,984
0
1,352
2,903
0
15,211
L
4,312
228
0
1,027
12,095
12,884
0
1,565
10,530
16,885
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,955
Gold Earned
39,835
116
Minions Killed
136
4
Camps Cleared
6
606,636
Distance Traveled
707,560
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,249
1,036
45
6
1
160,541
0
W
Gilgamesh
7,801
1,114
5
1
2
133,112
3
W
Camazotz
8,011
1,144
14
2
1
162,104
3
L
Fenrir
7,331
1,047
12
2
1
146,577
0
L
Medusa
7,153
1,022
47
7
2
141,154
0
W
Medusa
7,793
1,113
16
2
3
129,758
0
W
Vulcan
8,995
1,285
80
11
0
161,192
0
W
Nemesis
7,235
1,034
21
3
0
121,394
0
L
Khepri
7,702
1,100
12
2
0
158,364
0
L
Anubis
4,520
646
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role