Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,500 SR
1,422 MMR
Raijin
Raijin
Bronze III
Beligoroth
Raijin
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 0 / 0
8,727
970
6,764
5,076
2,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ChronosUllrVulcanIzanamiSkadi

VS

Bans
KaliMorgan Le FayPoseidonThothAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Beligoroth
Raijin
11
0 / 3 / 0
6,681
742
2,253
8,938
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
0
3
L
Raijin
Beligoroth
Raijin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,764
Damage
2,253
5,076
Taken
8,938
2,813
Mitigated
2,115
2,880
Healing
2,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,764
3,631
0
2,880
5,076
2,813
832
2,198
2,588
0
54,016
L
Raijin
Beligoroth
Raijin
2,253
459
0
2,310
8,938
2,115
0
770
8,168
27,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,727
Gold Earned
6,681
107
Minions Killed
65
7
Camps Cleared
3
180,267
Distance Traveled
176,380
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,727
970
107
12
7
180,267
4
L
Raijin
6,681
742
65
7
3
176,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role