Player Matchup

Gilgamesh
Gilgamesh
IamVibez
Gilgamesh
Level 4
God Stats
1W - 0L
1,747 SR
Queue Stats
1W - 1L
1,120 Elo+
Party 2
Eset
Eset
ImTheSlothe
Eset
Level 46
God Stats
5W - 4L
1,266 SR
Queue Stats
136W - 112L
1,518 Elo+
Party 2
Hun Batz
Hun Batz
Novajekal
Hun Batz
Level 62
God Stats
7W - 5L
1,657 SR
Queue Stats
139W - 138L
1,504 Elo+
Party 2
Athena
Athena
OnlyfansAppa
Athena
Level 66
God Stats
7W - 3L
1,836 SR
Queue Stats
296W - 322L
1,508 Elo+
Party 4
Danzaburou
Danzaburou
Vibz_Jay903
Danzaburou
Level 38
God Stats
10W - 2L
1,569 SR
Queue Stats
118W - 132L
1,381 Elo+
Party 4
Team Averages
Level 43
1,615 SR
1,406 Elo+

VS

Team Averages
Level 34
1,554 SR
1,473 Elo+
Cernunnos
Cernunnos
AcendingKHAOS
Cernunnos
Level 41
God Stats
0W - 2L
1,383 SR
Queue Stats
51W - 51L
1,434 Elo+
Solo
Nemesis
Nemesis
DiamondJamz
Nemesis
Level 29
God Stats
5W - 3L
1,586 SR
Queue Stats
81W - 81L
1,429 Elo+
Party 3
Raijin
Raijin
WildCaesar
Raijin
Level 37
God Stats
4W - 5L
1,552 SR
Queue Stats
123W - 133L
1,508 Elo+
Party 1
Cerberus
Cerberus
azuliee
Cerberus
Level 29
God Stats
37W - 26L
1,637 SR
Queue Stats
103W - 103L
1,518 Elo+
Party 1
Bacchus
Bacchus
dlvLimbo
Bacchus
Level 35
God Stats
26W - 21L
1,612 SR
Queue Stats
112W - 129L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IamVibez
Gilgamesh
18
3 / 5 / 14
12,165
529
17,540
18,429
16,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
27 / 2 / 8
14,920
649
38,823
22,134
9,426
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Novajekal
Hun Batz
19
3 / 4 / 16
12,467
542
11,223
15,670
6,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
16
6 / 4 / 15
11,987
521
10,949
20,611
23,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Vibz_Jay903
Danzaburou
18
5 / 1 / 15
12,182
530
13,938
16,013
6,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AcendingKHAOS
Cernunnos
14
4 / 13 / 2
9,315
405
14,384
24,253
8,375
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
DiamondJamz
Nemesis
15
4 / 10 / 3
9,734
423
8,805
22,886
9,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
WildCaesar
Raijin
17
3 / 9 / 1
10,648
463
9,197
18,592
7,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
azuliee
Cerberus
15
4 / 4 / 6
10,471
455
11,798
25,056
23,213
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
dlvLimbo
Bacchus
14
1 / 8 / 8
9,087
395
12,146
26,373
30,025
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
36
44
Kills
16
16
Deaths
44
68
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AcendingKHAOS
Cernunnos
4
13
2
0.38
L
Nemesis
DiamondJamz
Nemesis
4
10
3
0.55
W
Gilgamesh
IamVibez
Gilgamesh
3
5
14
2
W
27
2
8
15.5
W
Hun Batz
Novajekal
Hun Batz
3
4
16
2.75
W
Athena
6
4
15
3.38
W
Danzaburou
Vibz_Jay903
Danzaburou
5
1
15
12.5
L
Raijin
WildCaesar
Raijin
3
9
1
0.39
L
Cerberus
azuliee
Cerberus
4
4
6
1.75
L
Bacchus
dlvLimbo
Bacchus
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,473
Damage
56,330
92,857
Taken
117,160
62,281
Mitigated
78,287
29,063
Healing
24,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AcendingKHAOS
Cernunnos
14,384
9,161
0
5,544
24,253
8,375
23
12,211
12,042
0
60,926
L
Nemesis
DiamondJamz
Nemesis
8,805
5,054
0
4,182
22,886
9,447
0
10,466
12,420
0
61,369
W
Gilgamesh
IamVibez
Gilgamesh
17,540
5,362
0
2,801
18,429
16,824
572
6,271
12,158
0
74,560
W
38,823
3,469
1,390
13,043
22,134
9,426
1,290
10,279
11,561
101,253
0
W
Hun Batz
Novajekal
Hun Batz
11,223
3,697
0
574
15,670
6,513
2,523
3,297
12,373
0
103,457
W
Athena
10,949
1,736
115
3,684
20,611
23,492
424
7,573
12,829
39,784
0
W
Danzaburou
Vibz_Jay903
Danzaburou
13,938
5,671
0
7,456
16,013
6,026
5,705
5,173
10,795
0
75,056
L
Raijin
WildCaesar
Raijin
9,197
799
156
3,603
18,592
7,227
192
8,905
9,687
65,888
0
L
Cerberus
azuliee
Cerberus
11,798
792
0
6,603
25,056
23,213
76
7,602
17,454
47,073
0
L
Bacchus
dlvLimbo
Bacchus
12,146
872
341
4,260
26,373
30,025
0
10,588
15,785
37,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,721
Gold Earned
49,255
526
Minions Killed
468
0
Camps Cleared
0
2,187,787
Distance Traveled
1,944,232
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,315
405
100
4
0
331,879
0
L
Nemesis
9,734
423
97
4
0
424,370
0
W
Gilgamesh
12,165
529
92
4
0
429,001
0
W
Eset
14,920
649
123
5
0
434,838
3
W
Hun Batz
12,467
542
152
7
0
477,402
0
W
Athena
11,987
521
52
2
0
441,574
1
W
Danzaburou
12,182
530
107
5
0
404,972
1
L
Raijin
10,648
463
122
5
0
355,650
2
L
Cerberus
10,471
455
114
5
0
393,862
3
L
Bacchus
9,087
395
35
2
0
438,471
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role