Player Matchup

Ravana
Ravana
 
Ravana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
LilCeze
Cerberus
Level 147
God Stats
1W - 2L
1,512 SR
Queue Stats
264W - 254L
1,595 Elo+
Party 1
Sol
Sol
PeeledLens
Sol
Level 122
God Stats
0W - 4L
1,287 SR
Queue Stats
489W - 501L
1,585 Elo+
Solo
Amaterasu
Amaterasu
Prudishmouse
Amaterasu
Level 121
God Stats
0W - 1L
1,703 SR
Queue Stats
23W - 31L
1,546 Elo+
Solo
Cthulhu
Cthulhu
iatemybed
Cthulhu
Level 105
God Stats
4W - 3L
1,666 SR
Queue Stats
92W - 103L
1,564 Elo+
Party 1
Team Averages
Level 130
1,534 SR
1,558 Elo+

VS

Team Averages
Level 145
1,601 SR
1,574 Elo+
Ah Puch
Ah Puch
DemoDK
Ah Puch
Level 156
God Stats
6W - 1L
1,904 SR
Queue Stats
208W - 213L
1,570 Elo+
Solo
Hercules
Hercules
HangOnToYourEgo
Hercules
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 91L
1,553 Elo+
Party 2
Janus
Janus
LifesEntropy
Janus
Level 142
God Stats
3W - 0L
1,720 SR
Queue Stats
62W - 57L
1,596 Elo+
Party 2
Xing Tian
Xing Tian
LtSteel
Xing Tian
Level 144
God Stats
3W - 1L
1,676 SR
Queue Stats
90W - 76L
1,610 Elo+
Solo
Ravana
Ravana
fuutaron_uesugi
Ravana
Level 160
God Stats
2W - 2L
1,205 SR
Queue Stats
109W - 108L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
2 / 3 / 5
7,414
741
4,143
7,053
3,315
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
LilCeze
Cerberus
13
2 / 4 / 3
7,765
777
6,776
14,782
15,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 3 / 6
8,068
807
12,312
9,317
4,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Prudishmouse
Amaterasu
12
1 / 5 / 3
6,833
683
5,049
10,856
6,380
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
iatemybed
Cthulhu
13
1 / 4 / 3
7,357
736
7,728
11,647
12,484
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DemoDK
Ah Puch
15
2 / 1 / 16
8,350
835
18,222
6,126
5,220
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
15
4 / 1 / 10
8,115
812
6,477
12,658
13,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
8 / 1 / 8
9,054
905
12,272
4,004
2,115
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
LtSteel
Xing Tian
13
1 / 5 / 11
7,886
789
4,233
14,714
15,598
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 0 / 15
8,136
814
6,883
7,220
3,169
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
78
8
Kills
18
19
Deaths
8
20
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
3
5
1.5
W
Ah Puch
DemoDK
Ah Puch
2
1
16
10
W
Hercules
4
1
10
9
W
8
1
8
12
L
Cerberus
LilCeze
Cerberus
2
4
3
0.88
W
Xing Tian
LtSteel
Xing Tian
1
5
11
1.3
L
2
3
6
1.67
L
Amaterasu
Prudishmouse
Amaterasu
1
5
3
0.5
W
3
0
15
10.5
L
Cthulhu
iatemybed
Cthulhu
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,008
Damage
48,087
53,655
Taken
44,722
42,278
Mitigated
39,920
15,275
Healing
14,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
4,143
759
401
1,492
7,053
3,315
0
5,320
1,614
0
5,108
W
Ah Puch
DemoDK
Ah Puch
18,222
802
453
1,907
6,126
5,220
393
3,099
2,935
31,462
0
W
Hercules
6,477
1,501
1,595
4,023
12,658
13,818
0
7,217
5,302
0
7,441
W
12,272
595
86
185
4,004
2,115
504
3,053
855
30,657
0
L
Cerberus
LilCeze
Cerberus
6,776
671
166
2,634
14,782
15,159
0
9,315
5,145
12,864
0
W
Xing Tian
LtSteel
Xing Tian
4,233
300
0
570
14,714
15,598
0
7,840
6,586
7,350
0
L
12,312
3,006
135
3,358
9,317
4,940
0
7,452
1,688
24,615
0
L
Amaterasu
Prudishmouse
Amaterasu
5,049
1,305
1,085
2,231
10,856
6,380
0
5,961
4,681
0
8,672
W
6,883
1,401
2,576
2,672
7,220
3,169
498
4,847
2,228
0
13,456
L
Cthulhu
iatemybed
Cthulhu
7,728
62
1,928
1,845
11,647
12,484
0
6,679
4,849
26,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,437
Gold Earned
41,541
126
Minions Killed
98
0
Camps Cleared
0
964,993
Distance Traveled
1,044,185
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,414
741
10
1
0
213,777
1
W
Ah Puch
8,350
835
26
3
0
202,741
2
W
Hercules
8,115
812
6
1
0
234,683
0
W
Janus
9,054
905
49
5
0
214,697
0
L
Cerberus
7,765
777
19
2
0
178,664
3
W
Xing Tian
7,886
789
7
1
0
182,487
1
L
Sol
8,068
807
40
4
0
162,098
0
L
Amaterasu
6,833
683
23
2
0
211,613
1
W
Ravana
8,136
814
10
1
0
209,577
4
L
Cthulhu
7,357
736
34
3
0
198,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role