Player Matchup

Danzaburou
Danzaburou
Aokinet
Danzaburou
Level 67
God Stats
4W - 5L
1,500 SR
Queue Stats
279W - 298L
1,488 Elo+
Solo
Jormungandr
Jormungandr
HARDEEZZ
Jormungandr
Level 74
God Stats
1W - 0L
1,535 SR
Queue Stats
3W - 5L
1,374 Elo+
Party 1
Ratatoskr
Ratatoskr
bloodhewk20
Ratatoskr
Level 51
God Stats
5W - 2L
1,403 SR
Queue Stats
7W - 5L
1,399 Elo+
Party 1
Neith
Neith
justice45
Neith
Level 82
God Stats
63W - 49L
1,574 SR
Queue Stats
432W - 452L
1,448 Elo+
Solo
Merlin
Merlin
yetikiller
Merlin
Level 76
God Stats
1W - 0L
1,363 SR
Queue Stats
2W - 1L
1,275 Elo+
Party 1
Team Averages
Level 70
1,475 SR
1,397 Elo+

VS

Team Averages
Level 99
1,488 SR
1,465 Elo+
Camazotz
Camazotz
 
Camazotz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BotValdemar
Fenrir
Level 82
God Stats
32W - 62L
1,285 SR
Queue Stats
375W - 592L
1,413 Elo+
Party 2
Nu Wa
Nu Wa
SophieTBH
Nu Wa
Level 46
God Stats
39W - 34L
1,534 SR
Queue Stats
221W - 246L
1,491 Elo+
Solo
Scylla
Scylla
Yurikko
Scylla
Level 129
God Stats
1W - 1L
1,748 SR
Queue Stats
57W - 43L
1,567 Elo+
Solo
Guan Yu
Guan Yu
gscharnik
Guan Yu
Level 107
God Stats
18W - 22L
1,375 SR
Queue Stats
746W - 1,083L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aokinet
Danzaburou
18
6 / 3 / 16
11,110
1,111
16,304
9,107
3,670
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
HARDEEZZ
Jormungandr
17
8 / 3 / 18
12,105
1,211
18,392
18,045
8,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
bloodhewk20
Ratatoskr
17
5 / 3 / 11
10,222
1,022
7,564
12,007
8,249
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
justice45
Neith
17
5 / 4 / 15
10,758
1,076
13,610
9,496
3,860
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
yetikiller
Merlin
17
7 / 4 / 17
11,394
1,139
16,756
12,100
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

211

VS

Team 2 Tickets

131

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
16
3 / 7 / 4
10,113
1,011
9,001
16,890
6,499
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
16
8 / 7 / 5
11,900
1,190
19,502
20,610
14,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
SophieTBH
Nu Wa
17
3 / 2 / 8
11,068
1,107
14,360
8,227
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
Yurikko
Scylla
16
2 / 3 / 5
9,962
996
9,207
11,521
4,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
gscharnik
Guan Yu
16
1 / 12 / 6
9,270
927
6,241
23,597
28,277
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
45
31
Kills
17
17
Deaths
31
77
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
3
7
4
0.71
W
Danzaburou
Aokinet
Danzaburou
6
3
16
4.67
L
Fenrir
8
7
5
1.5
W
Jormungandr
HARDEEZZ
Jormungandr
8
3
18
5.67
L
Nu Wa
SophieTBH
Nu Wa
3
2
8
3.5
L
Scylla
Yurikko
Scylla
2
3
5
1.5
W
Ratatoskr
bloodhewk20
Ratatoskr
5
3
11
3.5
L
Guan Yu
gscharnik
Guan Yu
1
12
6
0.33
W
Neith
justice45
Neith
5
4
15
3.13
W
Merlin
yetikiller
Merlin
7
4
17
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,626
Damage
58,311
60,755
Taken
80,845
27,782
Mitigated
56,134
11,558
Healing
9,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
9,001
3,137
0
2,472
16,890
6,499
0
6,294
10,281
0
24,118
W
Danzaburou
Aokinet
Danzaburou
16,304
11,435
0
1,888
9,107
3,670
0
3,112
5,995
0
28,465
L
Fenrir
19,502
3,543
0
1,290
20,610
14,399
0
6,665
13,731
0
26,314
W
Jormungandr
HARDEEZZ
Jormungandr
18,392
5,691
0
3,797
18,045
8,479
0
7,612
10,433
39,348
0
L
Nu Wa
SophieTBH
Nu Wa
14,360
3,229
114
408
8,227
2,775
0
4,361
3,778
50,773
0
L
Scylla
Yurikko
Scylla
9,207
955
0
886
11,521
4,184
0
5,689
5,734
29,757
0
W
Ratatoskr
bloodhewk20
Ratatoskr
7,564
2,833
520
2,865
12,007
8,249
0
5,764
6,243
0
15,659
L
Guan Yu
gscharnik
Guan Yu
6,241
1,003
1,585
3,223
23,597
28,277
0
11,215
12,066
0
14,176
W
Neith
justice45
Neith
13,610
6,880
0
1,480
9,496
3,860
0
1,607
7,889
0
44,725
W
Merlin
yetikiller
Merlin
16,756
2,728
0
1,008
12,100
3,524
0
5,472
6,628
31,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,589
Gold Earned
52,313
198
Minions Killed
183
4
Camps Cleared
8
954,230
Distance Traveled
1,004,655
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
10,113
1,011
21
2
5
208,345
1
W
Danzaburou
11,110
1,111
34
3
0
165,508
0
L
Fenrir
11,900
1,190
13
1
2
239,117
0
W
Jormungandr
12,105
1,211
41
4
2
214,928
1
L
Nu Wa
11,068
1,107
71
7
1
166,048
0
L
Scylla
9,962
996
62
6
0
195,319
1
W
Ratatoskr
10,222
1,022
11
1
1
200,665
2
L
Guan Yu
9,270
927
16
2
0
195,826
1
W
Neith
10,758
1,076
63
6
1
172,789
0
W
Merlin
11,394
1,139
49
5
0
200,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role