Player Matchup

Loki
Loki
Gold V
ASTARK2
Loki
Gold V
Level 109
God Stats
23W - 24L
1,611 SR
Queue Stats
394W - 390L
1,264 MMR
Party 1
Skadi
Skadi
Silver I
Rëptar666
Skadi
Silver I
Level 126
God Stats
24W - 17L
1,396 SR
Queue Stats
353W - 363L
1,064 MMR
Party 1
Xing Tian
Xing Tian
Silver II
firstclasskilla
Xing Tian
Silver II
Level 146
God Stats
10W - 6L
1,536 SR
Queue Stats
976W - 984L
1,159 MMR
Solo
Chaac
Chaac
Silver V
nolann
Chaac
Silver V
Level 119
God Stats
1W - 2L
1,224 SR
Queue Stats
4W - 11L
1,144 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
pro_wellington
Zhong Kui
Gold V
Level 69
God Stats
212W - 154L
1,546 SR
Queue Stats
361W - 357L
1,121 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,463 SR
1,150 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 81
1,351 SR
1,150 MMR
Sun Wukong
Sun Wukong
Silver I
BryanTheConee
Sun Wukong
Silver I
Level 89
God Stats
1W - 3L
1,355 SR
Queue Stats
58W - 70L
1,130 MMR
Solo
Ymir
Ymir
Silver V
FlashMan1375
Ymir
Silver V
Level 47
God Stats
0W - 3L
1,341 SR
Queue Stats
18W - 37L
1,121 MMR
Solo
Vulcan
Vulcan
Silver II
HamburguesaJoe
Vulcan
Silver II
Level 117
God Stats
4W - 7L
1,536 SR
Queue Stats
293W - 300L
1,169 MMR
Solo
Nemesis
Nemesis
Silver I
chambi
Nemesis
Silver I
Level 89
God Stats
0W - 2L
1,155 SR
Queue Stats
411W - 431L
1,163 MMR
Solo
Hou Yi
Hou Yi
Silver I
copenhagenchamp1
Hou Yi
Silver I
Level 65
God Stats
9W - 7L
1,369 SR
Queue Stats
78W - 71L
1,169 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ASTARK2
Loki
20
8 / 2 / 12
13,363
557
15,917
16,327
5,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
20
7 / 4 / 5
13,434
560
13,334
14,345
5,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
firstclasskilla
Xing Tian
16
4 / 3 / 8
11,103
463
10,119
16,356
16,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
nolann
Chaac
20
6 / 0 / 3
13,742
573
17,368
19,474
25,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
pro_wellington
Zhong Kui
20
8 / 9 / 5
13,992
583
20,493
28,815
17,494
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
DanzaburouTiamatGilgameshCthulhuMorgan Le Fay

VS

Bans
AthenaIzanamiCerberusChang'eTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BryanTheConee
Sun Wukong
15
2 / 6 / 8
10,194
425
10,233
20,420
13,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 8 / 6
9,255
386
6,593
22,839
26,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
10 / 6 / 3
11,984
499
20,516
16,378
6,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
chambi
Nemesis
17
0 / 8 / 1
10,354
431
12,045
23,780
14,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 5 / 4
10,926
455
11,787
14,912
5,646
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
40
33
Kills
18
18
Deaths
33
33
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Loki
ASTARK2
Loki
8
2
12
7
L
Sun Wukong
BryanTheConee
Sun Wukong
2
6
8
1
L
1
8
6
0.5
L
10
6
3
1.92
W
Skadi
7
4
5
2.38
L
Nemesis
chambi
Nemesis
0
8
1
0.06
L
5
5
4
1.4
W
Xing Tian
firstclasskilla
Xing Tian
4
3
8
2.67
W
Chaac
nolann
Chaac
6
0
3
7.5
W
Zhong Kui
pro_wellington
Zhong Kui
8
9
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,231
Damage
61,174
95,317
Taken
98,329
70,958
Mitigated
65,839
34,531
Healing
20,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
ASTARK2
Loki
15,917
2,996
0
5,748
16,327
5,821
1,410
4,219
11,954
0
87,967
L
Sun Wukong
BryanTheConee
Sun Wukong
10,233
2,241
0
3,897
20,420
13,243
9
9,107
10,851
0
57,396
L
6,593
1,601
447
2,624
22,839
26,214
0
5,307
17,308
32,311
0
L
20,516
8,765
251
3,606
16,378
6,446
0
7,722
8,602
66,546
0
W
Skadi
13,334
5,774
0
4,150
14,345
5,074
6,126
3,355
10,990
0
114,064
L
Nemesis
chambi
Nemesis
12,045
7,302
0
6,930
23,780
14,290
1,194
7,327
15,030
0
65,010
L
11,787
6,986
0
2,528
14,912
5,646
0
5,789
9,020
0
66,339
W
Xing Tian
firstclasskilla
Xing Tian
10,119
503
0
2,049
16,356
16,970
457
5,294
10,903
32,233
0
W
Chaac
nolann
Chaac
17,368
2,343
0
9,280
19,474
25,599
1,070
2,726
16,720
19,029
68,864
W
Zhong Kui
pro_wellington
Zhong Kui
20,493
984
0
13,304
28,815
17,494
3,138
10,599
17,641
103,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,634
Gold Earned
52,713
647
Minions Killed
448
0
Camps Cleared
0
2,194,743
Distance Traveled
2,143,783
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,363
557
118
5
0
520,992
8
L
Sun Wukong
10,194
425
74
3
0
473,810
1
L
Ymir
9,255
386
36
2
0
393,716
3
L
Vulcan
11,984
499
105
4
0
456,648
6
W
Skadi
13,434
560
151
6
0
416,254
3
L
Nemesis
10,354
431
125
5
0
411,602
8
L
Hou Yi
10,926
455
108
5
0
408,007
2
W
Xing Tian
11,103
463
47
2
0
434,616
3
W
Chaac
13,742
573
162
7
0
440,381
5
W
Zhong Kui
13,992
583
169
7
0
382,500
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role