Player Matchup

Horus
Horus
Funkilicous
Horus
Level 5
God Stats
3W - 1L
1,771 SR
Queue Stats
5W - 5L
1,599 Elo+
Party 3
Chaac
Chaac
IBeWhipped
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 24L
1,304 Elo+
Party 2
Jormungandr
Jormungandr
ItYaBoiFallen
Jormungandr
Level 2
God Stats
2W - 3L
1,660 SR
Queue Stats
2W - 3L
1,664 Elo+
Party 3
Freya
Freya
McMuff3535
Freya
Level 20
God Stats
0W - 4L
1,175 SR
Queue Stats
5W - 13L
1,406 Elo+
Party 2
Ah Puch
Ah Puch
g00bery
Ah Puch
Level 6
God Stats
6W - 4L
1,613 SR
Queue Stats
7W - 9L
1,439 Elo+
Party 3
Team Averages
Level 12
1,544 SR
1,482 Elo+

VS

Team Averages
Level 33
1,653 SR
1,430 Elo+
Skadi
Skadi
Aliz_hydropanic
Skadi
Level 122
God Stats
7W - 6L
1,497 SR
Queue Stats
165W - 200L
1,423 Elo+
Party 1
Bellona
Bellona
DanielTrax
Bellona
Level 7
God Stats
10W - 8L
1,665 SR
Queue Stats
34W - 36L
1,419 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KaizenTrax
Tsukuyomi
Level 6
God Stats
17W - 15L
1,851 SR
Queue Stats
29W - 34L
1,358 Elo+
Party 1
Guan Yu
Guan Yu
imbaredhorse11
Guan Yu
Level 11
God Stats
3W - 2L
1,751 SR
Queue Stats
9W - 6L
1,580 Elo+
Solo
Pele
Pele
zNunez
Pele
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 12L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 10 / 23
14,812
1,139
18,857
31,511
37,204
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
20
2 / 4 / 25
13,033
1,003
24,481
23,848
36,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
ItYaBoiFallen
Jormungandr
20
5 / 10 / 22
13,985
1,076
19,785
24,542
35,775
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
20
5 / 8 / 13
13,302
1,023
17,300
21,158
7,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ah Puch
g00bery
Ah Puch
20
15 / 12 / 14
16,271
1,252
42,028
24,236
8,415
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

86

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 28
14,040
1,080
22,540
19,700
6,911
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
DanielTrax
Bellona
20
11 / 5 / 28
15,480
1,191
28,953
29,918
23,082
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
KaizenTrax
Tsukuyomi
20
12 / 11 / 23
14,840
1,142
24,071
23,215
8,654
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 6 / 29
13,606
1,047
18,557
32,578
20,244
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pele
zNunez
Pele
20
10 / 5 / 18
15,907
1,224
23,554
23,924
8,831
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
170
33
Kills
44
44
Deaths
33
97
Assists
126
Player
Kills
Deaths
Assists
KDA
W
6
6
28
3.33
W
Bellona
DanielTrax
Bellona
11
5
28
5
L
6
10
23
1.75
L
Chaac
2
4
25
3.63
L
Jormungandr
ItYaBoiFallen
Jormungandr
5
10
22
1.6
W
Tsukuyomi
KaizenTrax
Tsukuyomi
12
11
23
2.14
L
Freya
5
8
13
1.44
L
Ah Puch
g00bery
Ah Puch
15
12
14
1.83
W
5
6
29
3.25
W
Pele
zNunez
Pele
10
5
18
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,451
Damage
117,675
125,295
Taken
129,335
125,627
Mitigated
67,722
28,510
Healing
17,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,540
10,139
6
1,637
19,700
6,911
0
9,521
9,895
0
40,188
W
Bellona
DanielTrax
Bellona
28,953
8,425
1,036
3,397
29,918
23,082
0
19,093
10,237
2,123
36,111
L
18,857
10,947
5,599
7,460
31,511
37,204
0
403
30,748
0
30,287
L
Chaac
24,481
2,919
0
6,484
23,848
36,645
0
655
23,055
1,211
39,664
L
Jormungandr
ItYaBoiFallen
Jormungandr
19,785
7,342
0
0
24,542
35,775
0
630
23,912
42,588
0
W
Tsukuyomi
KaizenTrax
Tsukuyomi
24,071
7,942
0
222
23,215
8,654
0
13,827
9,114
0
30,482
L
Freya
17,300
5,362
0
6,092
21,158
7,588
0
117
21,041
37,745
0
L
Ah Puch
g00bery
Ah Puch
42,028
5,886
0
2,875
24,236
8,415
0
62
24,174
60,408
0
W
18,557
3,473
3,605
4,669
32,578
20,244
0
23,676
8,446
0
30,631
W
Pele
zNunez
Pele
23,554
5,555
0
2,635
23,924
8,831
0
13,858
9,700
0
72,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,403
Gold Earned
73,873
196
Minions Killed
239
5
Camps Cleared
8
1,214,286
Distance Traveled
1,069,982
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
14,040
1,080
45
3
2
202,374
0
W
Bellona
15,480
1,191
27
2
2
201,927
0
L
Horus
14,812
1,139
30
2
1
264,457
1
L
Chaac
13,033
1,003
42
3
0
285,701
0
L
Jormungandr
13,985
1,076
39
3
2
246,526
0
W
Tsukuyomi
14,840
1,142
20
2
1
194,229
0
L
Freya
13,302
1,023
44
3
0
193,198
0
L
Ah Puch
16,271
1,252
41
3
2
224,404
0
W
Guan Yu
13,606
1,047
24
2
1
236,283
3
W
Pele
15,907
1,224
123
9
2
235,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role