Player Matchup

Jormungandr
Jormungandr
BaconMMMan3914
Jormungandr
Level 45
God Stats
1W - 3L
1,212 SR
Queue Stats
63W - 87L
1,450 Elo+
Party 2
Nu Wa
Nu Wa
Baseball0419
Nu Wa
Level 89
God Stats
2W - 0L
1,813 SR
Queue Stats
65W - 78L
1,421 Elo+
Party 2
Apollo
Apollo
IAmDeadSirius
Apollo
Level 56
God Stats
20W - 21L
1,347 SR
Queue Stats
95W - 124L
1,443 Elo+
Party 2
Nemesis
Nemesis
SaberUmU
Nemesis
Level 87
God Stats
6W - 5L
1,397 SR
Queue Stats
139W - 162L
1,474 Elo+
Party 2
Gilgamesh
Gilgamesh
monstergamer901
Gilgamesh
Level 45
God Stats
3W - 2L
1,303 SR
Queue Stats
27W - 33L
1,399 Elo+
Party 2
Team Averages
Level 64
1,414 SR
1,437 Elo+

VS

Team Averages
Level 48
1,581 SR
1,441 Elo+
Athena
Athena
Bimguss
Athena
Level 29
God Stats
4W - 5L
1,516 SR
Queue Stats
98W - 115L
1,448 Elo+
Party 1
Fenrir
Fenrir
Crazyace1832
Fenrir
Level 55
God Stats
2W - 1L
1,791 SR
Queue Stats
210W - 221L
1,443 Elo+
Party 1
Chaac
Chaac
Klause045
Chaac
Level 55
God Stats
179W - 176L
1,527 SR
Queue Stats
220W - 235L
1,447 Elo+
Party 1
Vulcan
Vulcan
privacy1739
Vulcan
Level 55
God Stats
5W - 5L
1,462 SR
Queue Stats
219W - 235L
1,443 Elo+
Party 1
Sol
Sol
squirrelwarrier
Sol
Level 45
God Stats
34W - 25L
1,608 SR
Queue Stats
149W - 179L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BaconMMMan3914
Jormungandr
12
0 / 0 / 7
7,528
471
3,106
7,340
4,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
8 / 1 / 9
9,189
574
15,456
6,518
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 2 / 1
7,739
484
4,092
7,945
2,564
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
SaberUmU
Nemesis
16
15 / 0 / 4
10,204
638
12,321
7,455
3,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
monstergamer901
Gilgamesh
11
0 / 7 / 0
6,906
432
4,244
11,468
9,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bimguss
Athena
8
0 / 2 / 0
6,386
399
1,600
9,458
5,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
12
1 / 5 / 1
7,401
463
3,880
11,229
7,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Klause045
Chaac
15
7 / 2 / 0
9,181
574
10,228
15,032
13,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
10
0 / 10 / 1
6,757
422
3,808
10,415
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
2 / 4 / 0
7,894
493
7,405
12,233
3,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
23
Kills
10
10
Deaths
23
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BaconMMMan3914
Jormungandr
0
0
7
3.5
W
8
1
9
12.5
L
Athena
Bimguss
Athena
0
2
0
0
L
Fenrir
1
5
1
0.3
W
0
2
1
0.25
L
Chaac
Klause045
Chaac
7
2
0
3.5
W
Nemesis
SaberUmU
Nemesis
15
0
4
17
W
Gilgamesh
monstergamer901
Gilgamesh
0
7
0
0
L
Vulcan
0
10
1
0.05
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,219
Damage
26,921
40,726
Taken
58,367
21,990
Mitigated
32,139
12,251
Healing
19,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BaconMMMan3914
Jormungandr
3,106
967
1,717
2,707
7,340
4,021
242
4,302
2,988
25,505
0
W
15,456
4,076
0
980
6,518
2,203
12
2,304
4,114
65,293
0
L
Athena
Bimguss
Athena
1,600
493
0
2,438
9,458
5,555
139
3,887
5,571
9,217
0
L
Fenrir
3,880
541
0
2,660
11,229
7,174
369
3,648
7,581
0
35,662
W
4,092
3,390
0
2,727
7,945
2,564
2,429
4,280
3,665
0
61,269
L
Chaac
Klause045
Chaac
10,228
2,335
0
8,190
15,032
13,784
2,146
3,484
11,548
0
55,470
W
Nemesis
SaberUmU
Nemesis
12,321
6,679
0
2,592
7,455
3,617
0
2,092
5,315
0
57,026
W
Gilgamesh
monstergamer901
Gilgamesh
4,244
1,435
0
1,528
11,468
9,585
34
0
10,437
0
31,672
L
Vulcan
3,808
1,063
0
0
10,415
2,614
290
4,754
5,661
30,982
0
L
7,405
1,714
0
5,762
12,233
3,012
2,541
2,789
9,444
55,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,566
Gold Earned
37,619
380
Minions Killed
349
0
Camps Cleared
0
1,488,857
Distance Traveled
1,320,145
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,528
471
28
2
0
301,107
0
W
Nu Wa
9,189
574
93
6
0
302,371
0
L
Athena
6,386
399
8
1
0
220,553
1
L
Fenrir
7,401
463
64
4
0
317,773
4
W
Apollo
7,739
484
120
8
0
258,279
0
L
Chaac
9,181
574
111
7
0
275,862
4
W
Nemesis
10,204
638
75
5
0
362,769
2
W
Gilgamesh
6,906
432
64
4
0
264,331
0
L
Vulcan
6,757
422
60
4
0
256,632
3
L
Sol
7,894
493
106
7
0
249,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role