Player Matchup

Athena
Athena
 
Athena
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
LeoProStalker
Freya
Level 8
God Stats
42W - 25L
1,587 SR
Queue Stats
101W - 81L
1,463 Elo+
Solo
Olorun
Olorun
Marshall163
Olorun
Level 15
God Stats
4W - 5L
1,166 SR
Queue Stats
20W - 23L
1,450 Elo+
Solo
Neith
Neith
SamAxe73
Neith
Level 27
God Stats
17W - 23L
1,489 SR
Queue Stats
32W - 46L
1,421 Elo+
Solo
Bastet
Bastet
ZealousHeart0
Bastet
Level 26
God Stats
10W - 11L
1,515 SR
Queue Stats
113W - 121L
1,409 Elo+
Party 1
Team Averages
Level 20
1,451 SR
1,449 Elo+

VS

Team Averages
Level 21
1,456 SR
1,404 Elo+
Ra
Ra
BillyBA6969
Ra
Level 26
God Stats
0W - 3L
1,547 SR
Queue Stats
8W - 7L
1,485 Elo+
Solo
Jormungandr
Jormungandr
GIses_11orbit12
Jormungandr
Level 14
God Stats
6W - 4L
1,500 SR
Queue Stats
56W - 53L
1,349 Elo+
Solo
Susano
Susano
Inigo Montoya40
Susano
Level 17
God Stats
0W - 2L
1,273 SR
Queue Stats
37W - 42L
1,460 Elo+
Solo
Bellona
Bellona
ace_rockshadow22
Bellona
Level 27
God Stats
24W - 8L
1,641 SR
Queue Stats
106W - 88L
1,464 Elo+
Solo
Izanami
Izanami
yRapha-_-
Izanami
Level 22
God Stats
38W - 62L
1,321 SR
Queue Stats
50W - 88L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
1 / 2 / 5
8,738
485
1,620
11,559
14,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
8 / 3 / 7
10,254
570
16,814
14,765
6,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Olorun
15
4 / 1 / 6
9,118
507
7,894
8,849
3,108
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
SamAxe73
Neith
15
5 / 1 / 1
9,078
504
7,629
9,581
3,944
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
13 / 1 / 7
10,445
580
16,483
11,541
4,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 1
7,971
443
9,891
12,972
4,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
GIses_11orbit12
Jormungandr
11
0 / 3 / 4
7,325
407
4,006
14,993
9,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 8 / 2
7,856
436
3,978
14,419
4,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 4 / 2
8,983
499
10,453
13,916
14,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
yRapha-_-
Izanami
10
1 / 8 / 1
6,992
388
6,769
10,521
3,147
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
31
Kills
8
8
Deaths
32
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
2
5
1.75
L
1
9
1
0.17
L
Jormungandr
GIses_11orbit12
Jormungandr
0
3
4
0.67
L
2
8
2
0.38
W
8
3
7
3.83
W
Olorun
4
1
6
7
W
Neith
SamAxe73
Neith
5
1
1
5.5
W
13
1
7
16.5
L
4
4
2
1.25
L
Izanami
yRapha-_-
Izanami
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,440
Damage
35,097
56,295
Taken
66,821
32,134
Mitigated
36,410
18,792
Healing
12,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
1,620
472
0
2,069
11,559
14,543
873
1,739
9,788
21,083
0
L
9,891
368
2,178
2,936
12,972
4,805
466
7,646
5,326
51,029
0
L
Jormungandr
GIses_11orbit12
Jormungandr
4,006
1,235
0
3,564
14,993
9,651
466
5,835
9,158
25,593
0
L
3,978
772
0
2,355
14,419
4,703
16
4,697
9,722
0
34,842
W
16,814
5,652
0
6,462
14,765
6,190
509
3,848
10,822
59,731
0
W
Olorun
7,894
2,896
1,766
3,552
8,849
3,108
791
5,386
3,072
48,006
0
W
Neith
SamAxe73
Neith
7,629
3,394
0
2,884
9,581
3,944
3,758
248
9,333
0
66,989
W
16,483
5,410
0
2,059
11,541
4,349
513
2,272
9,201
0
56,276
L
10,453
3,769
0
1,166
13,916
14,104
590
5,784
8,132
0
42,281
L
Izanami
yRapha-_-
Izanami
6,769
4,518
0
305
10,521
3,147
0
2,366
8,155
0
33,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,633
Gold Earned
39,127
425
Minions Killed
344
0
Camps Cleared
0
1,667,066
Distance Traveled
1,495,151
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,738
485
29
2
0
291,155
1
L
Ra
7,971
443
88
5
0
298,640
1
L
Jormungandr
7,325
407
48
3
0
321,622
0
L
Susano
7,856
436
65
4
0
312,555
0
W
Freya
10,254
570
89
5
0
343,132
0
W
Olorun
9,118
507
95
5
0
332,968
0
W
Neith
9,078
504
131
7
0
299,851
1
W
Bastet
10,445
580
81
5
0
399,960
2
L
Bellona
8,983
499
86
5
0
343,841
1
L
Izanami
6,992
388
57
3
0
218,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role