Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
JJwiggleIsAsnake
Izanami
Level 128
God Stats
15W - 14L
1,564 SR
Queue Stats
287W - 252L
1,452 Elo+
Party 2
Cthulhu
Cthulhu
Kyo_Kusana
Cthulhu
Level 88
God Stats
17W - 10L
1,773 SR
Queue Stats
92W - 83L
1,514 Elo+
Party 2
Vulcan
Vulcan
MancellSociety
Vulcan
Level 128
God Stats
12W - 8L
1,565 SR
Queue Stats
213W - 197L
1,472 Elo+
Party 2
Rama
Rama
TheChaosArcher
Rama
Level 45
God Stats
5W - 5L
1,433 SR
Queue Stats
154W - 106L
1,616 Elo+
Party 2
Team Averages
Level 103
1,567 SR
1,511 Elo+

VS

Team Averages
Level 71
1,473 SR
1,435 Elo+
Ra
Ra
JoeyFlatline
Ra
Level 64
God Stats
21W - 24L
1,581 SR
Queue Stats
222W - 248L
1,474 Elo+
Party 1
Ymir
Ymir
TB-Newbie-
Ymir
Level 60
God Stats
3W - 9L
1,064 SR
Queue Stats
248W - 294L
1,314 Elo+
Solo
Tsukuyomi
Tsukuyomi
dylamanjaro
Tsukuyomi
Level 82
God Stats
12W - 7L
1,603 SR
Queue Stats
208W - 234L
1,496 Elo+
Party 1
Apollo
Apollo
rush391
Apollo
Level 108
God Stats
3W - 2L
1,664 SR
Queue Stats
153W - 167L
1,442 Elo+
Party 1
Bellona
Bellona
zookeeper151
Bellona
Level 43
God Stats
5W - 5L
1,455 SR
Queue Stats
15W - 20L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
5 / 1 / 2
8,183
629
3,417
6,853
2,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 4
8,077
621
10,125
7,690
2,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Kyo_Kusana
Cthulhu
11
3 / 3 / 3
6,568
505
4,687
7,869
6,226
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
0 / 2 / 4
7,673
590
3,157
3,867
1,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 1 / 0
9,026
694
4,414
5,877
2,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 1
7,482
576
3,981
4,836
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 4 / 2
5,865
451
2,336
10,551
6,288
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
dylamanjaro
Tsukuyomi
13
3 / 3 / 4
7,484
576
6,922
8,509
3,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
rush391
Apollo
10
2 / 3 / 2
5,911
455
4,185
8,561
2,679
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
zookeeper151
Bellona
11
0 / 2 / 1
5,797
446
829
6,416
5,199
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
14
Kills
10
10
Deaths
14
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
1
2
6
W
2
3
4
1.33
L
4
2
1
2.25
W
Cthulhu
Kyo_Kusana
Cthulhu
3
3
3
1.5
W
0
2
4
1
L
1
4
2
0.5
W
4
1
0
4
L
Tsukuyomi
dylamanjaro
Tsukuyomi
3
3
4
1.67
L
Apollo
rush391
Apollo
2
3
2
1
L
Bellona
zookeeper151
Bellona
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,800
Damage
18,253
32,156
Taken
38,873
15,634
Mitigated
19,214
11,262
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,417
769
0
4,340
6,853
2,986
0
768
6,017
32,250
9,554
W
10,125
8,529
0
750
7,690
2,234
2,508
1,327
6,363
0
65,338
L
3,981
0
186
1,798
4,836
1,742
0
2,572
2,264
43,176
0
W
Cthulhu
Kyo_Kusana
Cthulhu
4,687
158
602
2,513
7,869
6,226
192
1,537
6,304
13,556
0
W
3,157
917
0
990
3,867
1,630
404
783
2,972
40,604
0
L
2,336
261
198
1,986
10,551
6,288
0
2,308
8,243
18,587
0
W
4,414
3,103
0
2,067
5,877
2,558
614
1,671
4,116
0
62,721
L
Tsukuyomi
dylamanjaro
Tsukuyomi
6,922
2,328
0
2,959
8,509
3,306
0
3,451
5,058
0
47,639
L
Apollo
rush391
Apollo
4,185
2,215
0
2,879
8,561
2,679
0
2,242
6,319
0
31,272
L
Bellona
zookeeper151
Bellona
829
351
30
2,460
6,416
5,199
0
437
5,979
0
18,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,527
Gold Earned
32,539
429
Minions Killed
311
0
Camps Cleared
0
1,257,063
Distance Traveled
1,291,686
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,183
629
81
6
0
286,021
5
W
Izanami
8,077
621
123
9
0
228,744
2
L
Ra
7,482
576
103
8
0
285,312
2
W
Cthulhu
6,568
505
18
1
0
239,345
2
W
Vulcan
7,673
590
89
7
0
261,391
5
L
Ymir
5,865
451
30
2
0
232,437
2
W
Rama
9,026
694
118
9
0
241,562
4
L
Tsukuyomi
7,484
576
79
6
0
290,973
3
L
Apollo
5,911
455
61
5
0
238,284
3
L
Bellona
5,797
446
38
3
0
244,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role