Player Matchup

Kuzenbo
Kuzenbo
BishopSycamore
Kuzenbo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,778 Elo+
Solo
Susano
Susano
PipeDaddy
Susano
Level 69
God Stats
6W - 4L
1,647 SR
Queue Stats
64W - 57L
1,650 Elo+
Solo
Anhur
Anhur
SacЯifice
Anhur
Level 146
God Stats
1W - 1L
1,293 SR
Queue Stats
76W - 74L
1,601 Elo+
Solo
Baron Samedi
Baron Samedi
nightwing26
Baron Samedi
Level 160
God Stats
5W - 2L
1,607 SR
Queue Stats
747W - 734L
1,665 Elo+
Solo
Tyr
Tyr
vividmud
Tyr
Level 126
God Stats
119W - 110L
1,654 SR
Queue Stats
522W - 483L
1,585 Elo+
Solo
Team Averages
Level 131
1,540 SR
1,656 Elo+

VS

Team Averages
Level 143
1,492 SR
1,553 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ArthasCousland
Nu Wa
Level 109
God Stats
7W - 7L
1,601 SR
Queue Stats
149W - 151L
1,573 Elo+
Solo
Ra
Ra
SirWeIlington
Ra
Level 146
God Stats
1W - 5L
1,237 SR
Queue Stats
317W - 309L
1,614 Elo+
Solo
Rama
Rama
chaostheory1987
Rama
Level 155
God Stats
0W - 1L
1,624 SR
Queue Stats
125W - 134L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 11
8,829
883
6,796
10,004
11,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Susano
PipeDaddy
Susano
15
7 / 5 / 7
9,559
956
8,608
9,989
3,240
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
15
5 / 0 / 6
8,866
887
4,934
5,340
2,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
nightwing26
Baron Samedi
14
3 / 0 / 5
7,977
798
5,527
3,854
1,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 0 / 10
7,801
780
3,384
6,754
6,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
3 / 4 / 2
7,646
765
4,709
8,803
4,012
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
 
Bastet
11
0 / 6 / 1
5,989
599
7,066
9,367
2,891
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 2
6,569
657
3,340
4,987
1,668
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 3 / 1
7,192
719
6,678
5,868
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 2
6,342
634
2,749
5,788
2,031
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
17
Kills
5
5
Deaths
17
39
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
4
2
1
L
Bastet
 
Bastet
0
6
1
0.08
L
0
2
2
0.5
W
1
0
11
6.5
W
Susano
PipeDaddy
Susano
7
5
7
2.1
W
Anhur
5
0
6
8
L
2
3
1
0.83
L
0
2
2
0.5
W
Baron Samedi
nightwing26
Baron Samedi
3
0
5
5.5
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,249
Damage
24,542
35,941
Taken
34,813
25,329
Mitigated
12,783
13,892
Healing
5,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,709
2,090
135
2,614
8,803
4,012
14
2,776
6,027
0
16,938
L
Bastet
 
Bastet
7,066
1,238
0
0
9,367
2,891
0
2,428
6,939
0
14,776
L
3,340
620
0
250
4,987
1,668
1
1,451
3,536
26,437
0
W
6,796
2,414
0
3,423
10,004
11,754
26
3,734
5,987
20,192
0
W
Susano
PipeDaddy
Susano
8,608
1,815
0
2,654
9,989
3,240
1,783
1,974
7,877
0
24,581
W
Anhur
4,934
2,176
0
1,637
5,340
2,300
1,017
586
4,712
0
32,220
L
6,678
295
1,050
778
5,868
2,181
0
2,445
3,423
26,902
0
L
2,749
2,384
0
869
5,788
2,031
1
3,456
2,332
0
18,076
W
Baron Samedi
nightwing26
Baron Samedi
5,527
184
944
2,318
3,854
1,884
955
1,309
2,485
33,333
0
W
3,384
0
0
2,916
6,754
6,151
414
1,958
4,616
0
14,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,032
Gold Earned
33,738
245
Minions Killed
224
9
Camps Cleared
6
1,017,726
Distance Traveled
848,593
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,646
765
38
4
1
143,595
2
L
Bastet
5,989
599
23
2
0
170,461
1
L
Nu Wa
6,569
657
63
6
5
139,098
1
W
Kuzenbo
8,829
883
28
3
2
231,982
0
W
Susano
9,559
956
40
4
3
202,380
0
W
Anhur
8,866
887
89
9
2
168,009
3
L
Ra
7,192
719
52
5
0
212,138
0
L
Rama
6,342
634
48
5
0
183,301
3
W
Baron Samedi
7,977
798
66
7
0
197,931
1
W
Tyr
7,801
780
22
2
2
217,424
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role