Player Matchup

Scylla
Scylla
Aka JT5656
Scylla
Level 105
God Stats
4W - 5L
1,614 SR
Queue Stats
271W - 356L
1,426 Elo+
Party 1
Artemis
Artemis
Gavinmills27
Artemis
Level 17
God Stats
9W - 17L
1,403 SR
Queue Stats
31W - 70L
1,249 Elo+
Party 1
Ratatoskr
Ratatoskr
hakimaa
Ratatoskr
Level 25
God Stats
5W - 3L
1,790 SR
Queue Stats
127W - 192L
1,448 Elo+
Party 1
Team Averages
Level 49
1,603 SR
1,374 Elo+

VS

Team Averages
Level 63
1,314 SR
1,423 Elo+
Merlin
Merlin
TheFlawer
Merlin
Level 159
God Stats
1W - 0L
1,160 SR
Queue Stats
16W - 11L
1,434 Elo+
Party 2
Danzaburou
Danzaburou
TobiumeKenshi
Danzaburou
Level 12
God Stats
9W - 2L
1,486 SR
Queue Stats
18W - 15L
1,395 Elo+
Party 2
Bacchus
Bacchus
killjoy9871
Bacchus
Level 18
God Stats
3W - 0L
1,298 SR
Queue Stats
39W - 41L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aka JT5656
Scylla
14
3 / 3 / 1
10,132
633
9,483
9,371
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Gavinmills27
Artemis
13
2 / 4 / 1
9,311
582
3,844
8,502
2,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ratatoskr
hakimaa
Ratatoskr
10
0 / 6 / 1
8,346
522
5,856
12,194
7,110
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
TheFlawer
Merlin
16
7 / 3 / 4
11,290
706
11,475
8,809
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
TobiumeKenshi
Danzaburou
13
3 / 2 / 5
10,079
630
5,949
8,698
3,005
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
killjoy9871
Bacchus
14
3 / 0 / 10
10,836
677
6,877
11,041
13,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
13
13
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
Aka JT5656
Scylla
3
3
1
1.17
L
Artemis
Gavinmills27
Artemis
2
4
1
0.63
W
Merlin
TheFlawer
Merlin
7
3
4
3
W
Danzaburou
TobiumeKenshi
Danzaburou
3
2
5
2.75
L
Ratatoskr
hakimaa
Ratatoskr
0
6
1
0.08
W
Bacchus
killjoy9871
Bacchus
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,183
Damage
24,301
30,067
Taken
28,548
13,303
Mitigated
19,863
1,112
Healing
5,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Aka JT5656
Scylla
9,483
501
0
500
9,371
3,287
0
6,285
3,086
45,184
0
L
Artemis
Gavinmills27
Artemis
3,844
1,208
0
0
8,502
2,906
0
5,390
3,112
0
16,241
W
Merlin
TheFlawer
Merlin
11,475
1,153
0
680
8,809
3,116
875
4,028
4,781
67,210
0
W
Danzaburou
TobiumeKenshi
Danzaburou
5,949
2,089
0
1,614
8,698
3,005
1,023
3,777
4,674
0
24,827
L
Ratatoskr
hakimaa
Ratatoskr
5,856
857
0
612
12,194
7,110
0
7,308
4,886
0
22,737
W
Bacchus
killjoy9871
Bacchus
6,877
693
830
2,159
11,041
13,742
309
2,017
8,066
18,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,789
Gold Earned
32,205
144
Minions Killed
181
6
Camps Cleared
8
774,256
Distance Traveled
864,821
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,132
633
89
6
3
278,454
2
L
Artemis
9,311
582
18
1
0
203,419
0
W
Merlin
11,290
706
118
7
6
286,493
4
W
Danzaburou
10,079
630
42
3
0
259,316
3
L
Ratatoskr
8,346
522
37
2
3
292,383
4
W
Bacchus
10,836
677
21
1
2
319,012
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role