Player Matchup

Cthulhu
Cthulhu
Crystal Tacos
Cthulhu
Level 129
God Stats
3W - 4L
1,418 SR
Queue Stats
548W - 524L
1,520 Elo+
Party 1
Hel
Hel
Honordragon84
Hel
Level 159
God Stats
10W - 11L
1,546 SR
Queue Stats
272W - 271L
1,556 Elo+
Solo
Charybdis
Charybdis
Lutic Zen
Charybdis
Level 88
God Stats
1W - 6L
1,299 SR
Queue Stats
353W - 336L
1,545 Elo+
Party 1
Agni
Agni
jlvv89
Agni
Level 145
God Stats
1W - 5L
1,145 SR
Queue Stats
259W - 278L
1,536 Elo+
Solo
Neith
Neith
lzxXDylanXxzl
Neith
Level 116
God Stats
3W - 6L
1,480 SR
Queue Stats
297W - 266L
1,521 Elo+
Party 1
Team Averages
Level 127
1,378 SR
1,536 Elo+

VS

Team Averages
Level 98
1,470 SR
1,523 Elo+
Kumbhakarna
Kumbhakarna
Alex2011sv
Kumbhakarna
Level 135
God Stats
13W - 10L
1,564 SR
Queue Stats
516W - 493L
1,554 Elo+
Solo
Sylvanus
Sylvanus
Bagosheep
Sylvanus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,531 Elo+
Solo
Bellona
Bellona
MagoBorracho739
Bellona
Level 123
God Stats
4W - 3L
1,576 SR
Queue Stats
242W - 232L
1,557 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ODST Trooper
Ah Muzen Cab
Level 150
God Stats
1W - 3L
1,210 SR
Queue Stats
112W - 135L
1,437 Elo+
Solo
He Bo
He Bo
pigboy10
He Bo
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 152L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
7 / 3 / 5
12,824
802
18,730
27,469
27,382
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
0 / 3 / 9
10,235
640
10,535
16,360
13,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Lutic Zen
Charybdis
16
3 / 5 / 8
10,365
648
14,364
19,141
9,097
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
jlvv89
Agni
18
3 / 3 / 10
10,916
682
18,148
12,615
5,737
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 2 / 10
10,579
661
14,554
14,317
7,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Alex2011sv
Kumbhakarna
18
2 / 1 / 9
10,693
668
12,832
24,925
31,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
Bagosheep
Sylvanus
19
0 / 1 / 10
11,373
711
7,286
17,637
22,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
2 / 4 / 11
11,293
706
15,823
19,902
28,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
ODST Trooper
Ah Muzen Cab
20
11 / 1 / 3
12,987
812
32,697
16,367
9,456
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

He Bo
pigboy10
He Bo
15
1 / 8 / 4
10,042
628
10,265
13,262
6,405
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
53
15
Kills
16
16
Deaths
15
42
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Alex2011sv
Kumbhakarna
2
1
9
6.5
W
Sylvanus
Bagosheep
Sylvanus
0
1
10
5
L
Cthulhu
7
3
5
3.17
L
0
3
9
1.5
L
Charybdis
Lutic Zen
Charybdis
3
5
8
1.4
W
2
4
11
1.88
W
Ah Muzen Cab
ODST Trooper
Ah Muzen Cab
11
1
3
12.5
L
Agni
jlvv89
Agni
3
3
10
2.67
L
2
2
10
3.5
W
He Bo
pigboy10
He Bo
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,331
Damage
78,903
89,902
Taken
92,093
62,772
Mitigated
99,092
54,244
Healing
53,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Alex2011sv
Kumbhakarna
12,832
882
2,801
8,365
24,925
31,686
718
9,029
15,896
27,754
0
W
Sylvanus
Bagosheep
Sylvanus
7,286
2,352
12,153
10,508
17,637
22,601
738
10,778
6,859
13,413
0
L
Cthulhu
18,730
835
350
10,144
27,469
27,382
56
9,438
17,372
35,237
0
L
10,535
602
24,754
11,134
16,360
13,089
293
6,019
10,098
25,749
0
L
Charybdis
Lutic Zen
Charybdis
14,364
5,601
482
2,445
19,141
9,097
1,279
6,823
11,937
0
27,602
W
15,823
3,105
2,277
2,134
19,902
28,944
219
8,513
11,389
0
26,505
W
Ah Muzen Cab
ODST Trooper
Ah Muzen Cab
32,697
15,941
4,157
8,111
16,367
9,456
1,203
8,754
7,613
0
74,417
L
Agni
jlvv89
Agni
18,148
649
1,049
507
12,615
5,737
734
2,174
10,302
38,758
0
L
14,554
5,807
16
3,363
14,317
7,467
884
4,283
9,810
0
24,315
W
He Bo
pigboy10
He Bo
10,265
1,236
1,382
1,344
13,262
6,405
1,930
10,339
2,923
25,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,919
Gold Earned
56,388
223
Minions Killed
177
0
Camps Cleared
0
1,526,050
Distance Traveled
1,520,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,693
668
21
1
0
325,020
0
W
Sylvanus
11,373
711
9
1
0
287,931
0
L
Cthulhu
12,824
802
36
2
0
322,120
0
L
Hel
10,235
640
63
4
0
323,184
0
L
Charybdis
10,365
648
35
2
0
250,078
0
W
Bellona
11,293
706
24
2
0
316,501
0
W
Ah Muzen Cab
12,987
812
92
6
0
322,134
0
L
Agni
10,916
682
54
3
0
321,486
0
L
Neith
10,579
661
35
2
0
309,182
0
W
He Bo
10,042
628
31
2
0
268,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role