Player Matchup

Chaac
Chaac
 
Chaac
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
HARDEEZZ
Sol
Level 73
God Stats
28W - 22L
1,435 SR
Queue Stats
297W - 354L
1,477 Elo+
Party 1
Thor
Thor
ItsBigWik
Thor
Level 52
God Stats
3W - 6L
1,648 SR
Queue Stats
153W - 188L
1,414 Elo+
Party 2
Ra
Ra
ItsSpiritBoi
Ra
Level 81
God Stats
5W - 3L
1,205 SR
Queue Stats
590W - 640L
1,415 Elo+
Party 2
Achilles
Achilles
yetikiller
Achilles
Level 76
God Stats
28W - 32L
1,430 SR
Queue Stats
178W - 221L
1,436 Elo+
Party 1
Team Averages
Level 79
1,444 SR
1,448 Elo+

VS

Team Averages
Level 104
1,579 SR
1,462 Elo+
Ares
Ares
 
Ares
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BulletClub1993
Tiamat
Level 82
God Stats
7W - 3L
1,751 SR
Queue Stats
392W - 359L
1,440 Elo+
Solo
Hercules
Hercules
Jomiben
Hercules
Level 109
God Stats
17W - 21L
1,465 SR
Queue Stats
211W - 221L
1,449 Elo+
Solo
Cernunnos
Cernunnos
UrielLP6969
Cernunnos
Level 80
God Stats
21W - 29L
1,491 SR
Queue Stats
406W - 505L
1,463 Elo+
Solo
Mercury
Mercury
nbrooks92
Mercury
Level 103
God Stats
0W - 2L
1,686 SR
Queue Stats
22W - 26L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 1 / 2
8,115
624
4,721
7,905
4,206
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 1 / 3
7,946
611
12,620
8,516
2,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
10
2 / 3 / 3
6,582
506
4,190
6,593
2,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 3 / 2
7,371
567
6,020
8,161
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
yetikiller
Achilles
11
3 / 1 / 4
6,969
536
4,980
9,525
9,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 2 / 2
5,780
445
2,949
9,204
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 4
6,705
516
6,297
8,485
4,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Jomiben
Hercules
11
3 / 2 / 0
6,213
478
4,399
7,297
4,850
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cernunnos
UrielLP6969
Cernunnos
10
1 / 6 / 2
6,324
486
6,210
11,453
6,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
nbrooks92
Mercury
11
3 / 3 / 0
6,524
502
3,003
9,641
2,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
13
Kills
9
9
Deaths
14
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
2
2
L
Ares
 
Ares
1
2
2
1
L
1
1
4
3
W
5
1
3
6.5
W
Thor
2
3
3
1.17
W
2
3
2
1
L
Hercules
Jomiben
Hercules
3
2
0
1.5
L
Cernunnos
UrielLP6969
Cernunnos
1
6
2
0.33
L
Mercury
nbrooks92
Mercury
3
3
0
1
W
Achilles
yetikiller
Achilles
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,531
Damage
22,858
40,700
Taken
46,080
22,356
Mitigated
23,830
17,328
Healing
15,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,721
623
0
5,141
7,905
4,206
0
29
7,579
0
48,496
L
Ares
 
Ares
2,949
156
0
2,404
9,204
4,730
0
3,848
5,270
8,874
0
L
6,297
576
0
3,800
8,485
4,790
204
3,896
4,302
46,186
0
W
12,620
5,516
0
3,929
8,516
2,932
1,613
1,651
6,865
59,389
0
W
Thor
4,190
1,321
0
1,434
6,593
2,809
0
1,323
5,224
0
31,184
W
6,020
791
309
3,189
8,161
3,136
0
3,376
4,785
44,450
0
L
Hercules
Jomiben
Hercules
4,399
1,224
0
2,437
7,297
4,850
0
0
7,297
2,931
24,854
L
Cernunnos
UrielLP6969
Cernunnos
6,210
1,766
67
3,471
11,453
6,619
0
6,381
5,054
0
33,653
L
Mercury
nbrooks92
Mercury
3,003
1,183
0
3,624
9,641
2,841
0
3,994
5,517
0
33,905
W
Achilles
yetikiller
Achilles
4,980
1,341
0
3,326
9,525
9,273
153
3,135
6,390
0
20,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,983
Gold Earned
31,546
426
Minions Killed
288
0
Camps Cleared
0
1,307,856
Distance Traveled
1,235,717
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,115
624
126
10
0
284,752
1
L
Ares
5,780
445
13
1
0
265,594
5
L
Tiamat
6,705
516
83
6
0
260,110
3
W
Sol
7,946
611
103
8
0
250,831
2
W
Thor
6,582
506
63
5
0
254,223
2
W
Ra
7,371
567
101
8
0
262,594
4
L
Hercules
6,213
478
53
4
0
225,707
4
L
Cernunnos
6,324
486
68
5
0
214,527
2
L
Mercury
6,524
502
71
5
0
269,779
1
W
Achilles
6,969
536
33
3
0
255,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role