Player Matchup

Yemoja
Yemoja
BigLuuuu
Yemoja
Level 87
God Stats
3W - 2L
1,653 SR
Queue Stats
416W - 386L
1,527 Elo+
Party 2
Jormungandr
Jormungandr
DiirtyBoon24
Jormungandr
Level 97
God Stats
1W - 1L
1,335 SR
Queue Stats
128W - 109L
1,566 Elo+
Party 2
He Bo
He Bo
DiirtyDole
He Bo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
300W - 287L
1,568 Elo+
Party 2
Bellona
Bellona
Hocusing
Bellona
Level 68
God Stats
7W - 10L
1,413 SR
Queue Stats
528W - 490L
1,547 Elo+
Solo
Hou Yi
Hou Yi
diirtyiceberg
Hou Yi
Level 117
God Stats
10W - 10L
1,560 SR
Queue Stats
281W - 258L
1,563 Elo+
Party 2
Team Averages
Level 95
1,492 SR
1,554 Elo+

VS

Team Averages
Level 73
1,757 SR
1,548 Elo+
Serqet
Serqet
 
Serqet
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
KennyDaSloth
Chang'e
Level 116
God Stats
3W - 0L
1,892 SR
Queue Stats
98W - 86L
1,553 Elo+
Party 1
Izanami
Izanami
UrbanizedGamerz
Izanami
Level 68
God Stats
1W - 3L
1,550 SR
Queue Stats
15W - 12L
1,548 Elo+
Party 1
Chaac
Chaac
botwitts
Chaac
Level 70
God Stats
5W - 2L
1,905 SR
Queue Stats
76W - 64L
1,565 Elo+
Party 1
Nemesis
Nemesis
verdeiwnl
Nemesis
Level 67
God Stats
3W - 1L
1,936 SR
Queue Stats
115W - 110L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BigLuuuu
Yemoja
14
2 / 3 / 8
9,594
457
5,536
13,546
15,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
DiirtyBoon24
Jormungandr
16
1 / 4 / 4
9,626
458
11,023
16,514
8,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

He Bo
14
2 / 11 / 3
9,300
443
5,235
15,005
4,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Hocusing
Bellona
16
1 / 6 / 0
9,998
476
9,603
17,301
14,603
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
7 / 7 / 3
10,969
522
13,192
15,559
5,822
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
12 / 2 / 8
12,571
599
13,062
20,605
13,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
KennyDaSloth
Chang'e
17
4 / 3 / 15
10,958
522
11,888
16,515
7,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 6 / 5
10,575
504
7,434
15,588
5,169
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
botwitts
Chaac
18
6 / 2 / 8
12,099
576
17,628
20,132
15,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
verdeiwnl
Nemesis
20
6 / 1 / 8
12,359
589
9,981
15,036
8,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
75
13
Kills
31
31
Deaths
14
18
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
12
2
8
8
L
Yemoja
BigLuuuu
Yemoja
2
3
8
2
L
Jormungandr
DiirtyBoon24
Jormungandr
1
4
4
0.75
L
He Bo
2
11
3
0.32
L
Bellona
Hocusing
Bellona
1
6
0
0.17
W
Chang'e
KennyDaSloth
Chang'e
4
3
15
3.83
W
3
6
5
0.92
W
Chaac
botwitts
Chaac
6
2
8
5
L
7
7
3
1.21
W
Nemesis
verdeiwnl
Nemesis
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,589
Damage
59,993
77,925
Taken
87,876
49,091
Mitigated
49,689
14,860
Healing
37,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
13,062
1,884
2,564
3,299
20,605
13,777
187
4,741
15,852
363
54,881
L
Yemoja
BigLuuuu
Yemoja
5,536
296
790
2,181
13,546
15,318
232
1,973
11,573
30,693
0
L
Jormungandr
DiirtyBoon24
Jormungandr
11,023
968
165
1,057
16,514
8,421
0
3,991
12,064
80,967
0
L
He Bo
5,235
86
0
1,430
15,005
4,927
0
3,395
10,493
49,612
0
L
Bellona
Hocusing
Bellona
9,603
3,886
0
5,683
17,301
14,603
0
952
16,349
244
67,888
W
Chang'e
KennyDaSloth
Chang'e
11,888
765
4,896
8,633
16,515
7,386
548
9,167
7,084
62,946
0
W
7,434
4,001
0
1,775
15,588
5,169
696
3,033
12,503
0
78,521
W
Chaac
botwitts
Chaac
17,628
5,470
0
10,876
20,132
15,178
900
4,172
15,900
0
82,764
L
13,192
6,243
0
3,554
15,559
5,822
434
1,854
13,705
0
75,342
W
Nemesis
verdeiwnl
Nemesis
9,981
4,278
0
5,684
15,036
8,179
269
4,426
10,554
0
109,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,487
Gold Earned
58,562
529
Minions Killed
590
0
Camps Cleared
0
1,886,576
Distance Traveled
2,166,250
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,571
599
70
3
0
457,584
9
L
Yemoja
9,594
457
45
2
0
402,034
5
L
Jormungandr
9,626
458
129
6
0
396,894
1
L
He Bo
9,300
443
96
5
0
344,927
4
L
Bellona
9,998
476
151
7
0
376,763
3
W
Chang'e
10,958
522
94
4
0
438,971
8
W
Izanami
10,575
504
128
6
0
357,205
0
W
Chaac
12,099
576
159
8
0
415,729
1
L
Hou Yi
10,969
522
108
5
0
365,958
6
W
Nemesis
12,359
589
139
7
0
496,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role