Player Matchup

Ares
Ares
KaptinXklutch1
Ares
Level 134
God Stats
16W - 7L
1,639 SR
Queue Stats
304W - 270L
1,728 Elo+
Party 2
Scylla
Scylla
TechxMaster9719
Scylla
Level 25
God Stats
7W - 5L
1,700 SR
Queue Stats
166W - 95L
1,648 Elo+
Party 2
Bastet
Bastet
iTz stockton
Bastet
Level 129
God Stats
10W - 11L
1,553 SR
Queue Stats
316W - 268L
1,738 Elo+
Party 2
Team Averages
Level 96
1,631 SR
1,705 Elo+

VS

Team Averages
Level 59
1,774 SR
1,646 Elo+
Xing Tian
Xing Tian
ItsActuallyJames
Xing Tian
Level 154
God Stats
7W - 6L
1,624 SR
Queue Stats
397W - 269L
1,685 Elo+
Party 1
He Bo
He Bo
Lumbago_And_ADHD
He Bo
Level 16
God Stats
9W - 2L
1,859 SR
Queue Stats
23W - 6L
1,780 Elo+
Party 1
Yemoja
Yemoja
Shell99
Yemoja
Level 7
God Stats
1W - 1L
1,838 SR
Queue Stats
1W - 6L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 13
9,615
801
6,225
7,560
8,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 1 / 9
9,539
795
10,172
5,779
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
14
10 / 1 / 7
9,771
814
13,092
9,647
3,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
11
1 / 1 / 1
7,446
621
7,299
11,244
8,662
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 7 / 0
7,344
612
5,896
9,398
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
Shell99
Yemoja
9
0 / 11 / 0
7,091
591
1,916
14,046
5,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
3
19
Kills
2
2
Deaths
19
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
1
1
1
1.5
W
3
0
13
9.5
L
1
7
0
0.14
L
Yemoja
Shell99
Yemoja
0
11
0
0
W
6
1
9
10.5
W
Bastet
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,489
Damage
15,111
22,986
Taken
34,688
14,175
Mitigated
15,533
5,114
Healing
4,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
7,299
408
0
2,298
11,244
8,662
0
3,985
7,081
26,521
0
W
6,225
207
0
1,958
7,560
8,000
0
3,589
3,811
15,207
0
L
5,896
129
0
706
9,398
1,699
0
3,593
5,629
24,247
0
L
Yemoja
Shell99
Yemoja
1,916
340
399
835
14,046
5,172
0
8,737
5,059
8,752
0
W
10,172
914
86
1,531
5,779
2,294
1,528
4,519
1,102
47,293
0
W
Bastet
13,092
3,167
0
1,539
9,647
3,881
1,121
7,209
2,252
0
28,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,925
Gold Earned
21,881
137
Minions Killed
109
8
Camps Cleared
4
727,076
Distance Traveled
638,846
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,446
621
43
4
2
241,246
2
W
Ares
9,615
801
16
1
1
237,069
4
L
He Bo
7,344
612
54
5
2
210,809
1
L
Yemoja
7,091
591
12
1
0
186,791
0
W
Scylla
9,539
795
86
7
4
222,912
3
W
Bastet
9,771
814
35
3
3
267,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role