Player Matchup

Apollo
Apollo
Eternallog
Apollo
Level 8
God Stats
14W - 17L
1,384 SR
Queue Stats
121W - 161L
1,330 Elo+
Party 1
Yemoja
Yemoja
TioPoKe
Yemoja
Level 6
God Stats
4W - 4L
1,127 SR
Queue Stats
52W - 60L
1,215 Elo+
Party 1
Bellona
Bellona
dl_henrike
Bellona
Level 24
God Stats
7W - 9L
1,651 SR
Queue Stats
191W - 172L
1,468 Elo+
Solo
Zeus
Zeus
juanmajimenezz
Zeus
Level 18
God Stats
2W - 6L
1,281 SR
Queue Stats
52W - 82L
1,317 Elo+
Solo
Pele
Pele
zogar1993
Pele
Level 14
God Stats
26W - 15L
1,151 SR
Queue Stats
128W - 147L
1,313 Elo+
Party 1
Team Averages
Level 14
1,319 SR
1,329 Elo+

VS

Team Averages
Level 13
1,594 SR
1,310 Elo+
Nemesis
Nemesis
ExecutorCrow
Nemesis
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 70L
1,015 Elo+
Party 3
Gilgamesh
Gilgamesh
KoyBaka
Gilgamesh
Level 15
God Stats
2W - 1L
1,454 SR
Queue Stats
4W - 5L
1,349 Elo+
Party 2
Neith
Neith
ManoGoldBe
Neith
Level 12
God Stats
5W - 1L
1,839 SR
Queue Stats
9W - 10L
1,414 Elo+
Party 2
Anubis
Anubis
Santuke
Anubis
Level 16
God Stats
8W - 6L
1,675 SR
Queue Stats
44W - 37L
1,381 Elo+
Solo
Geb
Geb
iBulleTz
Geb
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
97W - 85L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Eternallog
Apollo
12
0 / 7 / 9
8,042
383
7,983
10,676
3,753
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
TioPoKe
Yemoja
14
3 / 4 / 8
9,661
460
5,145
17,654
16,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
dl_henrike
Bellona
17
1 / 0 / 8
10,148
483
7,846
11,324
12,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 8 / 5
9,088
433
7,662
13,257
3,231
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
18
12 / 8 / 1
11,740
559
18,944
17,498
7,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ExecutorCrow
Nemesis
14
8 / 4 / 12
10,072
480
13,620
12,667
6,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
KoyBaka
Gilgamesh
15
6 / 4 / 8
10,379
494
10,312
14,925
10,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
15
6 / 5 / 10
9,931
473
15,672
12,512
3,920
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Santuke
Anubis
17
5 / 2 / 11
10,546
502
10,313
12,876
6,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 13
8,977
427
5,351
13,652
14,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
81
17
Kills
27
27
Deaths
17
31
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Apollo
Eternallog
Apollo
0
7
9
0.64
W
Nemesis
ExecutorCrow
Nemesis
8
4
12
3.5
W
Gilgamesh
KoyBaka
Gilgamesh
6
4
8
2.5
W
Neith
6
5
10
2.2
W
Anubis
Santuke
Anubis
5
2
11
5.25
L
Yemoja
TioPoKe
Yemoja
3
4
8
1.75
L
Bellona
dl_henrike
Bellona
1
0
8
5
W
2
2
13
4.25
L
1
8
5
0.44
L
Pele
12
8
1
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,580
Damage
55,268
70,409
Taken
66,632
42,203
Mitigated
42,288
10,125
Healing
14,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Eternallog
Apollo
7,983
3,815
0
1,158
10,676
3,753
143
1,248
9,428
0
34,197
W
Nemesis
ExecutorCrow
Nemesis
13,620
6,422
0
2,270
12,667
6,828
1,458
2,392
10,211
0
46,387
W
Gilgamesh
KoyBaka
Gilgamesh
10,312
2,509
0
1,088
14,925
10,590
126
3,128
11,751
0
43,289
W
Neith
15,672
7,803
0
2,935
12,512
3,920
1,895
2,638
9,824
0
52,087
W
Anubis
Santuke
Anubis
10,313
117
0
6,500
12,876
6,535
135
3,551
9,227
71,227
0
L
Yemoja
TioPoKe
Yemoja
5,145
840
728
1,224
17,654
16,115
0
3,629
14,025
31,634
0
L
Bellona
dl_henrike
Bellona
7,846
1,545
0
3,146
11,324
12,016
486
2,959
8,365
14,669
64,444
W
5,351
609
0
1,215
13,652
14,415
90
2,560
11,028
22,263
0
L
7,662
443
0
1,848
13,257
3,231
475
3,256
10,001
36,756
0
L
Pele
18,944
5,247
0
2,021
17,498
7,088
1,057
4,572
12,926
0
82,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,679
Gold Earned
49,905
438
Minions Killed
372
0
Camps Cleared
0
1,843,217
Distance Traveled
1,956,738
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,042
383
72
3
0
385,397
1
W
Nemesis
10,072
480
50
2
0
441,923
0
W
Gilgamesh
10,379
494
83
4
0
359,694
2
W
Neith
9,931
473
81
4
0
339,427
0
W
Anubis
10,546
502
132
6
0
379,434
0
L
Yemoja
9,661
460
37
2
0
369,966
1
L
Bellona
10,148
483
136
6
0
470,440
4
W
Geb
8,977
427
26
1
0
436,260
6
L
Zeus
9,088
433
83
4
0
257,968
0
L
Pele
11,740
559
110
5
0
359,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role