Player Matchup

Fenrir
Fenrir
Silver IV
SimplySteven
Fenrir
Silver IV
Level 33
God Stats
0W - 1L
1,360 SR
Queue Stats
9W - 12L
1,578 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 33
1,360 SR
1,578 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 68
1,500 SR
1,528 MMR
Chaac
Chaac
Platinum IV
Primo_dionis
Chaac
Platinum IV
Level 68
God Stats
6W - 6L
1,500 SR
Queue Stats
76W - 72L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 3 / 0
7,072
786
5,955
9,893
7,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
BakasuraAh Muzen CabBellona

VS

Bans
IzanamiChronosHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 0
7,957
884
7,453
9,607
7,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
Fenrir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,955
Damage
7,453
9,893
Taken
9,607
7,729
Mitigated
7,590
2,699
Healing
3,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,453
2,252
0
3,792
9,607
7,590
433
435
9,172
0
34,825
L
Fenrir
5,955
2,346
0
2,699
9,893
7,729
0
468
8,530
1,818
26,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,072
Gold Earned
7,957
58
Minions Killed
65
5
Camps Cleared
3
169,930
Distance Traveled
166,205
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,957
884
65
7
3
166,205
3
L
Fenrir
7,072
786
58
6
5
169,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role