Player Matchup

Heimdallr
Heimdallr
FormlessOrphan
Heimdallr
Level 25
God Stats
3W - 5L
1,570 SR
Queue Stats
50W - 59L
1,309 Elo+
Party 1
Khepri
Khepri
GoldfishGodKing
Khepri
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 59L
1,311 Elo+
Party 1
Agni
Agni
KingArtemis420
Agni
Level 25
God Stats
6W - 11L
1,298 SR
Queue Stats
58W - 70L
1,323 Elo+
Solo
Bellona
Bellona
VanillaIceLatte
Bellona
Level 29
God Stats
5W - 2L
1,547 SR
Queue Stats
28W - 22L
1,497 Elo+
Solo
Tiamat
Tiamat
zuperkirby
Tiamat
Level 29
God Stats
26W - 16L
1,448 SR
Queue Stats
186W - 177L
1,417 Elo+
Solo
Team Averages
Level 27
1,472 SR
1,371 Elo+

VS

Team Averages
Level 14
1,546 SR
1,299 Elo+
Merlin
Merlin
CamelToeRodeo
Merlin
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
16W - 20L
1,149 Elo+
Solo
Chaac
Chaac
DoctorDanza
Chaac
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 61L
1,426 Elo+
Solo
Tsukuyomi
Tsukuyomi
Galaxy789
Tsukuyomi
Level 11
God Stats
1W - 1L
1,708 SR
Queue Stats
8W - 14L
1,301 Elo+
Party 2
Hou Yi
Hou Yi
MeBitcb
Hou Yi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,282 Elo+
Solo
Charybdis
Charybdis
WKapow
Charybdis
Level 14
God Stats
8W - 9L
1,522 SR
Queue Stats
13W - 18L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FormlessOrphan
Heimdallr
14
7 / 4 / 4
9,943
473
9,003
13,053
4,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 5 / 9
9,661
460
6,231
22,356
15,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 4 / 11
10,535
502
9,094
11,892
3,528
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
16 / 0 / 4
12,870
613
15,466
11,482
10,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
zuperkirby
Tiamat
20
6 / 1 / 4
12,108
577
8,408
12,089
8,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
8,151
388
5,078
10,099
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 3 / 2
8,974
427
10,236
12,911
6,290
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Galaxy789
Tsukuyomi
14
3 / 8 / 6
9,240
440
14,195
16,899
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
MeBitcb
Hou Yi
15
0 / 7 / 0
9,184
437
3,390
14,211
4,536
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charybdis
WKapow
Charybdis
14
4 / 7 / 6
9,231
440
15,851
13,285
3,703
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
29
33
Kills
13
14
Deaths
33
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
5
3
2
2
W
Heimdallr
FormlessOrphan
Heimdallr
7
4
4
2.25
L
Tsukuyomi
Galaxy789
Tsukuyomi
3
8
6
0.75
W
3
5
9
1.5
W
1
4
11
1.63
L
Hou Yi
MeBitcb
Hou Yi
0
7
0
0
W
16
0
4
18
L
Charybdis
WKapow
Charybdis
4
7
6
1
W
Tiamat
zuperkirby
Tiamat
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,202
Damage
48,750
70,872
Taken
67,405
43,419
Mitigated
22,592
23,899
Healing
13,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,078
601
0
215
10,099
2,777
287
6,444
3,655
28,588
0
L
10,236
253
0
4,608
12,911
6,290
0
5,734
7,177
0
49,515
W
Heimdallr
FormlessOrphan
Heimdallr
9,003
4,771
1,229
1,342
13,053
4,664
746
370
12,683
0
49,299
L
Tsukuyomi
Galaxy789
Tsukuyomi
14,195
3,648
0
3,036
16,899
5,286
40
6,915
9,984
0
53,916
W
6,231
620
0
5,962
22,356
15,961
0
688
21,668
15,311
0
W
9,094
340
158
4,828
11,892
3,528
1,013
1,281
10,611
60,221
0
L
Hou Yi
MeBitcb
Hou Yi
3,390
1,427
0
3,249
14,211
4,536
981
560
13,651
0
56,112
W
15,466
6,329
0
2,169
11,482
10,862
2,088
705
10,777
0
90,569
L
Charybdis
WKapow
Charybdis
15,851
8,487
0
2,075
13,285
3,703
1,661
4,080
9,205
0
51,035
W
Tiamat
zuperkirby
Tiamat
8,408
200
79
8,132
12,089
8,404
94
2,264
9,825
93,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,117
Gold Earned
44,780
505
Minions Killed
400
0
Camps Cleared
0
1,988,838
Distance Traveled
1,639,128
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,151
388
54
3
0
250,719
0
L
Chaac
8,974
427
73
3
0
319,110
5
W
Heimdallr
9,943
473
66
3
0
388,016
2
L
Tsukuyomi
9,240
440
86
4
0
373,133
3
W
Khepri
9,661
460
17
1
0
315,283
2
W
Agni
10,535
502
110
5
0
376,396
1
L
Hou Yi
9,184
437
95
5
0
317,996
6
W
Bellona
12,870
613
141
7
0
467,185
4
L
Charybdis
9,231
440
92
4
0
378,170
11
W
Tiamat
12,108
577
171
8
0
441,958
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role