Player Matchup

Neith
Neith
GRANDMA SMACK
Neith
Level 108
God Stats
6W - 11L
1,440 SR
Queue Stats
56W - 59L
1,508 Elo+
Party 4
Cthulhu
Cthulhu
MF NOOT NOOT
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 4
Pele
Pele
Ojin Blaize
Pele
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 293L
1,546 Elo+
Party 4
Scylla
Scylla
SteveEggsNHam
Scylla
Level 21
God Stats
7W - 3L
1,479 SR
Queue Stats
31W - 38L
1,478 Elo+
Party 3
Sun Wukong
Sun Wukong
rickyprev
Sun Wukong
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
120W - 121L
1,434 Elo+
Party 3
Team Averages
Level 72
1,484 SR
1,493 Elo+

VS

Team Averages
Level 100
1,388 SR
1,480 Elo+
He Bo
He Bo
Blue Atom1527
He Bo
Level 108
God Stats
1W - 1L
1,353 SR
Queue Stats
29W - 24L
1,624 Elo+
Party 2
Apollo
Apollo
EntropicChaos
Apollo
Level 29
God Stats
5W - 7L
1,142 SR
Queue Stats
7W - 11L
1,205 Elo+
Party 1
Tyr
Tyr
casym
Tyr
Level 121
God Stats
2W - 2L
1,349 SR
Queue Stats
79W - 89L
1,373 Elo+
Party 1
Sylvanus
Sylvanus
oP Lionhart
Sylvanus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 51L
1,631 Elo+
Party 2
Cthulhu
Cthulhu
oP VoLDe
Cthulhu
Level 85
God Stats
29W - 18L
1,597 SR
Queue Stats
95W - 76L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 5
11,288
868
15,374
15,610
6,108
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
MF NOOT NOOT
Cthulhu
17
0 / 3 / 5
10,653
819
10,494
16,333
13,232
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
1 / 11 / 5
11,396
877
15,728
25,390
11,269
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 3 / 4
12,315
947
19,747
11,169
3,531
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
rickyprev
Sun Wukong
18
3 / 3 / 4
11,791
907
11,645
15,975
13,435
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

96

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 11
13,399
1,031
20,633
14,192
5,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
4 / 1 / 9
11,723
902
17,684
14,346
6,593
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
casym
Tyr
18
5 / 3 / 9
12,162
936
11,378
20,590
25,203
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Sylvanus
oP Lionhart
Sylvanus
20
4 / 1 / 12
12,802
985
14,818
15,077
9,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
oP VoLDe
Cthulhu
20
4 / 0 / 17
13,071
1,005
14,700
15,141
21,139
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
83
8
Kills
25
25
Deaths
8
23
Assists
58
Player
Kills
Deaths
Assists
KDA
W
8
3
11
4.5
W
4
1
9
8.5
L
1
5
5
0.7
L
Cthulhu
MF NOOT NOOT
Cthulhu
0
3
5
0.83
L
1
11
5
0.32
L
3
3
4
1.67
W
Tyr
casym
Tyr
5
3
9
3.17
W
Sylvanus
oP Lionhart
Sylvanus
4
1
12
10
W
Cthulhu
oP VoLDe
Cthulhu
4
0
17
12.5
L
Sun Wukong
rickyprev
Sun Wukong
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,988
Damage
79,213
84,477
Taken
79,346
47,575
Mitigated
68,591
4,317
Healing
27,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,633
1,092
417
2,521
14,192
5,784
0
4,401
9,791
37,722
0
W
17,684
13,195
0
3,039
14,346
6,593
0
5,482
8,864
0
38,136
L
15,374
4,834
0
497
15,610
6,108
0
10,827
4,695
46
40,598
L
Cthulhu
MF NOOT NOOT
Cthulhu
10,494
544
277
0
16,333
13,232
0
8,438
7,758
17,057
0
L
15,728
3,691
345
1,349
25,390
11,269
0
13,948
11,158
0
34,218
L
19,747
2,018
0
803
11,169
3,531
0
6,741
4,367
50,710
0
W
Tyr
casym
Tyr
11,378
3,123
0
979
20,590
25,203
0
7,553
12,152
1,838
16,390
W
Sylvanus
oP Lionhart
Sylvanus
14,818
2,932
9,382
8,459
15,077
9,872
0
6,279
8,798
38,705
5,200
W
Cthulhu
oP VoLDe
Cthulhu
14,700
483
1,882
1,158
15,141
21,139
0
6,572
8,569
37,005
0
L
Sun Wukong
rickyprev
Sun Wukong
11,645
1,722
0
1,046
15,975
13,435
0
9,510
6,108
0
34,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,443
Gold Earned
63,157
259
Minions Killed
256
8
Camps Cleared
9
1,261,857
Distance Traveled
1,195,873
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
13,399
1,031
49
4
2
227,014
1
W
Apollo
11,723
902
52
4
0
239,371
4
L
Neith
11,288
868
47
4
0
206,609
0
L
Cthulhu
10,653
819
17
1
1
273,322
0
L
Pele
11,396
877
25
2
5
240,038
2
L
Scylla
12,315
947
112
9
1
251,810
0
W
Tyr
12,162
936
11
1
1
260,912
0
W
Sylvanus
12,802
985
72
6
5
203,767
3
W
Cthulhu
13,071
1,005
72
6
1
264,809
0
L
Sun Wukong
11,791
907
58
4
1
290,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role