Player Matchup

Nu Wa
Nu Wa
Fr4nco0359
Nu Wa
Level 27
God Stats
12W - 9L
1,771 SR
Queue Stats
57W - 60L
1,448 Elo+
Solo
Athena
Athena
MACHADO014
Athena
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 88L
1,448 Elo+
Solo
Fenrir
Fenrir
Nillx6053
Fenrir
Level 6
God Stats
2W - 1L
1,563 SR
Queue Stats
4W - 3L
1,420 Elo+
Solo
Nemesis
Nemesis
TheBestLomito
Nemesis
Level 18
God Stats
3W - 0L
1,633 SR
Queue Stats
27W - 6L
1,717 Elo+
Solo
Ne Zha
Ne Zha
XERECOSVALDA
Ne Zha
Level 26
God Stats
11W - 7L
1,511 SR
Queue Stats
136W - 141L
1,436 Elo+
Solo
Team Averages
Level 19
1,596 SR
1,494 Elo+

VS

Team Averages
Level 16
1,612 SR
1,420 Elo+
Sol
Sol
Almirnogx23
Sol
Level 26
God Stats
84W - 95L
1,509 SR
Queue Stats
368W - 411L
1,498 Elo+
Solo
Achilles
Achilles
Sayaharashi
Achilles
Level 23
God Stats
10W - 4L
1,842 SR
Queue Stats
51W - 31L
1,494 Elo+
Solo
Camazotz
Camazotz
YouTube_seba____
Camazotz
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,394 Elo+
Solo
Bellona
Bellona
dl_henrike
Bellona
Level 24
God Stats
7W - 9L
1,710 SR
Queue Stats
191W - 172L
1,489 Elo+
Solo
Ymir
Ymir
phblade5104
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
6
1 / 1 / 1
5,602
400
2,565
3,507
663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
MACHADO014
Athena
11
0 / 1 / 10
7,195
514
5,170
12,963
12,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Nillx6053
Fenrir
9
2 / 5 / 2
6,531
467
3,374
8,558
4,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
14
8 / 1 / 3
8,463
605
5,839
10,400
5,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
15
10 / 0 / 3
9,444
675
11,522
13,476
5,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 2
7,243
517
10,636
9,745
3,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Sayaharashi
Achilles
11
3 / 2 / 0
6,896
493
8,725
9,926
7,713
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 7 / 3
5,127
366
3,058
7,523
1,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
dl_henrike
Bellona
9
0 / 3 / 3
5,810
415
5,450
10,522
8,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

1
0 / 3 / 1
4,338
310
536
2,242
1,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
21
Kills
7
8
Deaths
22
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
W
Nu Wa
1
1
1
1.5
W
Athena
MACHADO014
Athena
0
1
10
5
W
Fenrir
Nillx6053
Fenrir
2
5
2
0.6
L
Achilles
Sayaharashi
Achilles
3
2
0
1.5
W
Nemesis
8
1
3
9.5
W
Ne Zha
10
0
3
11.5
L
0
7
3
0.21
L
Bellona
dl_henrike
Bellona
0
3
3
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,470
Damage
28,405
48,904
Taken
39,958
29,177
Mitigated
22,383
14,222
Healing
8,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,636
4,700
0
2,117
9,745
3,666
624
928
8,817
40,071
4,907
W
Nu Wa
2,565
836
0
1,494
3,507
663
161
146
3,361
17,091
0
W
Athena
MACHADO014
Athena
5,170
1,656
248
3,983
12,963
12,875
321
3,742
9,221
15,776
0
W
Fenrir
Nillx6053
Fenrir
3,374
862
0
897
8,558
4,054
367
2,607
5,951
0
26,771
L
Achilles
Sayaharashi
Achilles
8,725
2,947
310
2,524
9,926
7,713
0
2,479
7,447
0
24,759
W
Nemesis
5,839
2,407
0
2,443
10,400
5,834
0
3,644
6,756
0
49,577
W
Ne Zha
11,522
5,871
0
5,157
13,476
5,751
1,202
1,471
12,005
0
74,992
L
3,058
1,169
0
1,815
7,523
1,637
0
1,045
6,478
0
12,794
L
Bellona
dl_henrike
Bellona
5,450
1,116
0
1,750
10,522
8,352
0
2,551
7,971
5,155
24,234
L
536
322
0
36
2,242
1,015
22
732
1,510
1,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,235
Gold Earned
29,414
326
Minions Killed
188
0
Camps Cleared
0
1,228,225
Distance Traveled
1,020,557
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,243
517
79
6
0
211,702
0
W
Nu Wa
5,602
400
32
2
0
102,579
0
W
Athena
7,195
514
27
2
0
300,019
0
W
Fenrir
6,531
467
38
3
0
235,372
0
L
Achilles
6,896
493
42
3
0
273,780
0
W
Nemesis
8,463
605
93
7
0
308,485
1
W
Ne Zha
9,444
675
136
10
0
281,770
0
L
Camazotz
5,127
366
18
1
0
175,798
0
L
Bellona
5,810
415
49
4
0
293,626
4
L
Ymir
4,338
310
0
0
0
65,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role