Player Matchup

Izanami
Izanami
Captainkripton
Izanami
Level 28
God Stats
13W - 13L
1,511 SR
Queue Stats
28W - 36L
1,425 Elo+
Party 1
Mulan
Mulan
Unknown2113
Mulan
Level 106
God Stats
4W - 5L
1,484 SR
Queue Stats
89W - 99L
1,478 Elo+
Party 1
Freya
Freya
Zammy43
Freya
Level 29
God Stats
4W - 5L
1,817 SR
Queue Stats
46W - 62L
1,417 Elo+
Party 1
Team Averages
Level 54
1,604 SR
1,440 Elo+

VS

Team Averages
Level 32
1,522 SR
1,305 Elo+
King Arthur
King Arthur
DaddyWhorus
King Arthur
Level 82
God Stats
0W - 1L
1,565 SR
Queue Stats
52W - 49L
1,419 Elo+
Solo
Artemis
Artemis
Un-sungZer0
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,141 Elo+
Solo
Yemoja
Yemoja
guchsniffer
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 7
8,528
711
6,808
5,667
2,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 3 / 10
8,402
700
9,185
12,932
8,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
Zammy43
Freya
13
7 / 1 / 6
9,383
782
6,490
8,509
2,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaddyWhorus
King Arthur
10
1 / 7 / 1
7,119
593
5,783
12,047
5,143
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Un-sungZer0
Artemis
11
3 / 4 / 1
7,698
642
8,901
7,866
3,003
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
10
0 / 2 / 4
7,709
642
5,322
9,797
10,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
13
Kills
4
4
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
King Arthur
DaddyWhorus
King Arthur
1
7
1
0.21
L
Artemis
Un-sungZer0
Artemis
3
4
1
0.88
W
3
3
10
2.67
W
Freya
Zammy43
Freya
7
1
6
10
L
Yemoja
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,483
Damage
20,006
27,108
Taken
29,710
13,239
Mitigated
18,931
2,599
Healing
6,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,808
4,475
0
123
5,667
2,132
1,782
1,704
3,963
0
37,163
L
King Arthur
DaddyWhorus
King Arthur
5,783
643
204
1,325
12,047
5,143
0
2,735
8,860
0
26,882
L
Artemis
Un-sungZer0
Artemis
8,901
4,449
0
1,077
7,866
3,003
40
1,820
5,832
0
20,601
W
9,185
1,230
0
1,429
12,932
8,303
0
2,485
10,447
0
19,144
W
Freya
Zammy43
Freya
6,490
2,593
0
1,047
8,509
2,804
672
1,771
6,738
23,799
0
L
Yemoja
5,322
1,202
1,201
2,655
9,797
10,785
122
2,614
6,927
16,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,313
Gold Earned
22,526
128
Minions Killed
97
6
Camps Cleared
4
619,860
Distance Traveled
553,604
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,528
711
82
7
3
209,588
1
L
King Arthur
7,119
593
54
5
3
206,753
5
L
Artemis
7,698
642
25
2
1
187,000
4
W
Mulan
8,402
700
17
1
1
210,176
15
W
Freya
9,383
782
29
2
2
200,096
0
L
Yemoja
7,709
642
18
2
0
159,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role