Player Matchup

Raijin
Raijin
Heavytrafic
Raijin
Level 29
God Stats
2W - 3L
1,118 SR
Queue Stats
281W - 360L
1,259 Elo+
Party 3
Danzaburou
Danzaburou
Jakeboi6506
Danzaburou
Level 24
God Stats
1W - 3L
1,249 SR
Queue Stats
94W - 116L
1,274 Elo+
Solo
Nemesis
Nemesis
Saico54
Nemesis
Level 5
God Stats
2W - 0L
1,689 SR
Queue Stats
3W - 4L
1,273 Elo+
Solo
Fafnir
Fafnir
Supportastico
Fafnir
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
96W - 133L
1,261 Elo+
Party 3
Gilgamesh
Gilgamesh
Zulmux762
Gilgamesh
Level 27
God Stats
28W - 18L
1,521 SR
Queue Stats
144W - 184L
1,296 Elo+
Party 3
Team Averages
Level 23
1,415 SR
1,273 Elo+

VS

Team Averages
Level 25
1,496 SR
1,296 Elo+
Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Alieos
Anhur
Level 16
God Stats
1W - 1L
1,743 SR
Queue Stats
5W - 12L
1,227 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Andersavage
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,281 SR
Queue Stats
7W - 21L
1,344 Elo+
Solo
Amaterasu
Amaterasu
Dannythenyan
Amaterasu
Level 7
God Stats
0W - 4L
1,456 SR
Queue Stats
0W - 4L
1,188 Elo+
Party 2
Yemoja
Yemoja
RD Yosmiri
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
4 / 5 / 0
9,659
483
6,445
10,747
5,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Jakeboi6506
Danzaburou
11
0 / 5 / 3
7,735
387
2,987
7,149
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
Saico54
Nemesis
18
9 / 2 / 2
11,422
571
13,994
13,345
8,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
1 / 2 / 8
9,687
484
5,160
13,357
14,923
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Zulmux762
Gilgamesh
17
5 / 1 / 5
10,735
537
10,502
17,193
8,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
7 / 4 / 2
10,740
537
8,281
14,891
7,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Alieos
Anhur
16
6 / 5 / 1
10,235
512
8,182
14,568
5,556
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Andersavage
Morgan Le Fay
15
1 / 4 / 1
9,654
483
7,370
10,202
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
Dannythenyan
Amaterasu
15
1 / 6 / 3
9,817
491
6,942
14,467
7,854
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
RD Yosmiri
Yemoja
2
0 / 0 / 0
5,661
283
0
0
0

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
19
Kills
15
15
Deaths
19
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
4
2
2
L
Anhur
Alieos
Anhur
6
5
1
1.3
L
Morgan Le Fay
Andersavage
Morgan Le Fay
1
4
1
0.38
L
Amaterasu
Dannythenyan
Amaterasu
1
6
3
0.42
W
Raijin
4
5
0
0.8
W
Danzaburou
Jakeboi6506
Danzaburou
0
5
3
0.3
L
Yemoja
RD Yosmiri
Yemoja
0
0
0
0
W
Nemesis
Saico54
Nemesis
9
2
2
5
W
1
2
8
2.5
W
Gilgamesh
Zulmux762
Gilgamesh
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,088
Damage
30,775
61,791
Taken
54,128
39,163
Mitigated
25,330
13,978
Healing
10,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,281
1,177
0
1,649
14,891
7,768
0
1,336
13,555
567
60,827
L
Anhur
Alieos
Anhur
8,182
3,592
0
2,687
14,568
5,556
3,503
3,479
11,089
0
61,728
L
Morgan Le Fay
Andersavage
Morgan Le Fay
7,370
1,113
0
2,043
10,202
4,152
688
4,616
5,563
53,420
0
L
Amaterasu
Dannythenyan
Amaterasu
6,942
2,230
0
3,836
14,467
7,854
0
2,344
12,123
0
35,952
W
Raijin
6,445
440
0
2,191
10,747
5,312
1,715
2,776
7,705
44,728
0
W
Danzaburou
Jakeboi6506
Danzaburou
2,987
1,059
0
860
7,149
2,632
176
518
6,591
0
22,370
L
Yemoja
RD Yosmiri
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
Saico54
Nemesis
13,994
7,350
0
3,228
13,345
8,234
0
710
12,559
0
89,595
W
5,160
1,682
0
3,142
13,357
14,923
565
196
13,121
21,744
0
W
Gilgamesh
Zulmux762
Gilgamesh
10,502
3,151
0
4,557
17,193
8,062
3,024
3,289
13,814
0
65,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,238
Gold Earned
46,107
419
Minions Killed
397
0
Camps Cleared
0
1,824,505
Distance Traveled
1,435,590
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,740
537
88
4
0
386,218
0
L
Anhur
10,235
512
114
6
0
336,473
1
L
Morgan Le Fay
9,654
483
122
6
0
346,944
9
L
Amaterasu
9,817
491
73
4
0
358,577
2
W
Raijin
9,659
483
82
4
0
352,136
0
W
Danzaburou
7,735
387
51
3
0
272,363
2
L
Yemoja
5,661
283
0
0
0
7,378
0
W
Nemesis
11,422
571
123
6
0
426,455
3
W
Fafnir
9,687
484
40
2
0
386,614
3
W
Gilgamesh
10,735
537
123
6
0
386,937
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role