Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Agent40Seven
Freya
Level 124
God Stats
5W - 5L
1,409 SR
Queue Stats
362W - 305L
1,619 Elo+
Party 1
Cthulhu
Cthulhu
Apollo Creede
Cthulhu
Level 154
God Stats
6W - 2L
1,952 SR
Queue Stats
560W - 553L
1,574 Elo+
Solo
Odin
Odin
ImHoudini
Odin
Level 160
God Stats
16W - 14L
1,756 SR
Queue Stats
1,558W - 1,350L
1,617 Elo+
Party 1
Ymir
Ymir
xiGilgameshix
Ymir
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
155W - 130L
1,609 Elo+
Solo
Team Averages
Level 139
1,623 SR
1,584 Elo+

VS

Team Averages
Level 135
1,597 SR
1,641 Elo+
Cerberus
Cerberus
ADFeat
Cerberus
Level 160
God Stats
0W - 2L
1,437 SR
Queue Stats
49W - 39L
1,656 Elo+
Solo
Mercury
Mercury
BigDurex
Mercury
Level 160
God Stats
2W - 7L
1,500 SR
Queue Stats
824W - 730L
1,702 Elo+
Solo
He Bo
He Bo
FrostyBomb
He Bo
Level 160
God Stats
1W - 3L
1,654 SR
Queue Stats
183W - 138L
1,625 Elo+
Party 2
Kuzenbo
Kuzenbo
MechaBecca
Kuzenbo
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 170L
1,611 Elo+
Solo
Jing Wei
Jing Wei
Thebuttcrust
Jing Wei
Level 156
God Stats
3W - 1L
1,893 SR
Queue Stats
194W - 136L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
4 / 2 / 4
8,607
861
9,094
8,365
4,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 6
8,407
841
7,533
8,593
3,799
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
15
2 / 1 / 10
8,762
876
8,996
11,849
12,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odin
16
5 / 1 / 8
9,097
910
8,163
12,919
9,547
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
1 / 3 / 7
9,004
900
3,938
13,436
12,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ADFeat
Cerberus
10
0 / 2 / 5
6,476
648
4,156
7,851
8,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
BigDurex
Mercury
14
2 / 4 / 4
7,192
719
6,189
11,802
17,136
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
14
2 / 4 / 5
7,538
754
11,759
7,393
3,303
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
MechaBecca
Kuzenbo
15
1 / 1 / 5
7,948
795
5,200
8,779
9,511
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
Thebuttcrust
Jing Wei
12
1 / 3 / 4
6,886
689
7,605
6,845
3,076
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
14
Kills
6
8
Deaths
14
35
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
4
2
4
3
L
Cerberus
ADFeat
Cerberus
0
2
5
1.25
W
2
1
6
5
W
Cthulhu
2
1
10
7
L
Mercury
BigDurex
Mercury
2
4
4
1
L
He Bo
2
4
5
1.13
W
Odin
5
1
8
9
L
Kuzenbo
MechaBecca
Kuzenbo
1
1
5
3.5
L
Jing Wei
Thebuttcrust
Jing Wei
1
3
4
1
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,724
Damage
34,909
55,162
Taken
42,670
43,412
Mitigated
41,952
21,913
Healing
7,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,094
3,438
0
1,400
8,365
4,241
2,585
3,324
4,784
0
25,067
L
Cerberus
ADFeat
Cerberus
4,156
113
0
2,565
7,851
8,926
0
3,269
4,290
11,381
0
W
7,533
2,400
1,511
4,674
8,593
3,799
1,040
3,708
4,569
17,989
0
W
Cthulhu
8,996
616
943
2,809
11,849
12,943
959
5,275
6,542
21,877
0
L
Mercury
BigDurex
Mercury
6,189
1,675
648
1,372
11,802
17,136
0
4,680
6,307
0
14,441
L
He Bo
11,759
321
239
730
7,393
3,303
0
4,032
3,088
18,732
0
W
Odin
8,163
1,522
2,268
5,465
12,919
9,547
43
3,913
8,772
0
13,476
L
Kuzenbo
MechaBecca
Kuzenbo
5,200
1,679
0
1,555
8,779
9,511
0
4,818
3,517
13,570
0
L
Jing Wei
Thebuttcrust
Jing Wei
7,605
5,940
41
584
6,845
3,076
62
2,549
3,862
0
17,015
W
3,938
461
529
2,314
13,436
12,882
541
4,895
8,389
13,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,877
Gold Earned
36,040
116
Minions Killed
91
0
Camps Cleared
0
979,405
Distance Traveled
875,671
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,607
861
32
3
0
173,300
1
L
Cerberus
6,476
648
19
2
0
104,292
1
W
Freya
8,407
841
29
3
0
203,991
4
W
Cthulhu
8,762
876
24
2
0
214,166
2
L
Mercury
7,192
719
10
1
0
214,057
0
L
He Bo
7,538
754
21
2
0
187,267
0
W
Odin
9,097
910
8
1
0
214,655
0
L
Kuzenbo
7,948
795
22
2
0
191,037
0
L
Jing Wei
6,886
689
19
2
0
179,018
0
W
Ymir
9,004
900
23
2
0
173,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role