Player Matchup

Eset
Eset
Gold II
 
Eset
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
Cody57Gold
Ares
Silver I
Level 55
God Stats
5W - 6L
1,596 SR
Queue Stats
44W - 44L
1,461 MMR
Party 1
Charybdis
Charybdis
Gold V
GiganteDeFuego
Charybdis
Gold V
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,553 MMR
Solo
Nemesis
Nemesis
Gold V
PriestofFunk
Nemesis
Gold V
Level 106
God Stats
0W - 1L
1,558 SR
Queue Stats
61W - 62L
1,566 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,531 SR
1,516 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 72
1,490 SR
1,524 MMR
Cthulhu
Cthulhu
Platinum V
Jacklob3870
Cthulhu
Platinum V
Level 99
God Stats
4W - 7L
1,440 SR
Queue Stats
109W - 112L
1,554 MMR
Solo
Achilles
Achilles
Gold II
TJK7
Achilles
Gold II
Level 64
God Stats
16W - 11L
1,665 SR
Queue Stats
213W - 204L
1,537 MMR
Solo
Anhur
Anhur
Bronze III
TheSmurfCometh
Anhur
Bronze III
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,488 MMR
Party 2
Ra
Ra
Gold IV
teerock01
Ra
Gold IV
Level 109
God Stats
1W - 2L
1,343 SR
Queue Stats
177W - 164L
1,509 MMR
Solo
Bakasura
Bakasura
Bronze III
ºJakº
Bakasura
Bronze III
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 2L
1,534 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
0 / 1 / 0
5,431
543
1,566
3,473
1,237
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
 
King Arthur
8
0 / 4 / 0
4,863
486
1,953
8,202
3,273
6
1 / 4 / 1
4,379
438
2,004
8,105
3,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
GiganteDeFuego
Charybdis
7
0 / 5 / 0
4,368
437
4,020
6,051
1,077
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
PriestofFunk
Nemesis
9
1 / 2 / 0
5,368
537
2,405
6,515
1,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
TiamatMorgan Le FayAthenaOdinOsiris

VS

Bans
GilgameshJanusRaijinCu ChulainnSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jacklob3870
Cthulhu
9
3 / 0 / 6
5,649
565
3,204
5,015
2,638
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
TJK7
Achilles
10
3 / 0 / 2
6,305
631
5,742
6,123
3,358
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
5 / 1 / 1
6,411
641
5,484
6,190
1,649
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 0
6,327
633
2,917
3,641
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
ºJakº
Bakasura
11
2 / 0 / 4
6,332
633
4,239
6,035
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
16
16
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
1
0
0
L
King Arthur
 
King Arthur
0
4
0
0
L
1
4
1
0.38
L
Charybdis
GiganteDeFuego
Charybdis
0
5
0
0
W
Cthulhu
Jacklob3870
Cthulhu
3
0
6
6
L
Nemesis
PriestofFunk
Nemesis
1
2
0
0.5
W
Achilles
TJK7
Achilles
3
0
2
4
W
5
1
1
5.5
W
3
1
0
3
W
Bakasura
ºJakº
Bakasura
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,948
Damage
21,586
32,346
Taken
27,004
10,873
Mitigated
11,427
6,606
Healing
12,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
1,566
128
0
1,149
3,473
1,237
0
931
2,442
39,307
0
L
King Arthur
 
King Arthur
1,953
160
0
2,217
8,202
3,273
0
335
7,118
0
22,484
L
2,004
78
0
2,043
8,105
3,297
0
2,654
4,882
7,771
0
L
Charybdis
GiganteDeFuego
Charybdis
4,020
2,974
0
951
6,051
1,077
195
909
5,072
0
19,204
W
Cthulhu
Jacklob3870
Cthulhu
3,204
213
0
1,184
5,015
2,638
0
1,218
3,797
14,465
0
L
Nemesis
PriestofFunk
Nemesis
2,405
604
0
246
6,515
1,989
0
1,292
4,897
0
30,646
W
Achilles
TJK7
Achilles
5,742
1,478
0
3,672
6,123
3,358
0
0
6,123
0
25,420
W
5,484
3,755
0
2,732
6,190
1,649
0
718
5,472
0
32,392
W
2,917
539
386
1,867
3,641
1,154
0
1,002
2,639
46,104
0
W
Bakasura
ºJakº
Bakasura
4,239
2,572
0
2,845
6,035
2,628
0
632
5,403
0
35,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,409
Gold Earned
31,024
248
Minions Killed
324
0
Camps Cleared
0
951,709
Distance Traveled
1,027,222
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,431
543
84
8
0
183,014
4
L
King Arthur
4,863
486
56
6
0
198,798
2
L
Ares
4,379
438
8
1
0
187,206
4
L
Charybdis
4,368
437
31
3
0
168,437
1
W
Cthulhu
5,649
565
25
3
0
201,566
4
L
Nemesis
5,368
537
69
7
0
214,254
2
W
Achilles
6,305
631
54
5
0
196,834
3
W
Anhur
6,411
641
63
6
0
186,584
2
W
Ra
6,327
633
93
9
0
192,626
5
W
Bakasura
6,332
633
89
9
0
249,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role