Player Matchup

Anhur
Anhur
Dovahkiin16
Anhur
Level 158
God Stats
32W - 10L
1,775 SR
Queue Stats
371W - 76L
1,887 Elo+
Party 2
Janus
Janus
LolíTiburoncin
Janus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 4L
1,937 Elo+
Party 2
Odin
Odin
adrian0140
Odin
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
227W - 162L
1,585 Elo+
Party 2
Team Averages
Level 84
1,592 SR
1,803 Elo+

VS

Team Averages
Level 73
1,364 SR
1,356 Elo+
Zeus
Zeus
GorillaZIk4
Zeus
Level 29
God Stats
55W - 55L
1,514 SR
Queue Stats
212W - 286L
1,311 Elo+
Solo
Achilles
Achilles
Lukas_redinho
Achilles
Level 104
God Stats
0W - 1L
1,136 SR
Queue Stats
82W - 102L
1,388 Elo+
Party 1
Sobek
Sobek
Stormtrooper_379
Sobek
Level 87
God Stats
7W - 11L
1,443 SR
Queue Stats
103W - 162L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 6
8,910
810
12,791
9,165
3,149
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
7 / 0 / 10
8,794
799
15,601
5,334
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
3 / 2 / 16
8,146
741
4,277
8,154
5,297
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 9 / 1
6,970
634
7,085
9,382
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Lukas_redinho
Achilles
10
1 / 4 / 1
6,724
611
5,647
12,388
8,977
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

9
0 / 6 / 3
7,008
637
2,903
14,808
13,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
19
Kills
3
4
Deaths
19
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
2
6
6
L
2
9
1
0.28
W
7
0
10
12
L
Achilles
Lukas_redinho
Achilles
1
4
1
0.38
L
0
6
3
0.25
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,669
Damage
15,635
22,653
Taken
36,578
10,230
Mitigated
24,591
5,895
Healing
7,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,791
8,588
0
2,915
9,165
3,149
0
4,134
4,821
0
39,186
L
7,085
130
0
714
9,382
2,246
0
4,130
5,041
18,017
0
W
15,601
1,063
0
1,178
5,334
1,784
132
2,361
2,875
32,589
0
L
Achilles
Lukas_redinho
Achilles
5,647
898
0
3,278
12,388
8,977
0
5,244
6,822
3,283
15,519
L
2,903
200
0
3,204
14,808
13,368
0
5,430
8,942
10,130
0
W
4,277
1,241
0
1,802
8,154
5,297
96
3,981
3,864
0
13,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,850
Gold Earned
20,702
137
Minions Killed
84
10
Camps Cleared
1
689,839
Distance Traveled
567,121
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,910
810
64
6
8
212,347
2
L
Zeus
6,970
634
34
3
1
154,695
2
W
Janus
8,794
799
54
5
2
245,960
5
L
Achilles
6,724
611
28
3
0
211,351
3
L
Sobek
7,008
637
22
2
0
201,075
0
W
Odin
8,146
741
19
2
0
231,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role