Player Matchup

Geb
Geb
KiLL oOo Gore
Geb
Level 127
God Stats
8W - 8L
1,432 SR
Queue Stats
225W - 246L
1,488 Elo+
Solo
Charybdis
Charybdis
Mr_disrespecty
Charybdis
Level 86
God Stats
31W - 30L
1,478 SR
Queue Stats
296W - 299L
1,453 Elo+
Party 1
Bellona
Bellona
Sav_Dooks
Bellona
Level 69
God Stats
19W - 14L
1,559 SR
Queue Stats
345W - 379L
1,428 Elo+
Party 1
Agni
Agni
cortezboss84
Agni
Level 77
God Stats
4W - 8L
1,281 SR
Queue Stats
480W - 631L
1,403 Elo+
Party 1
Thanatos
Thanatos
xdynastymeudtx
Thanatos
Level 82
God Stats
4W - 12L
1,329 SR
Queue Stats
314W - 404L
1,421 Elo+
Party 1
Team Averages
Level 88
1,416 SR
1,439 Elo+

VS

Team Averages
Level 118
1,582 SR
1,464 Elo+
Sol
Sol
Dr_effyou_up
Sol
Level 158
God Stats
26W - 14L
1,543 SR
Queue Stats
541W - 531L
1,503 Elo+
Solo
Kuzenbo
Kuzenbo
Omni__Xeno
Kuzenbo
Level 67
God Stats
6W - 3L
1,817 SR
Queue Stats
256W - 253L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
QuanJcold
Sun Wukong
Level 103
God Stats
10W - 9L
1,481 SR
Queue Stats
747W - 713L
1,461 Elo+
Solo
Cupid
Cupid
SH4D0W_FR0ST15
Cupid
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 148L
1,459 Elo+
Party 2
Fenrir
Fenrir
lalkid1
Fenrir
Level 117
God Stats
4W - 3L
1,569 SR
Queue Stats
42W - 49L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 9
10,694
428
11,649
28,631
34,724
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Mr_disrespecty
Charybdis
18
7 / 8 / 5
11,644
466
19,638
21,408
9,105
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Sav_Dooks
Bellona
15
1 / 7 / 2
9,604
384
10,133
21,717
22,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 11 / 2
10,475
419
11,211
16,089
5,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
19
3 / 5 / 2
12,386
495
8,955
18,513
7,490
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 2 / 6
14,879
595
23,771
20,190
15,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
Omni__Xeno
Kuzenbo
18
2 / 5 / 17
11,819
473
14,758
22,332
26,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
QuanJcold
Sun Wukong
20
5 / 2 / 12
13,345
534
18,291
24,559
22,376
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 6 / 3
10,232
409
5,910
10,460
2,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
lalkid1
Fenrir
19
8 / 3 / 4
12,505
500
9,849
19,652
8,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
78
18
Kills
36
36
Deaths
18
20
Assists
42
Player
Kills
Deaths
Assists
KDA
W
19
2
6
11
L
3
5
9
1.5
L
Charybdis
Mr_disrespecty
Charybdis
7
8
5
1.19
W
Kuzenbo
Omni__Xeno
Kuzenbo
2
5
17
2.1
W
Sun Wukong
QuanJcold
Sun Wukong
5
2
12
5.5
W
2
6
3
0.58
L
Bellona
Sav_Dooks
Bellona
1
7
2
0.29
L
4
11
2
0.45
W
Fenrir
lalkid1
Fenrir
8
3
4
3.33
L
Thanatos
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,586
Damage
72,579
106,358
Taken
97,193
78,978
Mitigated
75,937
31,489
Healing
39,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,771
11,939
0
11,850
20,190
15,332
5,756
5,083
14,608
96,675
9,215
L
11,649
456
195
1,744
28,631
34,724
0
13,720
14,806
44,297
0
L
Charybdis
Mr_disrespecty
Charybdis
19,638
9,943
0
7,775
21,408
9,105
645
6,457
14,630
0
98,601
W
Kuzenbo
Omni__Xeno
Kuzenbo
14,758
3,489
0
2,579
22,332
26,741
132
6,159
15,591
55,745
0
W
Sun Wukong
QuanJcold
Sun Wukong
18,291
3,357
0
12,048
24,559
22,376
375
2,228
20,499
6,079
82,390
W
5,910
3,140
1,218
3,491
10,460
2,677
1,332
3,036
7,384
0
46,453
L
Bellona
Sav_Dooks
Bellona
10,133
2,433
338
5,254
21,717
22,013
688
5,150
15,501
0
59,306
L
11,211
140
0
587
16,089
5,646
0
7,634
8,355
57,902
0
W
Fenrir
lalkid1
Fenrir
9,849
1,940
0
8,201
19,652
8,811
467
4,847
14,231
0
84,998
L
Thanatos
8,955
2,851
234
15,362
18,513
7,490
0
5,205
12,980
0
89,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,803
Gold Earned
62,780
558
Minions Killed
596
0
Camps Cleared
0
2,127,725
Distance Traveled
2,321,646
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,879
595
174
7
0
506,276
3
L
Geb
10,694
428
47
2
0
487,841
12
L
Charybdis
11,644
466
170
7
0
417,848
2
W
Kuzenbo
11,819
473
62
2
0
491,717
13
W
Sun Wukong
13,345
534
151
6
0
456,667
4
W
Cupid
10,232
409
85
3
0
372,279
1
L
Bellona
9,604
384
87
3
0
327,733
2
L
Agni
10,475
419
89
4
0
412,367
1
W
Fenrir
12,505
500
124
5
0
494,707
0
L
Thanatos
12,386
495
165
7
0
481,936
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role