Player Matchup

Medusa
Medusa
Gold II
Imightbeg0000d
Medusa
Gold II
Level 106
God Stats
37W - 42L
1,544 SR
Queue Stats
657W - 659L
1,615 MMR
Solo
Janus
Janus
Platinum V
MachineVision
Janus
Platinum V
Level 120
God Stats
6W - 7L
1,671 SR
Queue Stats
92W - 93L
1,776 MMR
Party 1
Thor
Thor
Gold II
SenpaiSwank
Thor
Gold II
Level 39
God Stats
0W - 4L
1,500 SR
Queue Stats
45W - 43L
1,740 MMR
Party 2
Artio
Artio
Gold II
SenpaiSwanky
Artio
Gold II
Level 100
God Stats
6W - 2L
1,498 SR
Queue Stats
59W - 62L
1,605 MMR
Party 2
Sobek
Sobek
Gold IV
camfyffe
Sobek
Gold IV
Level 107
God Stats
4W - 4L
1,588 SR
Queue Stats
149W - 153L
1,524 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 94
1,560 SR
1,652 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,656 SR
1,575 MMR
Sol
Sol
Platinum IV
 
Sol
Platinum IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold I
 
Rama
Gold I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold II
Bluestreak48
Poseidon
Gold II
Level 159
God Stats
8W - 4L
1,745 SR
Queue Stats
194W - 189L
1,615 MMR
Solo
Cerberus
Cerberus
Silver I
GothVampireHoe
Cerberus
Silver I
Level 157
God Stats
3W - 1L
1,825 SR
Queue Stats
48W - 43L
1,598 MMR
Solo
Guan Yu
Guan Yu
Platinum V
VanLikesToParty
Guan Yu
Platinum V
Level 128
God Stats
2W - 1L
1,710 SR
Queue Stats
199W - 190L
1,661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 0
9,206
511
5,915
12,117
4,446
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 7 / 3
8,511
473
4,647
10,758
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 4 / 0
9,370
521
8,421
12,895
4,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

13
0 / 4 / 2
7,687
427
7,835
15,316
10,105
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
camfyffe
Sobek
12
0 / 3 / 2
6,626
368
4,365
11,561
10,254
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AthenaLokiOdinMorgan Le FayTsukuyomi

VS

Bans
TiamatGilgameshArtemisThanatosKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
7 / 0 / 7
10,737
597
8,973
6,701
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rama
 
Rama
14
0 / 3 / 2
8,857
492
3,023
7,841
2,466
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
Bluestreak48
Poseidon
16
9 / 5 / 4
10,283
571
12,869
11,154
4,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
16
4 / 2 / 9
9,925
551
13,417
19,656
16,226
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 0 / 8
8,914
495
3,378
12,958
11,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
10
Kills
22
22
Deaths
10
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
7
10.5
W
Rama
 
Rama
0
3
2
0.33
W
Poseidon
Bluestreak48
Poseidon
9
5
4
2.2
W
Cerberus
4
2
9
4.25
L
4
4
0
1
L
1
7
3
0.36
L
5
4
0
1.25
L
0
4
2
0.25
W
2
0
8
6
L
Sobek
camfyffe
Sobek
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,183
Damage
41,660
62,647
Taken
58,310
32,637
Mitigated
37,281
16,631
Healing
25,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,973
2,663
0
3,430
6,701
2,222
1,817
1,280
5,421
78,696
0
W
Rama
 
Rama
3,023
1,563
0
1,655
7,841
2,466
444
517
7,324
0
54,461
W
Poseidon
Bluestreak48
Poseidon
12,869
4,167
0
2,890
11,154
4,420
214
967
10,187
60,455
10,329
W
Cerberus
13,417
883
0
9,137
19,656
16,226
0
10,642
9,014
54,961
0
L
5,915
2,615
0
2,992
12,117
4,446
0
3,265
8,826
0
72,130
L
4,647
43
0
790
10,758
3,023
0
7,188
3,217
62,988
0
L
8,421
2,543
0
4,300
12,895
4,809
0
6,522
6,281
0
66,015
L
7,835
1,418
335
5,720
15,316
10,105
0
9,567
5,547
42,469
0
W
3,378
356
3,039
5,345
12,958
11,947
59
3,860
9,098
0
22,422
L
Sobek
camfyffe
Sobek
4,365
271
45
2,449
11,561
10,254
0
6,858
4,490
18,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,400
Gold Earned
48,716
466
Minions Killed
533
0
Camps Cleared
0
1,702,473
Distance Traveled
1,720,560
20
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,737
597
156
9
0
378,508
10
W
Rama
8,857
492
119
7
0
278,980
6
W
Poseidon
10,283
571
104
6
0
340,123
7
W
Cerberus
9,925
551
122
7
0
351,081
3
L
Medusa
9,206
511
114
6
0
309,165
6
L
Janus
8,511
473
123
7
0
331,156
4
L
Thor
9,370
521
120
7
0
353,925
2
L
Artio
7,687
427
74
4
0
346,756
3
W
Guan Yu
8,914
495
32
2
0
371,868
8
L
Sobek
6,626
368
35
2
0
361,471
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role