Player Matchup

Da Ji
Da Ji
Amazing_X-Man
Da Ji
Level 12
God Stats
3W - 4L
1,500 SR
Queue Stats
19W - 24L
1,439 Elo+
Solo
Sol
Sol
Notuth
Sol
Level 15
God Stats
6W - 7L
1,500 SR
Queue Stats
13W - 14L
1,295 Elo+
Party 1
Charybdis
Charybdis
rokilem
Charybdis
Level 126
God Stats
1W - 2L
1,353 SR
Queue Stats
167W - 190L
1,548 Elo+
Party 1
Team Averages
Level 51
1,451 SR
1,427 Elo+

VS

Team Averages
Level 83
1,459 SR
1,501 Elo+
Hel
Hel
Bigg Sad Dad
Hel
Level 97
God Stats
1W - 0L
1,252 SR
Queue Stats
115W - 101L
1,505 Elo+
Party 2
Chernobog
Chernobog
Orkelyeroth
Chernobog
Level 123
God Stats
2W - 1L
1,491 SR
Queue Stats
78W - 49L
1,579 Elo+
Party 2
Bellona
Bellona
Venus114940
Bellona
Level 28
God Stats
5W - 4L
1,634 SR
Queue Stats
49W - 47L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 10 / 2
9,849
758
12,992
14,817
6,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Notuth
Sol
12
0 / 4 / 6
8,021
617
9,762
9,242
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
rokilem
Charybdis
12
3 / 8 / 4
9,036
695
8,485
12,278
3,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 7 / 11
9,819
755
8,140
11,855
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Orkelyeroth
Chernobog
16
11 / 2 / 10
11,335
872
13,196
13,648
6,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Venus114940
Bellona
15
6 / 1 / 15
10,610
816
11,457
16,031
15,654
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
10
Kills
22
22
Deaths
10
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
7
10
2
0.8
W
5
7
11
1.5
L
Sol
Notuth
Sol
0
4
6
0.75
W
Chernobog
Orkelyeroth
Chernobog
11
2
10
8
W
Bellona
Venus114940
Bellona
6
1
15
13.5
L
Charybdis
rokilem
Charybdis
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,239
Damage
32,793
36,337
Taken
41,534
13,253
Mitigated
25,116
2,033
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,992
4,550
305
1,047
14,817
6,223
0
4,573
10,244
0
14,988
W
8,140
495
3,105
3,646
11,855
3,093
662
1,959
9,714
25,075
0
L
Sol
Notuth
Sol
9,762
1,758
0
681
9,242
3,323
0
1,989
7,253
25,451
0
W
Chernobog
Orkelyeroth
Chernobog
13,196
8,093
0
3,418
13,648
6,369
1,388
3,065
10,299
0
49,171
W
Bellona
Venus114940
Bellona
11,457
1,522
256
3,160
16,031
15,654
139
4,279
11,316
9,826
25,712
L
Charybdis
rokilem
Charybdis
8,485
4,311
0
0
12,278
3,707
0
4,306
7,972
0
38,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,906
Gold Earned
31,764
122
Minions Killed
165
4
Camps Cleared
7
576,334
Distance Traveled
767,306
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,849
758
4
0
1
162,360
0
W
Hel
9,819
755
50
4
2
221,862
3
L
Sol
8,021
617
51
4
1
221,211
0
W
Chernobog
11,335
872
63
5
4
264,072
3
W
Bellona
10,610
816
52
4
1
281,372
6
L
Charybdis
9,036
695
67
5
2
192,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role