Player Matchup

Tsukuyomi
Tsukuyomi
Alexnel
Tsukuyomi
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
16W - 22L
1,349 Elo+
Party 2
Kukulkan
Kukulkan
PipGotLost
Kukulkan
Level 24
God Stats
1W - 0L
1,656 SR
Queue Stats
2W - 2L
1,340 Elo+
Solo
Bellona
Bellona
thanasaman
Bellona
Level 13
God Stats
2W - 1L
1,515 SR
Queue Stats
7W - 9L
1,373 Elo+
Party 2
Team Averages
Level 48
1,557 SR
1,354 Elo+

VS

Team Averages
Level 89
1,586 SR
1,344 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
SoulNWeaky
Nemesis
Level 4
God Stats
0W - 1L
1,714 SR
Queue Stats
3W - 12L
1,256 Elo+
Party 1
Cthulhu
Cthulhu
Weacky
Cthulhu
Level 103
God Stats
17W - 22L
1,543 SR
Queue Stats
43W - 49L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Alexnel
Tsukuyomi
17
20 / 0 / 7
13,045
870
26,583
11,869
5,465
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
PipGotLost
Kukulkan
14
5 / 7 / 9
10,620
708
14,363
10,840
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
thanasaman
Bellona
15
3 / 0 / 18
11,268
751
10,040
16,059
16,467
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
4 / 7 / 2
9,872
658
9,378
16,911
5,039
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
SoulNWeaky
Nemesis
10
0 / 14 / 7
8,412
561
4,950
17,443
4,861
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Weacky
Cthulhu
13
3 / 7 / 4
9,157
610
10,621
21,591
15,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
28
Kills
7
7
Deaths
28
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
4
7
2
0.71
W
Tsukuyomi
Alexnel
Tsukuyomi
20
0
7
23.5
W
Kukulkan
PipGotLost
Kukulkan
5
7
9
1.36
L
Nemesis
SoulNWeaky
Nemesis
0
14
7
0.25
L
Cthulhu
Weacky
Cthulhu
3
7
4
0.71
W
Bellona
thanasaman
Bellona
3
0
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,986
Damage
24,949
38,768
Taken
55,945
26,554
Mitigated
25,550
4,446
Healing
6,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,378
2,322
0
687
16,911
5,039
0
5,283
11,376
39,179
0
W
Tsukuyomi
Alexnel
Tsukuyomi
26,583
7,987
0
1,691
11,869
5,465
1,582
5,776
5,791
0
72,465
W
Kukulkan
PipGotLost
Kukulkan
14,363
1,703
0
773
10,840
4,622
658
7,298
3,118
40,303
0
L
Nemesis
SoulNWeaky
Nemesis
4,950
1,261
0
1,148
17,443
4,861
0
4,787
12,362
0
9,886
L
Cthulhu
Weacky
Cthulhu
10,621
126
348
4,247
21,591
15,650
0
4,740
16,597
27,827
0
W
Bellona
thanasaman
Bellona
10,040
1,436
224
1,758
16,059
16,467
414
6,224
9,319
6,404
27,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,933
Gold Earned
27,441
205
Minions Killed
118
10
Camps Cleared
3
897,710
Distance Traveled
750,279
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,872
658
74
5
3
240,787
1
W
Tsukuyomi
13,045
870
70
5
7
323,434
2
W
Kukulkan
10,620
708
85
6
0
249,515
0
L
Nemesis
8,412
561
12
1
0
236,984
0
L
Cthulhu
9,157
610
32
2
0
272,508
2
W
Bellona
11,268
751
50
3
3
324,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role